Got any Dexreth amulets?
- Silence is silver, speaking is golden -

Character Profile:

Strength: 10
Dexterity: 7
Constitution: 9
Intelligence: 18
Wisdom: 15
Charisma: 11

- Eventing: +9
- Storytelling: +5
- Puzzle Creation: +5

- RPG Maker XP: +6
- RPG Maker VX Ace: +2
- RPG Maker 2003: +1

Description: Human Male Nerd
Alignment: Lawful Good
Background: German Student of English
Personality Traits: Talkative, Enthusiastic, Idealistic

Ideals: The well-being and happiness of the living beings is all that matters. Every single action we take has an impact on ourselves and our surroundings, so we are obliged to take our decisions responsibly.
Flaws: I have very high and sometimes unrealistic expectations of myself and of people in general. I am extremely prone to procrastination.


Loyal Master of the Wind fan!

Mia & Amalie will save us all!

Obey the Tezkhra!

Damsels of the world, join the Mayhem!

Proud member of the Flowey Fan Club.

The Book of True Will
When world views collide, a visit to a childhood friend quickly escalates. Follow an unlikely team of adventurers in this character-heavy puzzle RPG.



A Rainbow of Positivity

I don't think I'll be able to finish anything for this event. Not a big deal, since my idea was very undeveloped, and basically only one big plagiarisation of previous work by Liberty and pianotm. Still, it would have been fun, but I just don't have the time or necessary resources. Maybe some day.

Best of luck to all you other amazing people, though! Make the (game) world a happier place!

The Last King of Hyrule

Hey look, it's Zook! Was this a one-time experiment, or were you planning to stream more SMBX games in the future? If so, you might enjoy this game, which was the latest RMN community project in SMBX and also the one with the highest quality requirements so far.

Thanks for the stream, either way!

Also, you should submit your videos as Media on this game page. That way, people will be able to find them much more easily. Thanks!


Thanks so much for bringing the downloads back! Despite the damage done, I'm glad the worst could be avoided.

Anxiety and Burnout

You made the right decision. If it takes you two weeks to recover, take those two weeks. If it takes three weeks, take those. The feeling of obligation can be a strong source of motivation, but nobody deserves to feel guilty for putting their own well-being above the production of an entertainment product.

Here's a stupid story: Before today, I hadn't logged into RMN for weeks. The reason for this was: I had neglected to do things I felt I was obliged to do around here, like test and give feedback on games, upload videos, or comment on the previous PotF blog, for example. The feeling of guilt over what I considered me having let people down just kept piling up, until I didn't even want to open the site up any more.

Why talk about myself when this is clearly about you? Well, looking back now, I realise immediately that my thought process was absurd, and that I most likely didn't utterly fail you and proved myself to be a bad person for being unable to think of anything meaningful to post on your previous blog. That doesn't mean the feeling of anxiety isn't real, though.

What I'm trying to say is that you shouldn't even feel the need to apologise for wanting to take a break, or for not posting some sort of elaborate blog. You are allowed to pour your heart and soul into your game and its presentation; and your work is very much appreciated; but you are not obliged to do any of that. Nobody is going to be upset with you if you're not perfect all the time, and nobody is going to blame you if you don't feel up to a task sometimes. That feeling of obligation stops being a useful motivator once it crosses the line of ambitious goals into the territory of unrealistic and harmful expectations. Especially when all this pressure comes from within, it's useful to take a step back and consider what it is that actually matters. And I'm glad you did that. Enjoy your break!

RPG Maker Showcase: Streaming Born Under the Rain in 2 hours!

After searching every nook and cranny for treasure last time (and getting boulders dropped on our heads), it's finally time to face the Sphinx. What riddles does she have in store for us? We might never find out, because we're going to fight her instead!

Starting another session of Born Under the Rain in 30 minutes!

RPG Maker Showcase: Streaming Born Under the Rain in 2 hours!

Last session, I got into a really unpleasant argument with a mummy. Who knows what awaits us during our second delve into the pyramid? Let's find out.

Starting another session of Born Under the Rain in a little less than 2 hours!

[RMVX ACE] Player Spawns Trail on Item Use?

Oh, wow, I'm surprised myself that actually worked the way you wanted it to. I was basically just grasping at straws here, haha!

Let me correct myself: Welcome back to RMN! Share your creativity with us!

(I really like your avatar, by the way.)

[RMVX ACE] Player Spawns Trail on Item Use?

I don't think you read this quite right, kory. They were talking about a trail, not a tail.

That said, Saki, I'm not familiar with this third script you mentioned, but off the top of my head: Is it possible to key the footprint effect to a region ID number of 0, so that by default any tile would have that setting enabled? That would at least save you a lot of work.
Or, perhaps, is it possible to set the region ID needed to activate the footprint effect to more than one number? That way, you could just set it to trigger on region IDs 0 through 63, meaning it would always be active.
Otherwise, can you input the value of a variable for the ID the script requires, instead of a constant number, and just have the variable always update to the region ID of the tile the player is currently standing on?

You might have already thought of these ideas yourself, or they might not work, but I figured I should at least make the suggestions.

Welcome to RMN, by the way!

Mafia Guide; Hosting, Suggestions, and Discussion

LockeZ, as much as I understand your perspective, cool it down a few notches. There's no conceivable reason why someone would claim to have a mental breakdown just so they can stop playing a game they signed up for themselves to begin with. And Mafia games can be very cognitively demanding, time-consuming, and stressful, so it's not just about distinguishing fiction and reality.

Besides, such a breakdown could likely be caused not by the Mafia game itself, but by other stress factors in people's lives, simply leaving them unable to play. Not that I think joining a game of Mafia in such a situation is the best choice, but there's no need to get this harsh over it.

RPG Maker Showcase: Streaming Born Under the Rain in 2 hours!

Starting in 20 minutes!