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Hero won't move, what am I doing wrong? RMVX ACE

For some reason the player character won't move. I don't know what would be in the event that it is preventing the hero from moving after all the commands have been run. All that is on the other page is a switch, under the conditions, to make the character who you were with, disappear as this is a intro cut scene.

The second page of the event isn't on auto-run so I don't know what would be impacting it to not let the player move.



Anybody know of a good battler for a human thief/thug type enemy RMVX ACE

I'd prefer something that has a middle eastern/ arabian type look to it as this is going to based in the real world, but in the Roman Empire period.

If you do know of something, I'd like it to look realistic, not cartoony, as the other monsters I'm making for my game, I'm trying to make them look realistic. (I've currently done a snake, a wolf and a scorpion)

How should the dialogue go for stealing items in a game (non battle) RMVX ACE

This involves going in to people's houses and taking a look through their furniture. Just like in the Elderscrolls games.

I was first using a message to say that this was going to count as stealing, but I don't know if this looks a bit awkward, and instead should it just be that if you press (X) you're going to attempt to steal?

Here is what the message currently reads

"There is a on the shelf. Are you going to steal it?"
Yes/No
If you are caught "Hey! Thief! I'll be reporting this to the guards you know!

How do I go about importing a custom icon file?

I know that you have to do it by editing the original file but how do I put it in to my game without screwing it up for everybody? (As in messing things up when they make their own projects) Does it screw up the RTP file on the computer?

Backing up your project

I didn't really know where to put this. It isn't like I'm asking for help, it's just for people who haven't had it happen before.

Back up your game from time to time (as often as you feel is necessary). I'm currently backing up my current project on to a portable drive.

I've never had my computer fold when using Rpg Maker so , of course, I had no idea what the effects could be. Here's what happened with me.

Computer crashes while using VX Ace.
Open project, which is fine, and then I open map I was working on, Computer crashes again.
I try to open the project on VX Ace, and this time the project won't even open (I get an error message about an Unexpected Format or something like that).

I managed to retrieve most of it from a backup.


Sending the player back to the map they came from [RMVX ACE]

I have a cut scene in my game which will activate after a timer counts down from 20 minutes.

The game is kind of an open world type idea where you can explore anywhere in the country where the game is set while the timer is counting down.

I'd like to make it so after the cut scene has occured, the player (now visible again) is where they were before the cut scene took place.

I was wondering if it would be easier to simply use a set number variable, combined with a conditional branch to set the map where the player is going to be sent back to, or is there an easier way for going about doing this?

How much does an event slow down a game if it doesn't do anything? RMVX ACE

In my game there are a few screens when there are quite large crowds. One has 72 events in one screen but these events aren't programmed to do anything, they're just
there to show a crowd turned on by a switch.

Does this have a big effect on slowing down computers?

Event isn't turning. RMVX ACE

This event isn't turning. There isn't a switch which is blocking it as far as I can tell, and since it's only turning, another event nearby shouldn't be affecting it.

To try to cover everything which might be causing it, this is what the Move Route looks like right now.

Event Name: Wait
$> Direction Fix OFF
$> Through ON
$> Turn Right
$> Through OFF

Is there a way to make the timer invisible in vx ace?

What I said in the title.

If this isn't possible. Is there a script which will do this?

Cheers

Right dimensions for a file for a character riding a horse, etc. (RMVX ACE)

I need to draw a character who is riding an animal. I've read that this is based on the dimensions of the file e.g. 768 x 512 pixels. I've come up with these numbers by doubling the amount used for a normal character set. Would this be suitable?


Could someone direct me to a template which I could use, please?