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Tomorrow's Child

Thank you very much, Marrend: your link saved the day! I now start with Sabal and Kerrigan in their bed ("Oh...what a night."!!!) and all seems to run rightly afterwards. Congrats for the diagnosis!
Old Timer

Tomorrow's Child

Sorry PianoTM,
I downloaded your test game, but the characters are invisible on the start screen (with all RTP installed: 2000, 2003, XP,VX and VX Ace), though I can move them and interact with chest using the mouse. I wished to post a screen copy, but I don't know how.
Could it be a missing file issue?
Thank you for the answer,
Old Timer

Fragment

A very appealing show test. I'm looking forward a continuation of this project
or other project you might wish develop in RPGM MZ! Definetely subscribed !

The End of the Raining Season

Alles klar, Herr Kommissar!
Many thanks for the swift fix,
Old Timer

The End of the Raining Season

Hello Byproduct,
The pitch of your game is very attractive, but unfortunately the download miss too much files : I was able to copy *.rmnmpv and *.rmnmpo files from another RPGM MV game, but not the img/animations/bs_xxx.png (bs_tactics or bs_potion2.png or later bs_sniff.png [*.rpgmvp ? the latter preventing me to progress any further in the cave under the castle), required by the game. I could send you screen copies should you give me an e-mail address.
Could you please fix the issue ?
I'm looking forward for an update,
Old Timer



Villnoire

author=Dyhalto
You say that you were "initially reluctant to the nineties graphics of RPGM 2003", but call yourself Old_Timer.
hmm...
I call shenanigans.

You said yourself "Though I may not look it, I'm really untelligent.". What had one to add ?

Villnoire

Hi Little Wing Guy,
I was initially reluctant to the nineties graphics of RPGM 2003, but I found quickly myself unable to quit the game before its end! That's I call immersion! One can disagree about the guilt and redemption themes, or be bored by the lengthy cutscenes, but the playability and the general atmosphere are wonderful, with an excellent balance from the beginning to the end of the game : the auto-fight option was highly efficient for someone as me who's not prone to strategy. I may have cursed the difficulty of the final maze, but I could not quit.
Congrats for that excellent work!
Old Timer

Eternal Dream [Beta]

Take the time needed, there is no particular emergency, just my impatience!

Eternal Dream [Beta]

Sorry Final,
I'm not exactly a newbie, and of course I tried the dash key: simply, I didn't succeed in successively hitting the bar key to close the dialog, pressing in the shift key to dash and operating the right arrow keys in the right direction at the right time and the right location in your maze! That chain of moves is seemingly and definetely too fast for my brain and fingers capacities using the keyboard, apologies for my advanced years!
Moreover, other VX ACE games such as Transcendence Legacy offer an option "Dash enable/disable" as standard, which considerably simplifies the game playability! I add that the player has widely enough time to activate auto-dash before the ghost apparition if they know what is going to happen.
It's a shame to meet such a speed issue into such a good game: did you test it in reel conditions with a mildly advanced configuration (Windows 10 64-bytes, Intel Core i3)?

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