NEVERSILENT'S PROFILE
- Silence is silver, speaking is golden -
Character Profile:
Strength: 10
Dexterity: 7
Constitution: 9
Intelligence: 18
Wisdom: 15
Charisma: 11
Skills:
- Eventing: +9
- Storytelling: +5
- Puzzle Creation: +5
Proficiencies:
- RPG Maker XP: +6
- RPG Maker VX Ace: +2
- RPG Maker 2003: +1
Description: Human Male Nerd
Alignment: Lawful Good
Background: German Student of English
Personality Traits: Talkative, Enthusiastic, Idealistic
Ideals: The well-being and happiness of the living beings is all that matters. Every single action we take has an impact on ourselves and our surroundings, so we are obliged to take our decisions responsibly.
Flaws: I have very high and sometimes unrealistic expectations of myself and of people in general. I am extremely prone to procrastination.
-------------------------
Loyal Master of the Wind fan!
Mia & Amalie will save us all!
Obey the Tezkhra!
Damsels of the world, join the Mayhem!
Proud member of the Flowey Fan Club.
Character Profile:
Strength: 10
Dexterity: 7
Constitution: 9
Intelligence: 18
Wisdom: 15
Charisma: 11
Skills:
- Eventing: +9
- Storytelling: +5
- Puzzle Creation: +5
Proficiencies:
- RPG Maker XP: +6
- RPG Maker VX Ace: +2
- RPG Maker 2003: +1
Description: Human Male Nerd
Alignment: Lawful Good
Background: German Student of English
Personality Traits: Talkative, Enthusiastic, Idealistic
Ideals: The well-being and happiness of the living beings is all that matters. Every single action we take has an impact on ourselves and our surroundings, so we are obliged to take our decisions responsibly.
Flaws: I have very high and sometimes unrealistic expectations of myself and of people in general. I am extremely prone to procrastination.
-------------------------
Loyal Master of the Wind fan!
Mia & Amalie will save us all!
Obey the Tezkhra!
Damsels of the world, join the Mayhem!
Proud member of the Flowey Fan Club.
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Create your own Pause Screen
The YouTube channel this short tutorial was uploaded to has huge amounts of videos with helpful and interesting tips and tricks for different RPG Makers. I added this one and the follow-up video to the VX Ace Tutorials Playlist on RMN's YouTube channel as examples, but you should definitely take a look at all the other stuff they have in store in addition to this. It's pretty amazing!
[Video] Character Sheet Tutorial in GIMP
This is a helpful tutorial for working with a basic aspect of VX Ace's resources that isn't as simple as it seems. So I added to the VX Ace Tutorials Playlist on RMN's YouTube channel. Give it a look!
Complex animations with vx ace
This is some nifty animation! I took the liberty of adding this video to the VX Ace Tutorials Playlist on RMN's YouTube channel, so hopefully more people will take a look at this tutorial.
RPG Maker VX ACE - Parallax Tutorial
I added this video to the VX Ace Tutorials Playlist on RMN's YouTube channel. It's a pretty neat tutorial on more advanced image editing and mapping techniques for VX Ace, so give it a look if you're interested in improving your skill in this area of game development.
Have you considered being more interesting?
This is actually a really good article. I'm very impressed. You should keep this writing routine up, master kentona. Us young padawans can still gain a lot from your wisdom. Thanks!
Best of Blogs #025 *DOUBLE FEATURE*
The irony of being featured on this list by announcing the cancellation of a project...
I need to write more blogs on better subjects.
I need to write more blogs on better subjects.
Makerscore
They do, actually. I'm not sure about the exact amount, but testers and "others" definitely receive a percentage of the makerscore a game page generates.
Edit: Welp. What kentona says.
Edit: Welp. What kentona says.
RMN JANUARY 2016 PODCAST
That was really nice and interesting. I'm glad you've returned to creating these podcasts, especially considering how much time and work and preparation they require. Great job!
Puzzle Design: How to Make Them Fun and Addicting
Hey, nice article, Cashmere! (Perhaps a bit more casual than I'm used to...)
But really, you make a lot of good points that I'm definitely going to try and keep in mind in the future. Especially being able to estimate how understandable a puzzle is for players, and how for long it stay enjoyable, are things I want to work harder on.
Thanks for the advice!
But really, you make a lot of good points that I'm definitely going to try and keep in mind in the future. Especially being able to estimate how understandable a puzzle is for players, and how for long it stay enjoyable, are things I want to work harder on.
Thanks for the advice!