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Damn it, I need to stop falling as sleep while doing homework!! T__T

author=Sated
author=Sooz
author=Mr_Detective
I am curious, why do people on this site rarely include images in their reviews. Most professional reviewers do that, so why not? It's certainly more entertaining than just reading texts with no examples. :D
Presumably because there is a game page with at least 3 images available within a few clicks. There's no point in supplying something that's already supplied.
I very rarely use images that are already in the "screenshots" section in my reviews. Used properly, images are very good at reinforcing a point that you're trying to make, besides breaking up the text with something (hopefully) pretty.

I meant extra images, beside the ones that were uploaded. They could be something funny, a piece of dialogue, a beautiful/ugly scene, or a bug to further illustrate the review.

author=Adon237
i can't even begin to imagine the mind of the creator of those games
it's so terrible it is unbelievable

You need a good sense of humor to enjoy them. There are plenty of games like that. XD

@Isrieri That was real, right?

A bug with this map name display script.

It worked pretty well! Thank you so much! :D

A bug with this map name display script.

Yes, that's the bug. Normally, this is how it looks like (disregard the different background picture):



But if I enter another map and open the menu right away, that display picture would get stuck inside the menu.

A bug with this map name display script.

Hi guys,

I am currently using a map name display script for RPG Maker VX Ace.

#==============================================================================
# Window Map Name+
# by Enterbrain
# edited by LUSHI
# Date 04/04/2012
#------------------------------------------------------------------------------
# **WHAT IT DOES**
# This edit is simple I'm no pro but wanted my have my one image in the
# background of the map name so I edited Window_MapName.
# This adds a background image to the map name and moves it to the right of the
# screen.
#------------------------------------------------------------------------------
# **WHERE THINGS GO**
# place this scrip ether in the materials section or overright Window_MapName
# with this one. If using the map name fix By Crazyninjaguy place this above it.
#
# Must have "Map_Name_Back.png" in Graphics/System folder
#
# thats it run your game.
#
#------------------------------------------------------------------------------
# **HOW TO EDIT**
# To change the locaton of the name change the values of lines,
#
# 49
# 122
# 123
#
# to change the name of the png file find line,
#
# 120
#
# and edit as you need.
#
# **THE END**
# Thats all there is. I hope That helps.
#------------------------------------------------------------------------------
# This window displays the map name.
#==============================================================================
class Window_MapName < Window_Base
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
super(0, 0, window_width, fitting_height(1))
self.opacity = 0
self.contents_opacity = 0
self.x = 340
@map_name_back = Sprite.new
@show_count = 0
refresh
end
#--------------------------------------------------------------------------
# * Get Window Width
#--------------------------------------------------------------------------
def window_width
return 240
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
super
if @show_count > 0 && $game_map.name_display
update_fadein
@show_count -= 1
else
update_fadeout
end
end
#--------------------------------------------------------------------------
# * Update Fadein
#--------------------------------------------------------------------------
def update_fadein
self.contents_opacity += 16
@map_name_back.opacity += 16
end
#--------------------------------------------------------------------------
# * Update Fadeout
#--------------------------------------------------------------------------
def update_fadeout
self.contents_opacity -= 16
@map_name_back.opacity -= 16
end
#--------------------------------------------------------------------------
# * Open Window
#--------------------------------------------------------------------------
def open
refresh
@show_count = 150
self.contents_opacity = 0
self
end
#--------------------------------------------------------------------------
# * Close Window
#--------------------------------------------------------------------------
def close
@show_count = 0
self
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
contents.clear
unless $game_map.display_name.empty?
draw_background(contents.rect)
draw_text(contents.rect, $game_map.display_name, 1)
end
end
#--------------------------------------------------------------------------
# * Draw Background
#--------------------------------------------------------------------------
def draw_background(rect)
temp_rect = rect.clone
temp_rect.width /= 2
contents.gradient_fill_rect(temp_rect, back_color2, back_color1)
@map_name_back = Sprite.new
@map_name_back.bitmap = Cache.system("Map_Name_Back.png")
@map_name_back.z = 0
@map_name_back.x = 370
@map_name_back.y = 7
@map_name_back.opacity = 0
temp_rect.x = temp_rect.width
contents.gradient_fill_rect(temp_rect, back_color1, back_color2)
end
#--------------------------------------------------------------------------
# * Get Background Color 1
#--------------------------------------------------------------------------
def back_color1
Color.new(0, 0, 0, 0)
end
#--------------------------------------------------------------------------
# * Get Background Color 2
#--------------------------------------------------------------------------
def back_color2
Color.new(0, 0, 0, 0)
end
end

It replaces the original map display with a custom graphic of your choice. One issue is, when I enter a new map, if I open the menu immediately, I would get a bug like this:



This script was made in 2012, and the author hasn't fixed the bug yet. I posted this in his thread, but he still hasn't replied. Can someone help me figure out how to fix this?

Thanks. :)

I want to review your game demo

What kind of review is it going to be? Is it an official review that you would submit on the game page? Would it be rated? ;)

What are you thinking about right now?

I am curious, why do people on this site rarely include images in their reviews. Most professional reviewers do that, so why not? It's certainly more entertaining than just reading texts with no examples. :D

author=Ratty524
I remember Gulpy Gulpy from a long long time ago. Zuhane was awesome.
Had Drakiyth's videos not get deleted, you'd also witness the glory of Heroin Master and Invasion of the Sexy Chimps 3.

What was that game that had you as the villain? :P

The Screenshot Topic Returns



I think you should use the shift key for those tiles on the top left, under the waterfall. No one else mentioned this, though, so I might be wrong. :P



This is an entrance for an artificial underground, um, what's the word? Cave? Dungeon? It was made for a TV show. Each of those gate leads to a different trial.
It feels a little empty now, so I'm not sure what I should add. I hope there isn't anything awkward? :D

What are you thinking about right now?



Wisao sweeper right here.

Any script for what I need?

author=Whut
There was a very nice script for selecting an actor's potriat for my other request.


Is this a joke?

What are you thinking about right now?

American news at its finest.