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schwartzenvald.png

Character outlines could be a bit brighter IMO.

The True Cutting Iron Sword

Nice of you to include some of FFXIII Odin's abilities into your Odin's skillset.

So we can safely expect that a LOT of end game content to have zillions of HP to remove? Final Fantasy XIII series were managable at that due to their battle system, here it's just taking forever and I'm not very good at battles which drag on and on.

Also, are there any plans for a demo or something or are you planning on releasing a full game only at this stage of development?

Final story trailer and August 2016 progress report

I like the idea of using Pictlogica images for faces.
It'd be nice if the trailer had English subs or something. (If anything I could help with correcting grammar in English as I don't know Italian. That's Italian, yes?)
That target completion date though...
Also, for battle sprites are you planning on using custom ones or the ones from Final Fantasy Record Keeper? Also, I think Seymour will be added in Japan this week, so we'll get a nice sprite of him (+ an alternate outfit for Tidus, but that's not important here).

Shin_Zantetsuken.png

The gauge looks weird IMO.

Shin_Zantetsuken.png

The Limit gauge looks really weird IMO and that's how I get these ideas.
"Weird" as in "it seems it's gonna be three segments, but there aren't, and why does the segment charges in a really weird way"?

Shin_Zantetsuken.png

We're all be dead? And all saves will be wiped out?

Also, those Limit gauges look weird: should they always charge from right to left in that case? If you're going with them being placed on the right? Or are you're planning on the Limit gauge segment to be unlocked gradually and so the segments will move to the left as you'll be adding the new segments on their right?

Beclem ready for battle, a tutorial, and something important!

Well, I noticed mention in "music acquisition". I was just surprised with "playtester" thing. Still cool. ;)

Beclem ready for battle, a tutorial, and something important!

Wow... You pulled out all the stops on that Google Drive doc. I'm surprised actually. But it's good, you're making sure that things don't end up forgotten.

Also, I'm listed as a playtester? I don't think I helped much at that, I'm more of a "sound hunter".

Recruitment, Aeons Expanded, and Other Updates

56 Espers and that only for summonable ones? What is going to be the final number? Like a 100 or so?

It's good to hear Paul is doing okay, even though he can't return for the project.

I can help with finding music remixes like I did in the past if that's needed. Plus, I can offer some creative writing and probably small scale spriting, icons preferably and maybe sprites since I made a spriteset for this game quite a while ago (I wonder if it's still used/planned to be used) and the like since I don't feel like with my abilities I could do those portrait style images for characters.

Some Visual Updates

This looks really cool!
Is that an enemy sprite from Final Fantasy Brave Exvius? It looks different from the style of the smarphoned Final Fantasy VI so I'm 99.9% sure it's FFBE. If so, those sprites will certainly look great in your game!
I think I'm gonna cry... Jihl as a(n optional) playable character! I think she'll sooner be playable here than in Final Fantasy Record Keeper. OTL I hope her Limit is Sadistic Surge, hopefully as faithfully animated as possible since it might be a bit hard to make it for 2D.

Ooh~! I can't wait for the demo if that would happen.
Good luck to y'all~!