NOEL_KREISS'S PROFILE

Search

Filter

p13.png

It looks more like Snow Man Genie TBH. ;P

p11.png

I supose you could say that Yumi's cold towards Fran sometimes. ;P

P6 Blog #12 Updating sprites

The new "Triple Slash" looks a bit like Tiger Blade from Tales of, just with an added downward slash at the beginning of the arte. What about "Tiger Assault" for example as a reference to Tiger Blade? Or would an animal-named arte be not fitting for Zack?

jump.PNG

More like "Kick the waterfall and something might happen!" ;P

Evoker_SS38.png

That looks nice. Where did you get those tiles? Or have you made them yourself?

DarpUpdate.png

What are those barrel parts doing on the roof of the building in the top left hand corner?

kraken.png

Please do so if possible. ;)

kraken.png

I will be seriously dissapointed if there won't be "Release the kraken!" line before the battle TBH. ;P

P6 Blog #9 Elemental Dungeons

I can offer some ideas:
  • Fire: Since you said that Fran will shoot fireballs, let's go with that. Have unreachable goblets that need to be fires to open up doors (I know, lame). You could also use it to burn vines or ropes that hold an object (IIRC Tales of Symphonia or its sequel had something to do with that in that dungeon with water and electricity).
  • Water: There could be pits in which planks are located. The player could fill a goblet associated with a pit with water resulting in that pit filling in water as well and lifting the plank allowing the party to cross it. You could make a limit of how many pits can be filled and/or empty.
  • Earth: You could make very heavy objects that require to be pushed into tile switches and/or, like Tales of Zestiria and Berseria, crushable objects that block the path. Or you could lift objects and toss them into distance, also onto tile switches. You know, "strong as earth" and all that jazz.
  • Wind: There could be objects across the ledges that could be pushed away with a blow of wind into some crank or something (the crank could even be used to "transport" objects from an upper level to the lower; think Tales of Symphonia's Martel Temple IIRC). There could also be faraway windmills that depending on the direction its facing unlocks some paths, while locks away others.
  • Dark: You could make something like a stealth game that requires briefly turning the light on to pass through guards (not fightable, they would kick you to the room before, or at the start of that room) within a given time limit.
  • Light: Since it's Light I think colors would be a pretty cool idea. Like you need to shine few colors on an orb (in a ray or something) and mixing the colors to get a new color which would correspond to one of the colored doors.


Hopefully others can also offer some ideas.

Four Eyes

Great gameā™„ Although the pacing was a bit too fast for my taste, mainly I think that Jett falls for Toa a bit too fast, I could use a bit more drama there aside of that lab thing. But oh boy, those boys are cute. And Jett kinda reminds me in a few aspects, but he's better than me. OTL ;P
Also, Irene is hilarious ("I thrive on drama" ;P ), although appearance-wise she reminds be too much of Serah Farron from Final Fantasy XIII, don't know if that's intentional or not.

I'd love to see a sequel to it, with an epic story!