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Requesting a few sprite edits.

A bug with this map name display script.

Hi guys,

I am currently using a map name display script for RPG Maker VX Ace.

#==============================================================================
# Window Map Name+
# by Enterbrain
# edited by LUSHI
# Date 04/04/2012
#------------------------------------------------------------------------------
# **WHAT IT DOES**
# This edit is simple I'm no pro but wanted my have my one image in the
# background of the map name so I edited Window_MapName.
# This adds a background image to the map name and moves it to the right of the
# screen.
#------------------------------------------------------------------------------
# **WHERE THINGS GO**
# place this scrip ether in the materials section or overright Window_MapName
# with this one. If using the map name fix By Crazyninjaguy place this above it.
#
# Must have "Map_Name_Back.png" in Graphics/System folder
#
# thats it run your game.
#
#------------------------------------------------------------------------------
# **HOW TO EDIT**
# To change the locaton of the name change the values of lines,
#
# 49
# 122
# 123
#
# to change the name of the png file find line,
#
# 120
#
# and edit as you need.
#
# **THE END**
# Thats all there is. I hope That helps.
#------------------------------------------------------------------------------
# This window displays the map name.
#==============================================================================
class Window_MapName < Window_Base
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
super(0, 0, window_width, fitting_height(1))
self.opacity = 0
self.contents_opacity = 0
self.x = 340
@map_name_back = Sprite.new
@show_count = 0
refresh
end
#--------------------------------------------------------------------------
# * Get Window Width
#--------------------------------------------------------------------------
def window_width
return 240
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
super
if @show_count > 0 && $game_map.name_display
update_fadein
@show_count -= 1
else
update_fadeout
end
end
#--------------------------------------------------------------------------
# * Update Fadein
#--------------------------------------------------------------------------
def update_fadein
self.contents_opacity += 16
@map_name_back.opacity += 16
end
#--------------------------------------------------------------------------
# * Update Fadeout
#--------------------------------------------------------------------------
def update_fadeout
self.contents_opacity -= 16
@map_name_back.opacity -= 16
end
#--------------------------------------------------------------------------
# * Open Window
#--------------------------------------------------------------------------
def open
refresh
@show_count = 150
self.contents_opacity = 0
self
end
#--------------------------------------------------------------------------
# * Close Window
#--------------------------------------------------------------------------
def close
@show_count = 0
self
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
contents.clear
unless $game_map.display_name.empty?
draw_background(contents.rect)
draw_text(contents.rect, $game_map.display_name, 1)
end
end
#--------------------------------------------------------------------------
# * Draw Background
#--------------------------------------------------------------------------
def draw_background(rect)
temp_rect = rect.clone
temp_rect.width /= 2
contents.gradient_fill_rect(temp_rect, back_color2, back_color1)
@map_name_back = Sprite.new
@map_name_back.bitmap = Cache.system("Map_Name_Back.png")
@map_name_back.z = 0
@map_name_back.x = 370
@map_name_back.y = 7
@map_name_back.opacity = 0
temp_rect.x = temp_rect.width
contents.gradient_fill_rect(temp_rect, back_color1, back_color2)
end
#--------------------------------------------------------------------------
# * Get Background Color 1
#--------------------------------------------------------------------------
def back_color1
Color.new(0, 0, 0, 0)
end
#--------------------------------------------------------------------------
# * Get Background Color 2
#--------------------------------------------------------------------------
def back_color2
Color.new(0, 0, 0, 0)
end
end

It replaces the original map display with a custom graphic of your choice. One issue is, when I enter a new map, if I open the menu immediately, I would get a bug like this:



This script was made in 2012, and the author hasn't fixed the bug yet. I posted this in his thread, but he still hasn't replied. Can someone help me figure out how to fix this?

Thanks. :)

Need help editing a faceset.

Edit request: Map display.

Request closed.

[Request] I am looking for a spriter for VX Ace.

