NIVLACART'S PROFILE
Nivlacart

1571
Studying for a Bachelor's Degree in Game Design
One day I'll compete on the world stage
Game Designer/Character Artist
One day I'll compete on the world stage
Game Designer/Character Artist

Search
Filter
[SCRIPTING] [RMVX ACE] Is there a way to play sounds on ineffective attacks?
author=Trihan
Okay, I'll tell you where you need to put it. One sec. Just to clarify, do you only want to play this sound specifically if the target's resistances caused less than 100% of normal damage?
Ah, yes!
[SCRIPTING] [RMVX ACE] Is there a way to play sounds on ineffective attacks?
author=TrihanYou can supply volume and pitch as optional parameters after the filename.Audio.se_play("Audio/SE/filename")
Edit: Or are you looking for where in the scripts to put that?
I'm actually entirely clueless on how to achieve the effect at all.
Whether I'm supposed to put it in notetags in the database somewhere, or find an entire script for it, or to add something within existing scripts...
[SCRIPTING] [RMVX ACE] Is there a way to play sounds on ineffective attacks?
Is there a way to play a sound when an attack type is resisted by the target?
I can't seem to find a script for it, is it not possible in RPG Maker VX Ace?
I can't seem to find a script for it, is it not possible in RPG Maker VX Ace?
What are you thinking about right now?
Yeah, I know that much. Lots of my friends and family come out being more responsible people.
And I can treat it like a field camp but... 2 years... it's a really long time.
It's like a time capsule. I'm going to come out and everything I know about games may be turned on its head by then. I kinda fear that I won't be able to keep up with the game dev world after I'm out, or all the ideas I've wanted to do have already been done.
And I can treat it like a field camp but... 2 years... it's a really long time.
It's like a time capsule. I'm going to come out and everything I know about games may be turned on its head by then. I kinda fear that I won't be able to keep up with the game dev world after I'm out, or all the ideas I've wanted to do have already been done.
What are you thinking about right now?
It depends on your fitness level. I got checked and I'm averagely fit, so I still have to do most of the trainings.
There's clerical jobs, but you have to be below a certain level of fitness. Normally those ranks are assigned to those who have major medical problems, like having to breathe through a tube in their neck, or autism etc.
So to get in there I would really have to play it up and fake some medical documents.
All men in the country have to go through this. It's still 2 years no matter how you do it.
As much as I wanted to make so many more things, I gotta put them aside for 2 years. I only have weekends free, so all I can do is... review games... I guess...?
There's clerical jobs, but you have to be below a certain level of fitness. Normally those ranks are assigned to those who have major medical problems, like having to breathe through a tube in their neck, or autism etc.
So to get in there I would really have to play it up and fake some medical documents.
All men in the country have to go through this. It's still 2 years no matter how you do it.
As much as I wanted to make so many more things, I gotta put them aside for 2 years. I only have weekends free, so all I can do is... review games... I guess...?
What are you thinking about right now?
My mandatory army enlistment letter is here and the date is marked for me to go in.
A few more months, and I won't have the time any more to make any games for the next 2 years ;_;
A few more months, and I won't have the time any more to make any games for the next 2 years ;_;
MonstroCity Review
Thanks Liberty!
You're right, it is filled with a whole bunch of bugs I just couldn't figure out how to tackle by the deadline with my current level of Ruby knowledge.
As much as I would like to continue this idea further, revamp the whole system, I'm resolving to learn Ruby first, or maybe JavaScript to recreate it in RPGMaker MV.
It was an extremely ambitious project, and I just couldn't translate how I wanted it in my head into the engine with what I know, and I didn't really know any programmers at the time either ^^;;
Thanks for the review!
You're right, it is filled with a whole bunch of bugs I just couldn't figure out how to tackle by the deadline with my current level of Ruby knowledge.
As much as I would like to continue this idea further, revamp the whole system, I'm resolving to learn Ruby first, or maybe JavaScript to recreate it in RPGMaker MV.
It was an extremely ambitious project, and I just couldn't translate how I wanted it in my head into the engine with what I know, and I didn't really know any programmers at the time either ^^;;
Thanks for the review!
[RMVX ACE] Bigger Face Images in Battle HUD possible?
author=karins_soulkeeper
Yeah, it is (and not very difficult too). Here's the draw_face method that's responsible for it:class Window_Base < Window def draw_face(face_name, face_index, x, y, enabled = true) bitmap = Cache.face(face_name) # default #bitmap = Cache.pictures(face_name) # if you want to use pictures, use this instead rect = Rect.new(face_index % 4 * 96, face_index / 4 * 96, 96, 96) #^^ to change the size of each face, alter the values in this line ^^ # example, to use 1280 x 720 px faces, you use this line: # rect = Rect.new(face_index % 4 * 720, face_index / 4 * 1280, 720, 1280) # though this would still require your images to be formatted like the # default face sets. # to use just a single image (and not the usual 4x2 format), use this: # rect = Rect.new(0, 0, image_width, image_height) contents.blt(x, y, bitmap, rect, enabled ? 255 : translucent_alpha) bitmap.dispose end end
This'll affect all faces show in the game though...
I had to randomly jibble some similar numbers in Yanfly's Battle Engine, but it works now! Thanks again so much, karins! You're the best!
[RMVX ACE] Bigger Face Images in Battle HUD possible?
Is it possible to put
into
(Yanfly Battle System)
Basically is there a way to upload bigger Facesets? Or directly refer an image?
Or use Luna Engine somehow? I'm not sure which part of Luna Engine I'm supposed to touch.

into

(Yanfly Battle System)
Basically is there a way to upload bigger Facesets? Or directly refer an image?
Or use Luna Engine somehow? I'm not sure which part of Luna Engine I'm supposed to touch.