OCEAN'S PROFILE

Ocean
Resident foodmonster
11991
Freelance pixel artist, RPG designer, and hungry... for fooood.
Fragments of Mind
Play as a Mage and a Detective who try to solve a murder

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Bahamut lagoon battle characters

They could be either battlecharsets or battle animations, I don't mind. Does anyone have any of them? I managed to find Byuu, Matelite, and Barclay, a bit distorted so it's not the best but I found that on charas project.

If no one has them, it's fine and I'll just make the animation sheets from sprite rips, I just figured I'd ask in case someone already has them or if anyone knows of a project that's used them.

Oceans bunches of stuffs

Haven't posted stuffs in a while, so I'll place these here.


A background I made for my friend. I hope she doesn't see this yet as I'm supposed to give it to her in a few days. Was trying out a Magical Starsign type of style with this.


Some Azulea chipset work. The tree is old but that I didn't really feel like redoing.


Character sprites for Azulea.


Testing an animation


Watercolor still life


Mockup


A Halloween themed scene, also the biggest sprite I've ever made.


And an Amelia sprite.
Complete with a video on the process of making it:
http://www.youtube.com/watch?v=XhUeTkRm30c

Oh no its Ocean

Just a bunch of stuffs I've been working on recently.


Title for Island Sky.


Konata!


The original Ninja Gaiden screen (Which before anyone says something, was not made by me)


Remade Ninja Gaiden screen. I call it Ninja Nonsense Gaiden


Shinobu!


A testmap (Not an actual one) from Alcarys Complex.

Review error

http://www.rpgmaker.net/games/latest_reviews/?page=3

UnicodeEncodeError at /games/latest_reviews/
'ascii' codec can't encode character u'\xe6' in position 1: ordinal not in range(128)
Request Method: GET
Request URL: http://www.rpgmaker.net/games/latest_reviews/
Exception Type: UnicodeEncodeError
Exception Value: 'ascii' codec can't encode character u'\xe6' in position 1: ordinal not in range(128)
Exception Location: /home/www/vhosts/rpgmaker.net/django/rpgmaker/apps/auth/models.py in get_link, line 171
Python Executable: /usr/bin/python
Python Version: 2.4.3
Python Path:
Unicode error hint

The string that could not be encoded/decoded was: Ræn

This is page 3 of the reviews. I dunno if it's been reported already or not, but I figured I'd post it.

Tileset tutorial

http://tilesettutorial.wordpress.com/

It goes from newest to oldest. I think some of you might have seen this at Gaming World, but I figured I'd post it here for those who haven't. I post whenever I feel like it.

Positioning of bosses

So I was playing Sonic 2 because I wanted to see how fast I can beat it. I got up to Oil Ocean before quitting, but that's not what I want to talk about. My point is that there's always a boss on Act 2 of each Zone. It works well enough for Sonic 2, I'm not complaining about that. It just made me think about it for RPGs.

You know how at the end of each dungeon in an RPG, you fight a boss? Do you think it's good to keep it that way, or do you like to mix it up a bit? Should every dungeon even have a boss? Do you try to find a reason that a big enemy is just blocking the 1 tile passageway to the exit? Anything you can suggest to people to make it better, or do you think it's good as is?

Ocean tileset stuffs

I'm actually doing these for a class. I make a tileset then make an image from it based on a photo.





Paradise Blue

Paradise Blue

Backstory
In the old Island of Azulea, the natives are pushed away from the land they once held. The ones who conquered the land have settled and created a new civilization on the Island. Now that the King is near death, there are 2 groups that are fighting for the throne.

Characters
4 Guards: You play as these guards. Their gender/class/name can be chosen. They don't have a speaking role.

Patrick: A 13 year old Paladin in training. He's optimistic and wishes that the 4 guards would join their cause willfully instead of being paid for it.

Amelia: An 18 year old girl who tends to be rather mean. She's an Assassin, but her task is to assist Abigail in acquiring special Tokens.

Neil: A 23 year old who is in charge of the schedules for the workers in the 2nd floor of the Castle Santelha. He's outgoing, and can be cruel to some people (Particularly the new ones), but generally bothers everyone.

Borgliddle: A 32 year old fat guy who is a thief. Or at least tries to be one. Fails frequently, and makes mistakes often.

Lord Javier: A 25 year old ruler of Marsall. He cares about women more than he does anything else. He tends to exploit both citizens of his town and the government for his own gain.

Evan: A 29 year old Archer. He's assigned to be the assistant and advisor to Javier. He would much rather be the one ruling Marsall, but he doesn't have a say in that. He does like assassination missions, though.


Screens


The battle system. I made every character as a Dancer class.

The Beachside area.

An abandoned guard house that you need to enter for a quest

Quest log, so you can see your quests.


About the game
You can change your class once you beat the 1st boss. Before then, you can choose which starting class you want your characters to be, out of 6 of them (Fighter, White Mage, Black Mage, Red Mage, Thief, Monk). You gain ABP after a battle, so once you get enough ABP, the character can learn an ability from their class.

There are 10 quests in this demo. You can finish 9 of them, "Capital City" is unable to be finished at the moment.

You can hire people in the towns to help you in battle. Some may use abilities like boosting your magic power, walking speed, letting you attack first, and more.

Download links:
Paradise Blue Midi version: (~7 MB)
http://www.rpgmaker.net/games/251/downloads/180/

Paradise Blue MP3 version: (~43 MB)
(link): http://www.zshare.net/download/394404019ae0c4/

I hope you have fun! Let me know what you think of it. If you find any bugs, let me know! It's stand alone so you shouldn't need RPG Maker or the RTP to run this. I fixed a few bugs since the initial release at GW, but nothing major. There's still a bug that happens if you fail the Music box quest by standing below the stairs on the first floor when time runs out. I might have fixed it, I don't remember, but either way, you don't want to fail that quest. It's the only time limit one, so save before hand.

Credits:
Mapping, Story, Gameplay:
Ocean's Dream

Graphics:
Ocean's Dream (Monster graphics, Battle backgrounds, some tiles, some animations, edits)
Square-Enix (FF graphics, Animations)
Kaworu (Concept monster designs)

Music:
Ocean's Dream

Beta Testers:
Veiraza
Nessiah Equinox
Neo Prime
Sorahiko
RPG

Ocean stuffs

It's been quiet in the art section, so I'll post up some stuff.

Lulu! It's not finished, need to do the shading. Comments on this one would be appreciated, as I'm still working on it.



Some pixel backgrounds:






And a Sakaki sprite. One with an outline, one without.

Deleting a game?

Hmm... I tried to delete my game's download so I can replace it with one that had some bugs fixed. Seems I can't, though, I tried pressing the button to delete it in both Firefox and Internet Explorer and it doesn't work. Does this not currently work?
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