NIVLACART'S PROFILE

Studying for a Bachelor's Degree in Game Design
One day I'll compete on the world stage

Game Designer/Character Artist
Antagonist
Hello, and welcome to Evil Productions! Are games what they really seem?

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Best mobile games you've played?

Heya guys!

Every night I'm trudging through the App Stores on my phone to see what's new, in the hopes I find something fun.

So it begs the question: What are some of the best games you've played on the phone?

inb4 the advent of RPG Maker MV games on mobile.

Currently, I'm into Chromatic Souls by GAMEVIL.
It's a simple RPG system, isn't overly complicated, I really like it.

I can absorb and feel electricity moving in my body?Help???

I like how some of our first reactions are 'Super powers!'

Creating an team game

Welcome to RPG Maker, Xhelazz!

Unfortunately, there's dime a dozen of new users like you who come in offering writing skills and looking for a team right off the bat.

It's... really not good practice.

You should try to create something on your own first to show your strengths, and also completing a game will show that you're a person that can see the process through, and that you know what it takes. Then, people will consider working with you. No one gets enough trust to garner a team right off the bat.

Good luck!

Single Area RPG

Do you mean a whole game happening in one space, like

A room that constantly changes as the player progresses, adding stuff and taking away stuff to create more obstacles until the game is solved?

That's how it came across in my head ^^;

Describe the above poster's avatar in a 5-word sentence.

Puff the magic horned iguana

Professor Layton stuff!

Layton made me love puzzles.

Building RPGMaker Events Challenges!

Yeaaaaa Karin got it!

I was super surprised to find out that you can add to a party member's stat via variable just through event commands.

Anyone have any favorite films, they would like to discuss?

Fight Clu- uh, I mean...

How did your first game turn out?

My first ever video game I made, I signed up for an optional course in Game Design for about 1-2 weeks back when I was... 10. It took place in a college, they were just trying to introduce games development to kids. I've been making games on paper-and-pencil before, and I liked video games so I was like 'yea ok i'll try it'.

What they let use was GameMaker... 5.
I made a game called Dragon Escape. It was really simple sideview (not even scrolling, you just navigated the whole map in one screen) shooting game. I made powerups, changed forms for the dragon on taking them, recolored sprites, tweaked with mechanics and speeds.
It was super simple. It really wasn't anything great.

But through this, I fell in love with game design *__*

Arbitrary damage cap

Psychological effects will cause people to defend more.

When it's easier to calculate the amount of damage it'll take to kill you, you feel more tactical, more willing to play defensively or use items to heal.

Take for example, Dragon Quest, with players starting at 25 HP, and every hit from a Slime that does 1 damage still makes me count down to when I need run back to heal.

25,000 HP and losing 1000 HP per hit... I don't know, I don't feel the same urgency.

Maybe it's just me. (sorry if I went a bit off the rails with this)