NIVLACART'S PROFILE

Studying for a Bachelor's Degree in Game Design
One day I'll compete on the world stage

Game Designer/Character Artist
Antagonist
Hello, and welcome to Evil Productions! Are games what they really seem?

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NIVLACART - Character Artwork - Faces/Busts/Fullbody

Oops! I had made many edits in the same art shop thread listed in RPG Maker Forums but I forgot to update them here.

I've added in the significant changes including:

SALE ENDED:
Sale has ended since the first 3 commissions finished.

QUEUEING:
Showing the order in orders coming in so I can be fair and finish them in sequence.

PRICE CHANGE ($10/hr) to ($15/hr):
I'm astoundingly surprised by the reception that the art shop got, and I've been incredibly busy clearing commissions, it's practically a full-time job for me now, most of my waking hours spent drawing.

As such, I had to increase the prices from $10/hr to $15/hr.
Initially, I chose $10/hr because my country does not have minimum wage, and I didn't know what would be a good benchmark to use for pricing, so I went with $10/hr.
I've only recently found out many countries have minimum wages of $15/hr - $20/hr.
As much as I wanted to be accessible by as many people as possible, this is a full-time job for me right now, but at the rate I've finished commissions thus far with the old pricing, I've made $800 per month.
I enjoy drawing others' characters and this is a job I am fortunate to have, but I still do have to save up money for my upcoming university fees.

I do understand the daunting feeling of looking at the cost of art very well too, and it is a decision I contemplated heavily on whilst surviving on Red Bull at 4AM in the morning, that I have to at least make ends meet.
I will still give my full effort in drawing polished art for your games, in full hopes I can bring your visions of your game to life.

I do update the RPG Maker Forums thread much more regularly than this one here (due to the easier Rich Text Formatting)
https://forums.rpgmakerweb.com/index.php?threads/3-in-queue-nivlacarts-character-artwork.96382
But I understand not everyone has access to the Commercials Forums without at least racking up a minimum number of posts.
I will try to keep this thread as updated from now on.

A Nivlacart of Art!



Reread My Hero Academia chapters and got hit with the feels.
Here's Lemillion! POWERRRRRRRRR!!

A Nivlacart of Art!



Just watched Incredibles 2 XD

A Nivlacart of Art!



Glacia, an ice demigod from the paper-and-pen RPG of 14-year old me.
Younger me had a lot more creative design choices than me now XD

A Nivlacart of Art!



Doodled Ryoga Hibiki from Ranma 1/2!
The OG of direction loss

NIVLACART - Character Artwork - Faces/Busts/Fullbody



Welcome to the NIVLACART art shop! I'm Nivlacart, game character artist and designer, and I draw with an anime art style largely inspired by Shirow Miwa (7th Dragon) and Yuji Himukai (Etrian Odyssey). Please allow me to recreate the vision of your game world!

~~~ TERMS OF USE of my art ~~~
- Once you've purchased an art from me, you may use it unlimitedly, both commercially and uncommercially. As many games as you want, promotional art, trailers, school projects; it is yours to use from now on; However,
- Do not claim credit for drawing the art.
- Please credit me in any production of yours that the artwork is used in. Even if it's a small name under Artists or Credits, I would like it very much.


~~~ WORK PROCESS ~~~

The finished product will be saved and exported to be ready for use in RPG Maker right away!

This process is meant so I can create as accurate a design towards what you, as the customer imagines.




~~~ ART SAMPLES ~~~
and art styles I can achieve


SHARP style - RPGMaker Heroes, Antagonist etc.
An artstyle with a strong emphasis on black lines and contrast. Can add a really impactful look to an exciting game.





BLEND style - Monster Girls, Redrawn Characters etc.
A style with a focus on colors and lighting, blending to create a look that fits any kind of game.

If you'd like to see more, please visit my art thread. I try to keep it as updated as possible!


~~~ CURRENT PRICES (USD) ~~~
fluctuates based on availability - currently working at $15/hr

Current State : Extremely Busy

FACE :: $45
BUST :: $75
FULLBODY :: $105

If you would like to make an order, please PM me using the Order Template listed below!


