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Feedback for v0.02

comment=40893
Oh, here's a thought on combat, or rather escaping from it. You need to make it where the enemy disappears or is otherwise unable to re initiate combat the second you escape. It just makes it ten times harder to escape otherwise.


All you need to do is put in a Set Move Route (This Event): Wait X frames under If Escape. The enemy will stand still for however many frames, then continue running after you (or whatever you have it set to do).
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