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Eternal Dream [Beta]

Hello Final,
Thank you for the hints: completely exploring Riven Pass was enough to reach level 15, and the boss was not a problem.
The maze of seasons is very tricky, with its confusing mechanics, but I eventually solved the problem (it take me a while to understand that the start of the maze was also its end and to pass the final step!).
Unfortunately, I met the same speed issue in the exiting vortex: the monster there is far too fast my PC (playing from the keybord) and it catches up invariably Rain.
So I quit, looking forward your next update...
Keep on the excellent work!

Eternal Dream [Beta]

I have to apologize: I completely missed the path towards Istaria Fountain, despite the tip given by Celia., shame on me! The River Pass doesn't seem some more easy...
One minor request: could it be possible to set the save list to the last save when you start the game?
A more important request: could it be possible to set the position (row/front) in the formation? I found very frustrating to have Ryan cast Aura Stanee when all fiends attack Kiara the next turn...

Best wishes!

Eternal Dream [Beta]

Hi Mister Final,
I downloaded your game as a possibly interested gamer, and ended as an enthousiastic addicted player! What a shame that that version of the game is only a demo... I'm in Istaria with Rain at level 10, Celia's quest is finished, I think I visited every place, but I wonder how to solve the "chant on the pillar" issue in the west cave and what to propose to the Guardian of River Pass...
I'm looking forward for the next release of that hard but promising game, with my congratulations for the excellent gameplay and wonderful mapping!
Old Timer
PS 1: as well blue as green slimes are horribly difficult in Istaria Forest, even at Rain's level 8, which is her max possible level at the end of Chapter 1. I needed serious grinding before being able to beat these monsters (Aura Stanee followed by Zero Shadow do wonders)!
PS 2: the speed mini-games in Istaria Forest are far to fast on my 64-byte PC running under Windows 10 to give the player a single chance to beat the game... Impossible to read the arrows pannel before it closes!

Tales of Yuria: The Dragon God

Hi everybody,
I esperienced the same crashes on Windows 7, and have to update to W10 (for french users "https://www.01net.com/astuces/comment-mettre-a-niveau-windows-7-vers-windows-10-gratuitement-1617609.html"). Adjusting game proprieties on Windows 8 compatibility, Reduced Color Mode and Full Screen Optimisation Desctivated reduced the crash problemes to near nil.
I hope that may help...
Old Timer

At Last Alone: Rescue at Moranthia

Hi DJBeardo!
Thank you for the swift answer: I was at last able to finish the game. The first version I played was AtLastAlone1.exe (without RTP), the second you uploaded ALARAM.exe (with RTP): I think that's the source of the problem (change in the folders and files). I downloaded your two other games, but unfortunately tactical stategy (Risen) and too much stealth sequences(Canyon of Fires) discouraged me to start (the former) or finish (the latter) both. The quality of the games was not by far involved, just my own preferences of play.
For a first game ("start small""), I salute the great work you achieved. I'm looking forward now to the announced next instalment of your saga!
Best wishes,
Old Timer

At Last Alone: Rescue at Moranthia

Help!
I don't know wether there is still someone checking that thread: I post it just in case. I'm completely stuck in the game, unable to find the rope ladder, despite may many repeated complete searches of every floor of Moranthia castle and village (there is now no more fiends in the place!).
Thank you so much for your answer!
Hopefully,
Old Timer

I hope too that the problem is not related with the game crashing I experiment when trying to talk to the last captive of the prison (Unable to find file: Graphics/Pictures/AdraedEmoset-7)!

Hero's Realm

Thank you so much, Kentona: indeed I didn't get any themesong, even when waiting for several minutes, but your second solution worked perfectly.
And thank you too for the swift answer!
Back to the game, now!
Old Timer

Hero's Realm

Hi Kentona,
An excellent game you did! Unfortunately, I'm unable to enter Chapter 5: the initial cutscene blocks just after was announced "The grand Guru Poobah... Pablo". I tried to download again the game (v1.5) and its patches, but to no avail.
Do you have any suggestion? An address to post my last save (just before entering Sudash) maybe ?
I'll be very grateful for your help!
Old Timer

When You Were Young

Hello StormCrow and JustAShyDoge (ladies first ?)

I loved your excellent two-hand game, and as a mark of my appreciation, I'd like to add my little contribution to the hunt for bugs above:

- once cast, Elmer's "Five Finger Discount" spell doesn't return immediately the focus to the next character as expected (but maybe didn't I understand the logic/mechanic of the spell?). Quiting the apparent loop produce the error message "Script 'Ace Battle Engine v1.22' line 2923: NoMethodError occured. Undefined method 'input' for nil:NilClass".

- quiting the Pyramid Island by ship, heading south, crossing the wall and entering Verdammt Castle from south causes the game to call the "Out at Sea" final sequence. Yes, why not use the portal, ask you. Well, because I didn't visit the Items Shop in Moon Bell and found the Sun Burn Lotion, I answer!

- you enter Stireholm south, but exit north. An incorrigible explorer such as me landing on the south shore and entering the village, is definitely trapped on the island and condemned to reload his last save!

Be sure I understand the constraint of the "Swap in the middle with you" rules, and don't see ill-founded criticism here. The only remark I could do is to recolmmend some professional proofreading!

Looking forward playing the next product of your collaboration,

Old Timer

Dragon Quest Remake (95% Complete Demo)

Hello AnimeBryan,
Thank you for that excellent game revival I finished in a little less than 10 hours at level 30! The experience and gold grinding as well as the game difficulty are very well balanced with a steady progression, which is a great satisfaction for someone like me who modertately appreciates endless fights again overpowered end-level bosses!
The monsters sprites, more humorous than scaring, remembered me all these classic games of the good ol' nineties I liked (even though I never experienced any of the Nintendo ones at that time.
I'm looking now forward for a full version of the game, where I won't had to search every patch of the maps in order to find essential items as Pixy Flute or Eldrick's token!
Keep on the good work!

PS: an annoying bug, all equipments are cleared whenever you sleep at an inn or you load a previous save. This is not a problem if you check your equipment immediately, but may be one if you don't at the first bad encounter!