NTC3'S PROFILE

Nihilo
A throwback to the 90s Post Apocalyptic/Cyberpunk era. Nihilo follows protagonist Estes and his party as they journey to uncover the truth behind The Calamity.

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Planet Stuck 2 Battle System

Woah, it actually does look much better than what this game has right now!

New lighting and shadow system.

Nice, and I like the sound you get from walking on the wooden bridge (though perhaps regular walking sounds could be added too.) As for shadows, I would suggest you check out a game on here called Cardiophobia. It's a horror game, sure, but I never saw anyone here do shadows as well as it did, and I think it might be quite inspirational.

Flare Let's Play, Annice (1 Video) - Demo Completed.

author=FlareBlitzed
author=NTC3
author=AliceMisaki
Maybe for FlareBlitzed my game isnt boring :)
And just in case you forget.. immortal is completed game and red thread isnt a demo is an episode game so isnt "nice" compare one Demo to one completed and one game in ep :) Isnt nice come behind my game and talk about others game lol
The line between a "demo" and an "episode" is very thin on this website: more the case of whichever name developer prefers then anything else, really, and has no real relation to either length or quality. Watch FlareBlitzed video of Memoirs "Episode 1" for some conclusive proof. :) It is about as large as your demo. Meanwhile, Red Thread "episode 1" is slightly larger then "One Fate" demo (though it's thankfully a lot better.) Then there are obviously games with multiple-hour demos here too, though I can't name any horror ones right now, so I suppose they don't count.

Still, point taken. Let's end this discussion for now. We can talk more about your game, on its own, and relative to others, once my review of it is approved. :)
Please do not include other games as well in this media post, comparing other games are not going to solve of what you is to be the problem. This is about Annice and Annice alone.

Would prefer as well for the developers benefit that you would not be so cold as to what you are saying to them, they've worked hard on their game (not just going for AliceMisaki but any game developer). If you find holes within the game which can be improved, state the good points about it and from there point out suggestions and ideas for which AliceMisaki can take and make improvements.

For example, I quite enjoyed the fantasy style of the artwork and scenario that has gone into the game (so far) along with the infrequent jumpscares at the start. Possible areas in which can be improved (from the video) are the grammar of the game needs a little tweaking, check that every bit of wording has been translated from Italian to English, and lastly when you go into the last area that there is a bug that a. prevents you from moving, b. prevents you from accessing the menu.

In my criticism, I've neither played the "other games" nor the card that demotes the game as it is as that is not my style. Lastly don't speak for me as that is incredibly unfair, I don't want to provide a bad image for myself when I doing let's plays, I'm not doing another let's play of Annice until another download comes out with more content. Providing AliceMisaki with confirmation in regards to the updated demo whether or not the implementations have worked. Regardless at which stage the game is at, I love performing let's plays for three main reasons, 1. To make the game itself aware on my channel and other social media platforms, 2. To provide a walkthrough on the game itself in case anyone is stuck in the game itself when they are playing them, 3. To give the developer(s) another perspective of the game itself in case if they have missed anything out when it came to testing the current build before release.

I hope I got my point across NTC3, don't tell me to "Don't Bother" on something which I've put my time in for peoples benefit, have a nice day!


Point taken, FlareBlitzed. Don't get me wrong, I most certainly appreciate the work you're doing for our community. In fact, I was mainly concerned that if you would replay the latest download online, and produce a video 95% similar to the previous one, it would ultimately give a worse impression of the game to the viewers down the line, which is what prompted my original post. Looking back at it, I see it was uncharacteristically blunt, and I should've had phrased it differently. "Don't bother" was about that download in particular, not the game as a whole, and I certainly never intended to discourage you from doing playthroughs once the game gets substantially more content.

Ultimately, we both want to make the RM community stronger, and open to a wider audience, even if our methods and approaches vary. I suppose I have a more comparative approach and focus more on the wider community, rather then individual games/developers, which is why I didn't think it was such a bad thing to recommend two games which I think might also deserve a look here. You obviously disagree on this, and assess the quality of a game through different metrics, which is fine, and something I'll keep in mind for the future.

Hope this cleared up any misunderstandings. Have a nice a day as well!

Flare Let's Play, Annice (1 Video) - Demo Completed.

author=AliceMisaki
Maybe for FlareBlitzed my game isnt boring :)
And just in case you forget.. immortal is completed game and red thread isnt a demo is an episode game so isnt "nice" compare one Demo to one completed and one game in ep :) Isnt nice come behind my game and talk about others game lol


The line between a "demo" and an "episode" is very thin on this website: more the case of whichever name developer prefers then anything else, really, and has no real relation to either length or quality. Watch FlareBlitzed video of Memoirs "Episode 1" for some conclusive proof. :) It is about as large as your demo. Meanwhile, Red Thread "episode 1" is slightly larger then "One Fate" demo (though it's thankfully a lot better.) Then there are obviously games with multiple-hour demos here too, though I can't name any horror ones right now, so I suppose they don't count.

Still, point taken. Let's end this discussion for now. We can talk more about your game, on its own, and relative to others, once my review of it is approved. :)

Flare Let's Play, Annice (1 Video) - Demo Completed.

author=FlareBlitzed
author=AliceMisaki
Thanks so much for your feedback!
We had fix some bugs you had talk about yesterday!
We will be glad if you try the new download we uploaded on 19/02 ^-^
Thanks again!
Part of the purpose of my let's plays is for the developer(s) to see a 3rd person perspective (sometimes a fresh pair of eyes can spot things that one may otherwise miss out on). ^o^

I'll be glad to give your recent update a run through and give you a comments in regards to anything outstanding. :)


Don't bother: I played it yesterday (my review for it is awaiting approval) and it's barely different from what you played. You might be better off trying Red Thread demo (which is considerably longer, more interesting and has about as much horror in it as Memoirs' one.) Or you could try playing Immortal, which is actually pretty good (assuming you haven't already.)

Copy Girl - Stage Preview: Stain

Wow, I didn't expect much at first, but this looks pretty great already! I can certainly see this getting a good review at somewhere like Hardcore Gamer.

26 - When Chaos breaches - Vigiles Lucis OST

Well, yeah, it's cool, though still not as cool as the game's title page :). I'll try to get around playing and reviewing this sometime.

05 - It's a Shop! - Vigiles Lucis OST

Reminds me quite a bit of The Binding of Isaac. Anyway, subbed.

Rebel Hideout - Map Test

Project writer here. The "blue troll" is actually named Garth, but that's not his only name (or his only form, for that matter.) He is properly introduced in the game's penultimate chapter; before that, there are only references and such so that it wouldn't come out of nowhere. His plotline is very spoilerific, so I am afraid a character page wouldn't work for that reason. Rest assured, though: his character arc is more-or-less planned out and if all goes to plan, there would be several endings for him depending on how you interact with him while playing!

And yes, we are very much committed to making it as immersive as possible. That includes not skimping on environmental sounds like footsteps, avoiding common immersion-breaking tropes like random treasure chests or half-filled shops, and more!

Atsu Speed Design Video!

I just finished watching it and I have to say, you're really lucky to work with someone this committed. Thank you for uploading this, and best of luck.

On a somewhat unrelated note, what's going on with the Anonymous Agony? This video led me to check out AA's "Say My Name" theme (which is amazing), but I've been hesitant to upload the actual game because apparently only "1 of 14 episodes" are complete, and I'm not sure when you can finish it with a project of this magnitude currently going on.
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