NOVALUX'S PROFILE

Hey, Novalux here. I'm planning to make some games someday, if I ever get around to finishing them. I enjoy trying out others' games on rpg maker as well and writing reviews.

Search

Filter

Share Game Design Articles Here!

4-Layer Approach to Narrative Design is an insightful article about designing a narrative starting with the gameplay, immediate narrative incentives, longer term, and mental modeling. The last part I believe is especially important, as is making sure the player does not see the game in terms of systems (core element 4).
If you over-analyze you can get overwhelmed by the feeling that everything in a game is simply another system to optimize for, obtain the desired outcome. Once I saw that a victory was guaranteed in Democracy 3 by certain start settings, the game was essentially unplayable. But if this is the way you see things, you're missing the point. The finer points of a game do not cease to exist because they fit a formula.

Remnants of Isolation

Says extract failed after special 11
Not sure if this is because of my computer or not.

NG7.png

Is this still Vx Ace? Yup, I just double checked. This minigame is definitely not what I thought it was at first.

Pointless Actions Review

It was no problem, I needed the practice anyway. Thought is was worth some sort of mention, and though it was challenging to write this much about a pretty straightforward concept, I got through it with the power of ranting.

"2. That would be a dev mistake, sadly due to copy pasting events Although, your proposal is very interesting. I can see the guy getting fired from his signmaking job and wandering around on a meager paycheck (for wandering around)."
This really intrigues me. The mythos can go to the next level when all these seemingly random-placed motifs are brought together in creative ways, the explanations themselves adding to the confusion. I'd like to see what the wiki for this game would look like.

ONE PIECE - Triple Duels Compilation

If only terms and conditions were always this simple...

Hammerstone

Notes from testing

Very laggy (though I have a cruddy computer), probably from running too many events on one map or overlays.
Liked the intro, but the walls of the boat should collapse as well (after all tiles, can't stay indefinitely) and there needs to be some clue to get you to swim down, if just a few squares of land
Most of things in tutorial are self-explanatory.
Giant sent me running, but it turns out you can one shot them as well as bears, at least with axe. On the other hand, pigs take almost ten hits to kill, so I'm confused. Plus, no hit animations on enemies except the pig.
Hunger meter goes down too fast, especially when below 50%, and pork does little to restore it. Hunting for pork becomes time draining, a chore.
Giants spawn fairly close to player house
Didn't notice a big change in spawn rates at night.

But mainly the lag. It was a pretty big island for one map, needs to be split in 2 at least.

[Request]Alternative Number Input

The default number input for vx ace is jarring and visually unappealing, but I still need a way to input numbers for a battle system. What I was thinking was a number input where left and right arrows would increase or decrease the value by one, instead of using digits and up/down arrows, since they're all going to be small numbers (<20)anyway. I'd like it to go negative as well, which should theoretically be possible. If something similar to a scale input exists, that would be fine as well.

[Scripting] Script Looping and Number input

Nevermind, I just called a common event to input number and then redirected it to the rest of my script defined under Game_Interpreter with a script call. Thanks for the help.

Deimos Review

Yeah, I'm still new to this reviewing thing. I actually put those first lines in when thinking of ideas and forgot to delete them. Should've wrote more on the battle system, but I was tired.

[Scripting] Script Looping and Number input

Well, that definitely helps. I mean, look at this:

#---------------------------------------------------------------
# Input Number
#---------------------------------------------------------------
def command_103
wait_for_message
setup_num_input(@params)
Fiber.yield while $game_message.num_input?
end
#-------------------------------------------------------------
# Number Input Setup
#-------------------------------------------------------------
def setup_num_input(params)
$game_message.num_input_variable_id = params
$game_message.num_input_digits_max = params
end

Pure gold. I was using just the inner two. Only it seems to end the script at that point instead of continuing on when using this:

$game_message.num_input_variable_id = $game_variables
$game_message.num_input_digits_max = 2
Fiber.yield while $game_message.num_input?

It may help to mention I'm running a message window at the same time. Here's what I currently have:

def test
$game_message.face_index = 1
$game_message.background = 1
$game_message.position = 0
$game_message.add("Test: #{$game_variables}\n")
$game_message.num_input_variable_id = 31
$game_message.num_input_digits_max = 2
Fiber.yield while $game_message.num_input?
$game_variables= $game_variables+$game_variables
if $game_variables > 0 and $game_variables
print "A: #{a.mdf}\n"
else
print "B: #{a.mdf}\n"

Neither A nor B is printing, even if I put the print right after fiber.yield.