Hi guys,

I am trying to create a few characters with pink and purple hair in my game. Unfortunately, Ace's character generator doesn't have those hair colors. I am not good at editing sprites myself, so I can't do much about these characters. Since my game is a fan game, I can provide pictures of the characters I am trying to make.

The sprites aren't anything complicated, they are just the normal RTP style. There is nothing I could repay you with, beside a "Thank you" and putting your name on the credits list. If anyone can spare some time to help me, please PM me or post in this topic.

Thank you. :)

Voice Acting script error.

Hi guys,

I am using this script http://pastebin.com/WLYHhbcm
For some reason, I got this error even though I didn't edit anything on that line.



How can I fix this? :O

Update: This has been fixed by the script creator.

Need help from someone who is good at Photoshop.

Hi guys, :)

I am making a custom shirt with this logo.



Since this is an old logo, so I would like to change the number "15th" into "25th". I am not sure if that's possible, as I am not an expert in artistic programs so I have no idea how to edit it. If someone can help me out, I'll really appreciate it.

Thanks. ;)

Requesting a shrine gate.

Hi, :)

Can someone make a shrine gate tile for me? I want it to look like this

http://www.jeffmoeller.com/template/blog/2012/11/fushimi-inari-shrine-entrance-gate.jpg

It should be about 3X3 or 4X4 in size. This is for VX Ace, by the way.

Thanks. :D

Need help with changing the health bars' colors.

Hi guys,

I am currently using a menu script from Galv:

http://galvs-scripts.com/2013/04/14/menu-themes-engine/

How do I change the colors of the HP and MP bar? I want the HP bar to be green, MP bar to be yellow, TP bar to be red, and the XP bar could be blue. What numbers am I supposed to put in? :)

STAT_COLOR = Color.new(167, 223, 248, 255) # Color used for lvl,hp,mp
GAUGEB_COLOR = Color.new(20, 20, 20, 255) # Color of gauge backs
HP_COLOR1 = Color.new(74, 197, 61, 255) # Color for hp gauge gradient
HP_COLOR2 = Color.new(169, 206, 89, 255)# Color for hp gauge gradient
MP_COLOR1 = Color.new(5, 132, 179, 255) # Color for mp gauge gradient
MP_COLOR2 = Color.new(40, 197, 255, 255)# Color for mp gauge gradient
XP_COLOR1 = Color.new(88, 147, 174, 255) # Color for xp gauge gradient
XP_COLOR2 = Color.new(133, 181, 203, 255)# Color for xp gauge gradient
TP_COLOR1 = Color.new(255, 166, 12, 255) # Color for tp gauge gradient
TP_COLOR2 = Color.new(255, 126, 12, 255)# Color for tp gauge gradient

Requesting some custom sprites.

Hi guys,

I am working on a fan game at the moment, and there are some sprites that I can't make with VX Ace's default character generator. I am looking for some artists who can make these sprites for me. :D

For now, I need sprites of characters from Persona 4. These are the ones:

Yu Narukami: http://images1.wikia.nocookie.net/__cb20120401013906/megamitensei/images/4/43/Yu_Narukami_render.png

Yosuke Hanamura (He should only have a white shirt): http://images3.wikia.nocookie.net/__cb20120401020229/megamitensei/images/5/5c/Yosuke_Hanamura_render.png

Naoto Shirogane: http://images3.wikia.nocookie.net/__cb20120401062740/megamitensei/images/5/5e/Naoto_Shirogane_render.png

Yukiko Amagi: http://images2.wikia.nocookie.net/__cb20120401101934/megamitensei/images/6/67/Yukiko_Amagi_render.png

Kanji Tatsumi (If possible, I would like to see him without a jacket): http://images1.wikia.nocookie.net/__cb20120401104240/megamitensei/images/b/b3/Kanji_Tatsumi_render.png

Chie Satonaka: http://images.wikia.com/megamitensei/images/e/eb/Chie_Satonaka_render.png

That's all for now. I hope I didn't ask too much. Any help would be greatly appreciate. :)
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