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How to make bosses move while performing a skill! (Updated)

That's a interesting method. However, it might be flawed a little. I myself haven't tried your method, but just by reading it and then looking at the video, I'm still not clear about one thing.

To set the animation to show on the monster you would need to set the skill to be use on the monster. As you can tell by now doing so will result in the skill having no effect on the heroes.

Now what I guess you can do is have switches turn on when the monster uses that skill and then in the M. group, have a condition branch say if "So and so...' switch is turned ON then have this animation show on monster. Then of course you turn that "so and so..." switch OFF after the animation is shown. This way can have the skill to be use on the heroes as well as have an animation playing on the boss

However doing this will kill many Boss A.I.'s because we wasted the skill triggers on the "so and so..." events. So that's going to be the next step which is how could we keep a boss battle intelligent as well as animated.

(and this is why I love rm2k3...the problem solving involve is the funniest out of the other rpg makers)
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