OZZYTHEONE'S PROFILE
I'm a student from Paraguay that likes to design and play a lot of games.
Having said that, I've also made sprite animations in the past and I'ms till doing some when I have time.
Here's a link to my Newgrounds page: http://osatouchiha.newgrounds.com/
Having said that, I've also made sprite animations in the past and I'ms till doing some when I have time.
Here's a link to my Newgrounds page: http://osatouchiha.newgrounds.com/
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How to Steal like a Hero
I found out why you put that in! In case a damage doesn't deal any damage, and doesn't inflict any state, it always shows as having missed. But if a skill deals no damage but inflicts a state, it doesn't show as having missed.
How to Steal like a Hero
Am I missing something? I don't think the "No Item" state gets referenced anywhere, as in, a enemy gets afflicted with it, but nothing checks if an enemy has said state on them.
How to make sliding bookcases, pillars, etc.
I already know how to do this, but I just wanted to comment that I think this kind of tutorial is very helpful and beginner Ozzy would've loved to know this when he first started playing around with RPG Maker.
My only bit of feedback would be to explain why you are using "!$" in the file name and why the file needs to be 96x256px in size. Keep up the great work!
My only bit of feedback would be to explain why you are using "!$" in the file name and why the file needs to be 96x256px in size. Keep up the great work!
Looping OGG Files for use in RPG Maker & Others
Window Skins Dissected
Oh, this is a very nice little article! It'll definitely prove to be quite helpful, thanks for this Coelocanth!
The PRO of PROCRASTINATION
The Five Steps of Player Retention
I find this to be a very helpful and informative article. And as others have said, I also stress the first two steps tremendously. Regardless of how much like an ass you might feel, if you want people to play your game, you gotta advertise your game, but you should be smart about it as well, look for opportunities to share your game naturally with people in order to not break up some ongoing conversation, otherwise you might come off as obnoxious.
The art of advertising, which I do not claim to be an expert of, is a tough one. Specially if you don't want to come off as that person, you know, the one that only ever joins conversations to plug their own game? I've found that talking about other people's games as well and trying them out before you plug your own game helps advertise your own projects in a more positive light, plus you might get your hands on an interesting project and potentially get some inspiration from somebody else's new game! We're a game making site after all, talking with each other about our games should be something we do on the regular, and trying our best to give each other feedback is also good as that helps everyone in the community get better at their craft.
Having said that, don't feign interest in somebody else's project just to get a chance to plug your own game, people will pick up on it over time and it is a generally very scummy thing to do. Basically, treat other people's projects like you'd want people to treat yours.
The art of advertising, which I do not claim to be an expert of, is a tough one. Specially if you don't want to come off as that person, you know, the one that only ever joins conversations to plug their own game? I've found that talking about other people's games as well and trying them out before you plug your own game helps advertise your own projects in a more positive light, plus you might get your hands on an interesting project and potentially get some inspiration from somebody else's new game! We're a game making site after all, talking with each other about our games should be something we do on the regular, and trying our best to give each other feedback is also good as that helps everyone in the community get better at their craft.
Having said that, don't feign interest in somebody else's project just to get a chance to plug your own game, people will pick up on it over time and it is a generally very scummy thing to do. Basically, treat other people's projects like you'd want people to treat yours.
How does Resident Evil 7 make us so scared?
I agree with all of these points and I didn't even realize the "disgust" factor you mentioned it! Anyone who wants to make horror games, either with RPG maker or with any ther engine can learn a thing or two from Resident Evil 7.
Probably why I played the game so much and still got the chills in many areas. Thanks for this article, it helped me learn one more tactic that RE7 uses to scare the player.
Probably why I played the game so much and still got the chills in many areas. Thanks for this article, it helped me learn one more tactic that RE7 uses to scare the player.
Multi-part songs - jumping to the next loop
Hey, I can't thank you enough for this tutorial! It will really come in handy for any future projects where I want to be a little more musical with my scenes. Again, thanks a lot for this! :D