NEVERSILENT'S PROFILE

NeverSilent
Got any Dexreth amulets?
6280
- Silence is silver, speaking is golden -


Character Profile:

Strength: 10
Dexterity: 7
Constitution: 9
Intelligence: 18
Wisdom: 15
Charisma: 11


Skills:
- Eventing: +9
- Storytelling: +5
- Puzzle Creation: +5

Proficiencies:
- RPG Maker XP: +6
- RPG Maker VX Ace: +2
- RPG Maker 2003: +1


Description: Human Male Nerd
Alignment: Lawful Good
Background: German Student of English
Personality Traits: Talkative, Enthusiastic, Idealistic

Ideals: The well-being and happiness of the living beings is all that matters. Every single action we take has an impact on ourselves and our surroundings, so we are obliged to take our decisions responsibly.
Flaws: I have very high and sometimes unrealistic expectations of myself and of people in general. I am extremely prone to procrastination.


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Loyal Master of the Wind fan!



Mia & Amalie will save us all!



Obey the Tezkhra!



Damsels of the world, join the Mayhem!



Proud member of the Flowey Fan Club.

The Book of True Will
When world views collide, a visit to a childhood friend quickly escalates. Follow an unlikely team of adventurers in this character-heavy puzzle RPG.

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I tend to edit your posts a lot.

kentona is unstoppable. Soon, he will start editing reality.

Pourquoi tout-le-monde parlais en langue qui je ne compris pas?

Um zu verhindern, dass du sie zensieren kannst.

Fast Times at Aremen High: Sign-Ups

Hey, this is pretty cool. I didn't really think you were actually going to do this, Cashmere, but I like it. RMN fangames seem to be a popular idea at the moment.
I'm probably a way too insignificant member of the community to get a role in this, but I thought I'd throw myself in anyway. I'd like to have a sprite that looks a bit like this RMXP character graphic, if you can make something similar with the VX Ace character maker:



(This is not what I look like in real life, mind you.)
Also, in case you - Cashmere - are in the game as well, there could be a bit of a secret rivalry for the review crown between us (although I never really had a chance).

WYRM WARRIORS! Design a Dungeon!

@BurningTyger:
Although I don't exactly see what your puzzle idea has to do with the concept of "order", it's still a pretty good idea in my opinion. I'm not sure if the Dome is the perfect place for it, but that's for unity to decide.
Either way, I like your suggestion and hope it can be implemented somewhere in the game.

Thank you everyone at rpgmaker.net

I wholeheartedly agree.


WYRM WARRIORS: Design Equipment

Since nobody else claimed them, here are some of my suggestions for new names for the items that raise stats:

Item Name:
Elixir of Immortality
Description:
It's not quite perfected yet... but it lets you survive a bit longer.
Raises Max. HP.

Item Name:
Ether Pulse
Description:
This ether is so powerful, its effects will simply never end.
Raises Max. SP.

Item Name:
Valthirian Arak
Description:
A drink so strong it makes you feel like you could take on the entire world.
Raises Attack.

Item Name:
Homework Salsa
Description:
Tasty and empowering. Makes you want to make it through another day.
Raises Defense.

Make a Map!

You have a point there. The pyramid was a bad example I chose. All I really wanted to say was that I would have preferred the third layout for this dungeon because it looks more interesting than a straight hallway with some sideways.

But, yeah, as a building, it really doesn't make a lot of sense. Unless we decide to make it an underground mausoleum where the halls aren't built, but rather dug into the stone. Or we could go for a ruined mausoleum, which was originally regular but where certain passages and rooms are now blocked off by rubble, while on other places walls have collapsed and created new passages that originally weren't supposed to be there.
Whatever works better for the mappers, I guess.

If you don't comment on this post in the next 7,928,029,723,421 minutes RMN will explode.

Noooo! I don't want RMN to explode... ever.
Here, take all my money and personal data, but don't play with my fears like this.

Make a Map!

Sorry, I don't really agree with you there, LockeZ. A mausoleum doesn't necessarily have to look even (at least, on the inside). On the contrary, some types of mausolea were intended to be somewhat confusing irregualarly shaped (think of the Egyptian pyramids, which were essentially mausolea).

The first layout would probably be better suited for the Dome of Order since it's very symmetrical and regular, while the second layout would be great for a volcano-themed dungeon.

Personally, I think all three layouts are well-made, but the general idea behind the third one is best for the mausoleum (although some changes to the form might still improve it). That's just my opinion, though.

HONEY, I'M HOME!

I remember you. You also made this...

Just kidding, welcome back!