NIVLACART'S PROFILE

Studying for a Bachelor's Degree in Game Design
One day I'll compete on the world stage

Game Designer/Character Artist
Antagonist
Hello, and welcome to Evil Productions! Are games what they really seem?

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Oops I accidentally created two topics please delete this

I've a character where I want to be in the party just so their sprite can lead the party as it runs but I don't want it to appear in the menu because it's redundant in battle.

Is there a way to either hide the character or be able to use a sprite as the player and still have 3 followers behind it?

EDIT: I clicked on Create Topic a second time by accident please delete this topic

[RMVX ACE] Gain state on critical hit for all skills? Help please!

Works like a charm! Thank you so much, Red!!

Building RPGMaker Events Challenges!

I would've thought to use variables, where each switch adds a certain number, and the sum of the number would determine which doors were open and closed, making it a mathematical puzzle.

Marrend, your challenge?

[RMVX ACE] Gain state on critical hit for all skills? Help please!

Ooooooh! Thanks, Red!

Oh damn, but now my game seems incredibly imbalanced. How do I set it to
if state(30) is applied,
remove state(30)

else
add state (29)?

lol I don't know how to translate it into the language OTL

[RMVX ACE] Gain state on critical hit for all skills? Help please!

Welp, this works for what I wanted. Thanks again, karin and Red!

Although is there a way for a critical to remove a state too?

Like, if the player criticals the enemy with the positive state, he'll lose the state or gain the negative state?

[RMVX ACE] How do I make a conditional branch that checks whether the player has several items?

karins_soulkeeper

I love you.

It works like a charm.

[RMVX ACE] How do I make a conditional branch that checks whether the player has several items?

I have 8 items to check. I vaguely remember there being a script call that had something to do with 'any' but I could be wrong.

How do I check if the player has at least 1 of these 8 items before I let the conversation continue?

[RMVX ACE] Gain state on critical hit for all skills? Help please!

Oh... I guess I'll just have to do it then.

I assumed there may have been a script out there available that loads skill formulae onto each other, like how Yanfly had a script that could load troop events into each other.

Mannnn...

[RMVX ACE] Gain state on critical hit for all skills? Help please!

I've been trying to implement a system in my game where if you score a critical hit, you gain a positive state while the foe gains a negative state.

From what I understand, this can be done for individual skills with the damage formula

if b.result.critical; a.add_state(30); end; a.atk * 4 - b.def * 2

but to implement this for every single command in the skill list seems a bit high-handed. I was wondering if there was a way to implement this for all skills, either by a script or notetags (which seem a lot less troublesome to copy paste).

I thought maybe Yanfly's Lunatic Mode https://yanflychannel.wordpress.com/rmvxa/battle-scripts/lunatic-objects/ might help but I don't have enough scripting knowledge to translate what I barely understand into code that his script understands.

Any help would be totally appreciated. Thanks in advance!
AGHHHH PANIC

We Are! Talking about One Piece~

ONE PIECE IS GREATTT!!

How Oda let's all his characters come back at some point... GENIUUSSSS

I haven't been as impressed with the series after the timeskip though, for some reason...

Enies Lobby was my favorite arc by far.