NEWBLACK'S PROFILE

The undead are among us,
at dawn they shrink back to their silken beds.
They dance by night
and drink the blood
of a child's broken neck.
The Curse of Cpt. Lovele...
Nautical-themed cephalopod-pirate-based action-shmup.

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What I did with my summer

Left it for as long as it wanted, then it closed itself. (tried this multiple times, just to be sure)

What I did with my summer

Sadly this does not appear to launch, it just opens the ruby window and idles without launching the executable proper (seemingly, anyway). I'm using WinXP still, if that means anything. Am I doing something wrong? <_<

Nice inclusion of the defunct Xenonauts flamethrower in the images folder, though.

Stream of consciousness - Of depression and regrets

I'm commenting because this blog post keeps popping up in the recent and I keep ending up here without saying anything:

Re: reviews etc getting to you:
Generally speaking dissatisfaction or a degree of self-opprobrium regarding what you have made is good, as long as it doesn't turn into a sort of ritualistic self-flagellation. Dissatisfaction is the compass that will lead you to what needs to be torn down and rebuilt or improved in order to actually attain the goals you have. Not just in a single project but within your entire "making things" endeavor.

That is awl.

A fox... with antlers?

*gam recieves 10000 C&D's from the reference image copyright holders.*

A fox... with antlers?

good going boneman.

Frenemy Foe

author=WolfCoder
As an aside to all: you see how I spend slightly over half my development time polishing and fixing at the same time as I develop? There are no such things as a developer who writes less buggier code. You don't believe me? You don't have enough other types of minds try your stuff, I'm sure. There are only more arrogant developers who write even more buggier code AND don't test as much believing there aren't as many bugs.. and developers who get rushed by management.

The quasi-collaborative way this is being developed is one of the reasons I keep checking back - it's interesting to see how the project and you as the developer of it integrate the comments and feedback you receive.

Battle Sets

What's the word on animation frame limits (and possibly speeds) themselves?

rm2k3's three-frame animations left a lot to be desired in many cases.

Font Size

Ah I missed this, very cool :)

In a similar vein...

author=Link_2112
What about showing different size fonts in different locations?

Probably not super-vital or anything, but can the .ttf/.otf being used at any given some be changed "live" too?

oh and random fyi - every time I visit the main gamepage for 20XX I get landtraveller.com/logo.gif flagged as having come from a malicious URL by Avast and the image is prevented from loading, along with the usual warning pop-up/voice message :/ I know it's almost certainly a false result (and not your fault ofc) but I'm gonna mention it anyway because it's really weird and annoying.

0.10 Released

author=MakoInfused
3. It would be nice if your editor (unlike other RPG Makers) allowed multiple variables/switches to be met in order for an event to be trigger. Perhaps by opening another dialog box that would allow you to assign multiple requirements? However, I'm not sure if that would affect performance in any meaningful way.


In RM2k3 you could have it so there was two switch conditions to be met :V but yeah this is a good thing to have.

Dialog Creation

\i[<resource>]
seems an inefficient way of handling icons?

Wouldn't reading many from a single sheet (maybe even of arbitrary size) be preferable to many tiny individual images (or wouldn't it at least be a good option to have?). Also, are there are dimension limitations on this command?

Oh and, probably pure nostalgia at work but - I honestly think some support for 2k3 style 1-bit mask-based custom characters would be a neat thing to have in addition to a more robust icon system (ie the way custom glyphs worked with 2k3, whereby they're rendered as text and refer to a 1 bit image for their details). But maybe that's too superfluous or what-not to warrant being implemented.

Also what exactly is meant by "anything ever printed to the screen, ever", if it means that the commands all persist (except speed changes because they apparently all reset to normal after each message box?) then it would maybe be useful to have a "return to default values" that covered every possible command (not just returning speed to normal like \- does) just to save on faffing around when you want to change something. If it means "things other than just dialogue text" - then please do tell some examples.

So, does
\s[1]
basically equate to: "print the user-given name of variable #0001" etc? That's kinda cool, it'd be nice to have ones that print the database name of other entites too (items, characters, monsters etc) - or is that the point and we're just meant to point to those or something?.