Availability : Extremely Busy! Will probably be able to take in another order only after a month! Will be out of town from 2/8 to 14/8, rushing as much as I can
: QUEUE :










~~~ ORDER TEMPLATE ~~~
Username :
Art Size :
Description/Reference Image :
Expressions (please list 8) :
Additional Remarks : (pose, would you like me to use a specific style or leave it up to me? etc. )
Engine that you normally use: (for exporting purpose)

Once confirmed, please make payment via PayPal in USD

I haven't been around here for quite a while because I just finished my conscription service in the army, and finally have the free time to pursue my hobbies and really got some drawing practice in.

I'm terribly strapped for cash right now because of all the pre-enrolment university fees, so I'm really trying to find some work out there. I would really appreciate the business!

~~~~~~~~~~~~~ APPENDIX ~~~~~~~~~~~~~
Will draw :
Character Art, Cutscenes ( still unpriced ), Fanart, Monsters/Monster Girls, R18 ( extra cost )

Will not draw:
Gore, Gruesome violence, backgrounds (I'm bad at them), others ( will mention )

]I reserve the right to choose which projects I am willing to accept. If I might not be comfortable with the certain odd topic, please understand.

Want some flavor voice files of the default RPG Maker chars

Is anyone willing to create some voice files of the default RPG Maker characters like Ralph, Ulrika, Ylva, Eric, Terence and Bennett?

Just some flavor text one-word lines to pop up every now and then during dialogue like
'Hey' "Mmhmm' 'No.' 'What?'

And battle voices when it's their turn like
'Ready!'
'Okay.' etc.

I just wanted to try out the feeling of it if I were to put it in a game, but I couldn't find any voice files lying around. Wondering if anyone could maybe record some for fun, and if it actually sounds and feels good, I'd probably write up some proper scripted lines and I'll even pay for them if it fits perfectly XD

[SCRIPTING] [RMVX ACE] Is there a way to play sounds on ineffective attacks?

author=Trihan
Okay, probably the way I would do this would be to add a :resisted attr_accessor property to Game_Battler and alias initialize to set @resisted to false before doing the other initialisation stuff. Then I would alias make_damage_value to look something like this:

def make_damage_value(user, item)
    value = resist_check = item.damage.eval(user, self, $game_variables)
    value *= item_element_rate(user, item)
    value *= pdr if item.physical?
    value *= mdr if item.magical?
    @resisted = true if value < resist_check
    value *= rec if item.damage.recover?
    value = apply_critical(value) if @result.critical
    value = apply_variance(value, item.damage.variance)
    value = apply_guard(value)
    @result.make_damage(value.to_i, item)
  end


And then in perform_damage_effect of Game_Enemy:

def perform_damage_effect
    @sprite_effect_type = :blink
    if @resisted
      Audio.se_play("Audio/SE/parry")
    else
      Sound.play_enemy_damage
    end
    @resisted = false
  end


And the same sort of thing for perform_damage_effect in Game_Actor.

Obviously you'd have to put together a script that will overwrite those unless you want to edit the defaults (which I wouldn't recommend) and replace 'parry' with whatever SE you want to have on resist (you could even add it to Audio as a method so you can call that instead).


It worked!! Thank you Trihan!

[SCRIPTING] [RMVX ACE] Is there a way to play sounds on ineffective attacks?

author=Trihan
Okay, I'll tell you where you need to put it. One sec. Just to clarify, do you only want to play this sound specifically if the target's resistances caused less than 100% of normal damage?


Ah, yes!

[SCRIPTING] [RMVX ACE] Is there a way to play sounds on ineffective attacks?

author=Trihan
Audio.se_play("Audio/SE/filename")
You can supply volume and pitch as optional parameters after the filename.

Edit: Or are you looking for where in the scripts to put that?


I'm actually entirely clueless on how to achieve the effect at all.
Whether I'm supposed to put it in notetags in the database somewhere, or find an entire script for it, or to add something within existing scripts...