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Phantom Legacy is complete

author=Dreaded
How long is it? I may be interested in testing.
author=Dreaded
How long is it? I may be interested in testing.


Wow, is this old timey dreaded?

Seyken

Art is meaningless.

Art is meaningless.

Art is meaningless.

AT_Screen_102.png

author=Ashes of Emerald
I really like this screen, it glows.

author=Ciel
redmoon forest. really


What's redmoon forest?



He's referring to this:



Legend of The Philosopher's Stone. Not too shabby of a game. Pretty old too.

Among Thieves

author=Tau
The face sets are definitely going to be replaced, your don miguel edit will be yours.


I also recognize a few other things, namely interface elements from Xeno's old game, a map that looks strikingly similar from a town from Philosopher's stone, another UI element taken directly from the former.

Er, why are you filling your screenshots with so many placeholders?

Among Thieves

Hey.

I'd like to civilly ask you to not use character and faceset edits directly ripped from my resource folder. Everything else is fair game naturally, but Im namely talking about Thanatos, the Ragan Black Guards, and anything else I happen to have missed.

Thanks for continuing to follow my game despite my departure and good luck.

vacant sky's failure and the trends of selling rtp to stupid humans

Fall Griever's response was pretty caustic. He's not warned because...?

vacant sky's failure and the trends of selling rtp to stupid humans

Also, I'm not saying your game is bad or that you're wrong for using rips. I didn't bring it up to insult you or anything. I was trying to point out that if you've made a game, you should know how much work it takes and how hard it is to come up with enough art assets if you're making them yourself. I don't normally like to bring up people's work in arguments that don't directly concern it, but I'm so incredibly baffled by your idea that you're not a "real indie" unless you make every last detail of your game yourself that I just don't know how to respond. Are you saying that games like Braid aren't real indie games?


...And now you're resorting to jamming words in my mouth. Lovely.

Braid is a fine game, not my cup of tea but you can see the amount of money poured into this game. As outlined by Ghost and many others to the point of being nauseating; this game does not have a budget of 20,000 dollars. If this guy requires this much money to produce work of this caliber; he is spending his money incredibly unwisely. My argument earlier was that you're framing these expenses as necessary when the work shown does not reflect what the kickstarter contains. "I'll change it after I get monies" is not a good gesture, and while you're looking sailerius can you (honest question) explain why an LLC is necessary for your game's distribution?

vacant sky's failure and the trends of selling rtp to stupid humans

An indie game is any game that isn't backed by a publisher.


Oh good, I was worried you forgot what the subject for a moment there.

And professional indie developers don't make all of their own assets as a rule, because that takes a long time to do. I mean, yes, obviously anyone making games needs to be talented in at least one area of game development, but not in every single area.


Of course not, but the way you framed your argument earlier made it sound as if the prospective game developer was really nothing more than an IDEA MAN who had to hire people for every aspect of game development while paying some kind of ridiculous exorbitant fee. Something wholly untrue. Oh, and this is a bit off subject but can somebody explain why the hell Vacant Sky needs money for "LEGAL FEES"?

Seriously, how do you not get how unrealistic your expectations are? If any indie game developer who doesn't make everything himself is a failure, why are your games full of rips?


Well this a cheap ploy. Are you grasping so badly that you need to mention my games? It was a game I made while inexperienced practice if you will, and will serve as a draft for my next project. It's the same case for Phantom Legacy. Are we about done here?

vacant sky's failure and the trends of selling rtp to stupid humans

Most commercial games are made by teams.-

I'm sorry, let me stop you right there. Are we not talking about indie games? I'm pretty certain we are. Stop falling back on this. It's irrelevant.

That's a just fact. Not only could Pixel spend as much time making Cave Story as he wanted because he's a hobbyist, him being so multitalented is extremely anomalous; it's unrealistic to expect every person who wants to make a game to be highly talented in all areas of game development,

Pixel himself didn't have the technical prowess to create a game, so he LEARNED HOW TO. If you're too lazy to expand your skillset to realize your vision, you don't necessarily have to. If you're passionate about game development, you should be talented in AT LEAST ONE AREA of development, helping to cut costs. You are severely overestimating the amount of money it takes to make a worthwhile game. How much money did Dwarf Fortress need to get made? Did the creator have to commission some dingbat from deviant art for derivative anime character designs?


Uh, what? That doesn't even make sense. Game studios exist for a reason.

The entire purpose of the Independent development is to be free from larger studios and teams. What exactly ARE you trying to argue right now?

See my original post.

This does not bear repeating. Stop it.

People made games before crowdfunding, great games. Having a bloated budget is not necessary.

Crowd funding a wonderful thing, its just being abused.

vacant sky's failure and the trends of selling rtp to stupid humans

Most commercial games are made by teams.-


I'm sorry, let me stop you right there. Are we not talking about indie games? I'm pretty certain we are. Stop falling back on this. It's irrelevant.

That's a just fact. Not only could Pixel spend as much time making Cave Story as he wanted because he's a hobbyist, him being so multitalented is extremely anomalous; it's unrealistic to expect every person who wants to make a game to be highly talented in all areas of game development,


Pixel himself didn't have the technical prowess to create a game, so he LEARNED HOW TO. If you're too lazy to expand your skillset to realize your vision, you don't necessarily have to. If you're passionate about game development, you should be talented in AT LEAST ONE AREA of development, helping to cut costs. You are severely overestimating the amount of money it takes to make a worthwhile game. How much money did Dwarf Fortress need to get made? Did the creator have to commission some dingbat from deviant art for derivative anime character designs?


Uh, what? That doesn't even make sense. Game studios exist for a reason.


The entire purpose of the Independent development is to be free from larger studios and teams. What exactly ARE you trying to argue right now?

See my original post.


This does not bear repeating. Stop it.