OTABO'S PROFILE

Sarasaland Adventure
Mario and Princess Peach travel to Sarasaland to embark on a journey to stop King Bowser! A challenging adventure for real Mario players only.

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Sarasaland Adventure

I took it down a long time ago.

Sarasaland Adventure 2: The Alien Insurgency

author=Vignesh
hey there is a great difference between the original music and the music in this game. which device that you use to change the pitch of music.


Audacity, mostly.

[RMMV] Question on Crisis/Danger status

Thank you, kind sir.

[RMMV] Question on Crisis/Danger status

This is probably going to sound like a really dumb question, and is probably obvious, but I've been trying to find this out for quite some time now.

You know how where if the actor gets to 25% of his max HP, the game considers the actor to be in crisis/danger state? Is there a way to change the HP percentage the actor needs before the game considers him to be crisis/danger state? And if there is, is there a way to make it a flat number instead of a percentage?

Super Mario Bros. Super Contest

2nd place? Is this real? I certainly didn't expect to get in the top ten, but second? Wow. Surprising, really. I guess my level was better than I thought it would be.

Then I played Solitayre's level, and now I know why he got first. Definetly deserves it. Congrats.

Shadows of Evil: Wings of Time Deluxe

author=juliab
Thank you.


Ok. There is a link with a map file in the download section; replace the old map 631 with the new one. It should work, now, but let me know how it goes.

Shadows of Evil: Wings of Time Deluxe

Ok. It's been a very long time since I last worked on this game, but tonight, I'll check it out and see what's going on with those boulders, then.

Shadows of Evil: Wings of Time Deluxe

- First of all, thanks.

Hmm, that is strange, because that boulder room usually works like it's supposed to. Uhm, try starting with the lower left boulder, then go to the middle boulder, then go to the lower right boulder and see if that works. I know this event works because I just tried it myself and it worked first time. Let me know if it doesn't though.

- As for Brie's Prism Blaster spell, I could've sworn that was mentioned in the walkthrough, but I looked over it and you were right indeed - it isn't explained how to get it. My fault. Anyway, to get the Prism Blaster spell, go to Island Village Agradia in the past and speak to the NPC standing in front of the stone building; she'll say something about magical energy being sealed on one of the islands. After you talk to her, go down to the guy at the dock and borrow the boat like you did during Ch. 4. Sail to the island in the upper left corner and walk between the trees to find Sunny Lagoon, which is where you'll find the Prism Blaster spell. Make sure Brie is in your party, of course.

Super Mario Bros. Super Contest

author=NeverSilent
Reading Rainbow - by Otabo:
My only critical remarks are that the graphical passability of the rainbow floor threw me off, as it seems like characters are standing in it to a certain extent, rather than on top of it. Also, due to their movement patterns, it can become almost impossible to climb from one platform to the next one in the optional section. Unless, of course, you specifically intended for the player to only be able to get up there by bouncing off Bullet Bills - if that's the case, then never mind.
A good level in pretty much every regard, overall. Nicely done!


- The rainbow tiles are half background (the top part) and half blocks (the bottom part), so that's why the graphic passability is like it is. Probably how whoever made those tiles (I forget) intended them to be, so I left it as it was - otherwise, I'd have to change like 30 background tiles to block tiles, and it would be too much of a pain to change them all to block tiles, besides, a good number of block tiles are already being used by the other part of the rainbow, so I wouldn't have much to choose from if I were to change them.

- As for those platforms in the optional section, no, the bulletbills there are meant to pose a threat for when the player climbs the long vine. I didn't intend to have the player bounce of the bulletbills there, but rather it was just bad start positioning of the platform placement, which is my bad. Gonna go ahead and play around with them and see if I can make that area a bit more tolerable, by either moving the start positions of those things, or making another word to replace the one that's there. Or killing the platforms entirely. Thanks.

Super Mario Bros. Super Contest

Thanks. I do agree that maybe I went a bit overboard with 1-up opportunities. See, I sorta have this "habit" that everytime I make a slide section, that I need to place some enemies on the slide and collectibles/paratroopas in Mario's path in such a way that he ends up gaining a 1-up. I suppose I could lose the 3-up moon near the start, but I wouldn't have any idea what to replace it with. I might also have to do something with the bouncing platforms in case the player is small Mario and decides to use the sub power up right there. I may tweak the level a tad bit later on and see what happens.