August 1986

Why did you cancel it?. Was there so much left?. This legit looks like a top tier rpgm game.

It was a large mixture of interpersonal drama and lack of foresight between the two of us. It's never gonna get finished, and what you see in the demo is all there is aside from some unused content here and there. I just stopped giving a shit near the end and I had no qualms with putting old yeller down.

August 1986

Cool game, sucks that you cancelled it.

Eh, it's whatever. It wasn't gonna work out anyways but we got like roughly 3 hours worth of stuff done so I'm not too unhappy with the end result. Hope you enjoy what's here!

Grimm's Hollow

what a touching little game. i adored the skill tree level up mechanics and the timed hit system, it was really nice and impressive for a 3 hour game!

[RM2K3] Rpg Maker Maniacs Patch (for official version)

so i learned that the new "calculate hit rate" option for skills actually makes it so that it won't calculate hit rate for skills.

also it reverted my changes made to my old exe so i couldn't modify the strings,
but i found a way through ghidra and and ips patch i made :)

[RM2K3] Rpg Maker Maniacs Patch (for official version)

It's my first time posting here, so hello!

The new version of the patch is great, except for the fact that it changed back the "name" "class" and "nickname" in the status menu to their original states. I modified the strings in the RPG_RT to say something different, but he restructured the exe completely so I'm not quite sure how to remedy this. Hopefully Mr.BingShan makes it so that you can modify these in the database at some point, since that'd be a nice feature to have now that we can't modify them through a resource editor.

If anyone here has any clue on how I could possibly fix this I'd be grateful!
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