ODIN'S PROFILE

Odin
Eventually, everything hits the bottom.
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Halmoore: A Hero's Story
A young boy embarks on an adventure to find answers, and himself.

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Need Sprite Artist For Poses $

Hello there!

I am creating a game by the name of Halmoore: A Hero's Story and it's to the point where I will need some poses for my characters. Here is a description of what comes to mind when I say poses:

- Laying down (both asleep & hurt/tired)
- Sitting Down
- Shocked Pose
- Battle Ready Pose
- EXTRA: Tired on all fours

I am willing to pay for such work, if you are interested please inbox me here or on my email (facundodanielaguirre@gmail.com) and we can discuss payment and work. Thanks!

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OH, and well, it's supposed to be like that! It's a simple concept :)

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author=Amaterasu
Now that you've added Roddin it does seem plain-er. Should I make something later?

...After I've done the HUD?





...Before I finish the database?

What seems plainer?

rmntitle.png

author=SorceressKyrsty
This art is really nice. Original? You might want to do something with that text to give it a bit more oomph, since it's pretty plain right now.

Yes, all the art is original and made for this game :) I will probably do something different with the font, but I am looking for a simple look, if that makes sense haha.

screenshot11.jpg

author=TrueMG
There's definitely too much stuff on the screen, I don't know where to look first, just too many eyecatchers. I don't think all these informations are necessary during a fight or are well placed.

Gold: Why do I need this information right now? Better make it visible in the main-menu and if you buy/sell something.

The levels of all party-members: Just the same. What is the purpose of this information? Maybe I would know it, if you had wrote anything about the gameplay, but there is nothing (sorry, what you've written says nothing about the gameplay). Yes, I could just download the demo and check it out, but not if I must play XXX Minutes for just a few simple informations.

The bars at the bottom left: They look very displaced, chaotic. Why are "Lv" and "HP" shifted to the right?
During a fight I don't care about my level. I want to see the most important informations, as close to my character as possible. I don't know what "CT" is, so we won't speak about it. Important for me would be HP and SP. So (for me) they should be on top of this four bars. Should be important to know how long my own character will live.

Enemy HP: One of the most important information is, how long an enemy will live. Okay, from the corner of an eye, the enemy-HP are fairly visible (during a fight you will watch at your enemy, not the bars in the corner). But it would be better if the HP are visible above the enemy.
In this correlation, the visibility of the enemy-HP are far better than the stats of your hero. The bars have no outlines so they blend with the map.

And maybe try to place the trees more natural and not in a row :-/


Thank you for your awesome feedback, I really do appreciate it! I agree on a lot of parts to your descriptions and suggestions. I will probably move the bottom left and tidy up more for the demo being released soon. I, however, think that the things being put there are very necessary. Once you play the game, you will understand! (The download is very outdated though) But it will all be second nature after playing a few times :)

Halmoore: A Hero's Story

author=Aubrum
So far it's awesome! But I must ask where you made your sprites? Is there a sprite generator or somethings?


Character sprites were made with a generator, yes. Haha I don't really know the name but Dezz does!

Halmoore: A Hero's Story

author=Deckiller
What happened to the screenshots? Can you guys please upload 3 in-game screenshots? Thanks :)


We are making them now, we have remade the action system and some maps so we didn't want to keep outdated things. Sorry, there will be more soon!

title2.png

author=Aubrum
Art looks nice! I'd better try this out~!

Thank you! Please note that is a very outdated version of the demo!

We need a new composer for Halmoore! (Action Adventure RPG)

Hello, Odin here.

The work for Halmoore has been steady and we're making sure that everything is 100% for the official demo release coming up. However, our composer has let me know last minute that he has to leave the team due to other things outside of Halmoore that require his attention. It sucks, but what're you gonna do, right?

Anyways, I was wondering if there was anyone around here who composes music and is interested in becoming part of the Halmoore team, as it's musical composer? Of course, you will be given compensation for your work if you deem it necessary, however please don't expect a LARGE quantity of sums your way (all our developers and side members are doing it all for free) as we don't really have a ton of funds to spare.

Please let me know if you are interested!
Halmoore: A Hero's Story awaits someone!

title2.png

author=Galv
I love this art. Very nice

I'm glad you do! Thank you :)

author=alterego
Oh, I like that! The art is really good... But this title seems a bit too casual for a "Hero's story". It's more like a sitcom's promo. =P

As Amaterasu said, simplicity is the best choice for the type of menu that we are going for. This, plus the music for the title menu, make a perfect combination! Thanks for checking it out and for your input :)
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