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Phantasia 6 Beta demo 0.4

Another problem: when I rest in Gale after recruiting Silva there's a cutscene outside the inn and when Zack is to go back to the building he doesn't walk far enough and "crashes" into the well just one tile to the left of the door.

That Behemoth nerf was good. Well, I had to grind up a bit, but aside of that the fight was actually quite enjoyable, even if I were stressing a bit.

Just out of curiosity: where are any wind elements for Silva? Do I, like, need to return to the montain where I fought the Behemoth? I already have two elements for Yumi and Fran, but none for that guy.

Phantasia 6 Beta demo 0.4

I don't think the formation system doesn't do anything: I don't see any difference if a character is in the front or the back row. There are no text description changess when I change their position and the layout for that menu suggests there should be. Unless there are some mysterious combinations that an average player won't even think of utilizing then that might be a problem.

Unlikely. In some encounters I tried to run away at the start of the battle because the enemies were overwhelming me and I wasn't casting any spells then.

Phantasia 6 Beta demo 0.4

There are numerous minor misspellings, the most notable is "collage" which should be "college".

"Mend Drop" lacks a description.

Another eventing problem in the mountains where we fight Behemoth in the same manner like in that orb tower that I mentioned earlier.
Also, the Behemoth there is a really difficult battle: not only it has high Attack from what I can see, it can also boost it even further, making it really hard to lessen the damage.

Also, recently escaping has been made... impossible. Whenever, I or an enemy tries to flee a script error appears. IIRC it has something to do with the one of the battle scripts.

Phantasia 6 Beta demo 0.4

Okay, so few technical problems:
1. The top room in the fire orb tower should probably have a "Touch" turned on instead of "Press" to initiate cutscenes.
2. After Zack and Miriam return home, cutscenes happen and Zack returns to his room, but after that nothing happens and I must simply turn the game off.

Also, some criticism regarding the writing: I don't know what are your plans regarding Zack and Miriam, but from what I've seen it seems a lot like some mediocre Hollywood scenario writer trying to write a jRPG, but he just doesn't know what he's doing. Sure, there are a lot of games where the male protagonist meets the female protagonist who's often a damsel-in-distress, but in those the male character maintains somewhat a "monotonous" personality which evolves in time, but here he just seems not only to do things on a whim, but have drastic personality swings from nearly the beginning.
I'll continue playing the game, but I don't have high hopes for Zack and Miriam ATM.

Subscriber Poll: Zidane's Paradigm

I'll go with #2 as well "Protect Girls"; seems somewhat a bit proper that #4 "High Tide".

Noctis_Attacks.png

That's good to hear. ;)

Noctis_Attacks.png

Avee has a difficult task ahead of them with this style. ;)

Game Balance; Noctis Arrives!

I think you got a bit ahead of yourselves with adding Noct to the game; like, guys, he's a greenhorn in the series, give him some time to settle in. ;P
That Paradigm for Noctis will probably earn him a place in (probably) most people's A-Team.

I'm happy you're bringing traditional equipment back into the game. It must (have) be(en) a pain to put it all into the database, isn't it?
Stats over 255 is such a Record Keeper way. ;P But it works there and must work in Discovery if you decided to go that way. Just one thing: why isn't HP displayed? Or am I blind?
Does additive increases in stats are better than multiplicative?

Ifrit_Prime.png

Mid? It's been such a long time since I last played Brave Exvius. Have they ever added FFVII and/or FFVIII characters to the game, at least in JP? Will your OCs follow that battler format as well?

I presume the showed skillsets here belong to Terra, yes? It's impossible to tell it from the screenshot.

Exclamation!

I think the exclamation mark could be smaller; it's like 2/3 tall of a regular sprite which doesn't really work well here IMO.