NEVERSILENT'S PROFILE

NeverSilent
Got any Dexreth amulets?
6299
- Silence is silver, speaking is golden -


Character Profile:

Strength: 10
Dexterity: 7
Constitution: 9
Intelligence: 18
Wisdom: 15
Charisma: 11


Skills:
- Eventing: +9
- Storytelling: +5
- Puzzle Creation: +5

Proficiencies:
- RPG Maker XP: +6
- RPG Maker VX Ace: +2
- RPG Maker 2003: +1


Description: Human Male Nerd
Alignment: Lawful Good
Background: German Student of English
Personality Traits: Talkative, Enthusiastic, Idealistic

Ideals: The well-being and happiness of the living beings is all that matters. Every single action we take has an impact on ourselves and our surroundings, so we are obliged to take our decisions responsibly.
Flaws: I have very high and sometimes unrealistic expectations of myself and of people in general. I am extremely prone to procrastination.


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Loyal Master of the Wind fan!



Mia & Amalie will save us all!



Obey the Tezkhra!



Damsels of the world, join the Mayhem!



Proud member of the Flowey Fan Club.

The Book of True Will
When world views collide, a visit to a childhood friend quickly escalates. Follow an unlikely team of adventurers in this character-heavy puzzle RPG.

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Podcastin' and Checklistin'

Oh, right, I completely forgot to mention: As far as pixel artists go, I've heard good things from people who commissioned Mirak / WorldOnPixels before. You could just try and ask if he can provide what you're looking for.

100+ Downloads on RMN! & I'm taking a small break

Well done on all your hard work and promoting your game! Enjoy your time off, you've more than earned it!

LULLABY IS FINISHED (but still needs to be tested for bugs)

Hooray! You did it! Congratulullabyations!

Now, of course, the fun part begins... Playing the same scenes over and over and over again to fix minor issues.

Joking aside, while testing can be slow and annoying, you and any playtesters do get to see your own work in action, which I always thought was pretty cool. And it'll hopefully be worth the extra effort before release.

Thanks for the shoutout. What can I say except: You're welcome? ;)

Skills and Skill Trees

That makes me wonder whether one could implement changes in friendship value if the player / Bradley lets party members get KOed in battle too often or makes them use items or abilities they don't like. Though that might become a little Pokemon-esque, now that I think about it.

Progress Report: Cutscenes completely Done

Oooh, shiny! And flavour text is always good, it can do wonders for worldbuilding, setting atmosphere, and characterisation. Go you!

And yeah, the advantage of making a free game as a hobby is that you have total control over any edits you want to make later on. Polishing your game is great, but having a playable product goes a long way, too.

Or you could add a DLC in the future, if that's your thing. ;)

Skills and Skill Trees

Ronove already mentioned the idea of having increasing costs for more advanced skills, which was my first thought. Another idea I'll just randomly throw in is the possibility of acquiring passive abilities (in addition to the existing active skills) to customise a character and the way they function, though this could be done using equipment or consumable items, too.

Another game that makes excellent use of skill trees as well is Weird and Unfortunate Things Are Happening. You could ask its creator unity how they balanced this mechanic.

Generally, big stamp of approval from me. Skill trees seem like a much more interesting approach to increasing in power than the standardised levelling-based skill learning you usually find in RPG Maker. (I won't suggest trying out skill combos again, though. We know what that leads to.)

Political Commentary: Legacy vs. Master of the Wind

Whoah, Solitayre, you came back for this?! Awesome!

author=Solitayre
The religion angle in particular I always felt got oversimplified, to the point where it felt like religion was at the crux of every bad thing that had ever happened in Solest's history, and the people who had the most power in its structure were supervillains wearing badguy masks. "Good" religious figures like Dasani don't really exist, they're just ideals the character look up to, to create a narrative that religion isn't all bad.


Ironically enough (and I'll stop derailing after this point), MotW worked the exact other way around for me. As a person who admittedly used to have fairly anti-religion viewpoints, the game was one of the main influences that helped me realise I had been seeing religion in too much of a black-and-white fashion - especially thanks to its (in my opinion) complex, believable characters who showed diverse interpretations of religion. The portrayals of Gabriella, Laurel, Dasani, the people at the Sacred River Monastery, and even extremists like Ketsu who believed they were genuinely doing the work of good, helped me realise I had been oversimplifying religion and its impact on people's behaviour and morals.
So I guess it can really vary depending on where you start out, heh.

Political Commentary: Legacy vs. Master of the Wind

There's kind of an amusing irony in the gist of this blog post, in that I was a child during the Bush presidency (though my family was very anti-Bush) and only ended up playing Master of the Wind in 2012, long after he was gone from that position. At least to me, it didn't feel that dated, and most of the game's themes still seem pretty universally applicable to me.

I do want to say, even if it might not be helpful now, that the well-reasoned and thoughtful arguments I found in MotW did in fact work for me, and playing your game legitimately changed me as a person (and for the better, I believe). Of course, my personal political views were / are already pretty close to yours, so it's no surprise I felt encouraged rather than discouraged to consider the food for thought the game presented me with, and to continue playing with even more enthusiasm.

Still, your talent in writing dialogue and plots that are both engaging and have real-world significance has always been a major aspect of why I admire your work so much. Whether or not that last part will play as big of a role in Legacy, I'm confident me and other fans of your style will get a lot out of it when the game is released.
Other than that, Ronove and Fomar pretty much said everything relevant already.


As for the vote: I'm interested to find out what exactly "unique services in Gallia" entails. Especially since Gallia plays more of a role as a symbol than as a city in most of MotW, I'm curious to see what makes it special post-genocidal-empire.