NIVLACART'S PROFILE

Studying for a Bachelor's Degree in Game Design
One day I'll compete on the world stage

Game Designer/Character Artist
Antagonist
Hello, and welcome to Evil Productions! Are games what they really seem?

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[RMVX ACE] A way to set conditional branches from an ActorID stored in a variable?

Halp pls. The entirity of my game may rest on this.

My game has actors that I can't specify. Some of them are created via script and assigned an ActorID, so I can't tell which actor is which.

Boy was I thrilled to find out I could find out their ActorID's via Variable>Game Data>Party Member's ActorID.
But then I realized that I didn't know how to create Conditional Branches drawing from this variable.

I wanted to to do things like... if the party member was left in town then I could call up the conditional branch to change the sprite of the event depending on what class it was, or be able to add stats to this Actor through events.

I thought it'd be something like... I don't know,
author=My guess
$game_actors[$game_variable [61] ].add_param(1, 1)
?
I doubt the double square brackets would work huh...

Is there a way to call events for an actor via actorID stored in variable?

I have plenty of other questions to ask
author=Wrecking my brain
How to make critical rate rise when MP is lower
How to make HP fall like Poison when MP is 0
How to set a condition to check a stat of any actor is above a certain amount

but I probably should be spacing out my questions since I've been posting in every single other RPGMaker forum for help.
Aaaaaah... I really shouldn't have done this idea for IGMC without a programmer...

[RMVX ACE] Trihan's Script-o-tron!

Wow Trihan, you're super nice to lend your script-o-tron out there. Mad props to you, man.

I was gonna ask if a script that made enemy events move only when the player moved, like a Roguelike game, would be hard to do, but your script-o-tron seems to have a lot on its plate, so it's aight ^^;

So... IGMC 2015

But simulation games don't usually focus on the plot, so I don't know how I'd make an 'ending' that would fit the rule that requires one.

I am sweating bullets.

So... IGMC 2015

AAAAAAAAAAAAAAAAAAAAAAAAAAARGH!! I MESSED UP!!!
I didn't read that 'games have to be complete' for the rules, all this time I had been working on a huge scale game that can be played exponentially but I was planning to just write plot up to the one hour mark!!

Just a part of this game isn't going to qualify, is it? DDDDDDDDD;;;;

What are you thinking about? (game development edition)

Uoh, thanks Sated, although I don't have random encounters in my game so that won't work. I'll probably just try to figure out how to add and remove that member without screwing up the formation.

Staring at the sheer amount of common events and variables and scripts and wondering whether I can pull off this game within 2 weeks

Building RPGMaker Events Challenges!

Well there isn't really anything against multiple answers to a single challenge.
As for the engine... well I only use VXACE, but surely someone else would respond if another engine's challenge was put up.

My attempt: ???

I'm pretty sure I didn't get it quite right. From the layout of the image I assumed the right way would be a stepping animation then changing the Blending in Move Route (or attack animation) but the dimensions seemed to big so I wasn't really sure. Surely this isn't the best way huh.

Building RPGMaker Events Challenges!

Deep within the panic of IGMC, I came to realize that other than within the throes of gam mak, developing a game, we don't really have ways to practice Game Design and building events. So I thought of this challenge as an idea!

So without further ado, with the pursuit of improvement in mind, each person posts a gameplay function (e.g. a treasure chest that has random loot) to achieve through events, and the next person who posts has to solve it, via explanation or screenshots of Event Pages, and then issues the next challenge for someone else to solve!

RULES:
1. The challenge you issue you must already know how to create.
2. You're encouraged to reach the solution without relying too much on scripts.
3. You're allowed to suggest more efficient methods of approach, but no being mean about it.
4. Your answer to the challenge does not have to be exact, but as long as it hits around close to what is needed to be achieved, it's good.


Although eventually this topic might probably end up as a help topic, I thought that it'd be good for some to not only practice, but also those who're looking for solutions might find their answers browsing through the answered challenges of this thread. Hopefully the difficulty of challenges ramps up over time too.


So the first challenge is:

A 4-digit number passworded door!

What are you thinking about? (game development edition)

"How do I create a character that walks around with 3 followers but when you enter battle only the 3 followers fight?"

Post a fun fact... about yourself!

I'm definitely a cheerful person but when I do feel negative emotion I tend to prefer to express it in anger (over sadness or any other mood)

Anger's my go-to negative emotion. I make a lot of noise, yell at things a lot, scream on twitter... then go back to normal XDD

I just noticed this kind of recently.

ouya?

I only knew about it through Game Dev Story.

And I see controllers of it at my workplace.
But I have no idea what it really is.