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Villnoire is Complete!

whoa. so awesome. fingers itching to play!

Delayed teaser

the first of the three cables over the stairs seem to be cut-off?

the only other thing i could think of is making sure all objects/map transitions are clear enough, without making them too flashy/obvious

i really, REALLY like the look of this. Im guessing you sketched the maps/backgrounds on paper and then traced the lines with pixels? gets my fingers itching to do something similar

Progress Report 4/2014

how did i not see this update until now

necro i know but way to go man!

On the hunt!

my next week is completely free so I'll have time to try it. I'm good at getting frustrated so you'll not only get bugtesting but also some balance/gameplay suggestions (which may or may not be relevant)

On Break.. :(

author=Dyhalto
Something you should be considering is if you really have bipolar disorder, or if you're just overwhelmed by life in general (ie. stress) and the doctor is an idiot. Starting in the last decade, it seems everybody who visits a doctor is diagnosed with some psychiatric condition that's conveniently unquantifiable.


I was just about to say this

here in sweden it is mainly used to blame poor parenting and the useless education system on a disorder that may or may not actually exist and still make a profit

P5 Blog #13 - Phantasia 5 is returning.

ive been playing for a while now and it's decent but man you gotta get these bugs under control

im not promising anything but this game deserves at least one review

Fable of Heroes II is real.

where is the like button

To Please or Not to Please...

author=dragonheartman
Intrinsic motivation is the best kind of motivation, and that holds true of course even beyond the realm of gamemaking.

If you're looking for feedback on the current build, I can give it a whirl when I have some time. I like what you do and you've been a part of the community since as long as I can remember.


+1

Combat, stats & dynamics

The "elements" weren't very complex initially (though I still can't really find where I put the document), basically revolving around 5 or 6 elements and that was before the whole firearm/sidearm thing.

But yeah, I've been fiddling with some numbers and planned out some equipment/skills and I don't think I'll be needing more than four (melee/ranged/blast/energy) - since the game doesn't have any "magic"-users (in a traditional sense) and features a couple of "non-lethal" weapons that don't inflict damage (relying on status-effects), I would agree that having a bunch of elements with really minor variations just clogs up some kind of proposed strategy. Also, the only time that, say, a fire weapon would be less effective against a human would be if said human were decked-out in some kind of futuristic getup that might as well be a combat/power armor (protecting against all anti-personell weaponry, which would include melee/ranged, categories in which for instance, the flamethrower is located)

tldr craze is right, as usual

Combat, stats & dynamics

it's all about sex to you isn't it :(

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