[RMVX ACE] Parallax flip-flopping on looping map

Hey, I'm having a bit of trouble with parallaxes on a map that is set to loop. Once you walk to a certain part of the map, the parallax starts to flip around.

Does anyone know if there's a fix for this? Thanks!

[RMVX ACE] Store inventory in an event?

Hey, I'm looking to create a death scenario in which, after the player dies, their items, weapons, and armor are stored inside an event, which they can find and reclaim upon returning to the location of their death. Is this something that's possible?

[RMVX ACE] An issues with Modern Algebra's ATS choice option script

For anyone unfamiliar with this script, it basically adds a bunch of really neat options to the choice system. You can have more than four choices, choices will scroll up in the box when there's more than four, and choices can be lengthened to be longer than one line, to name a few of the features. (Link to the script.)

My problem arises when I have more than four choices, and one of the extra choices is more than one line. Once you try to scroll down to the lengthened choice, it'll show up as a blank space. If you scroll down again, it'll skip to the choice below that one. After that, once the lengthened choice is in full view, you can then scroll up to it.

Here's a gif to illustrate the issues.

I'm assuming the script does this because it can't detect when it needs to scroll down two lines instead of one. As shown, the choice box is able to fit two lines, if the lengthened choice is already in the top or center, however the issue comes about when you try to scroll down or up to the lengthened choice when it's not in the currently listed four choices.

Does anyone know if this is something that would be possible to fix?

[RMVX ACE] Name input processing longer than 16 characters

As the title suggests, I'd like to be able to let the player type more than 16 characters in the "Name input processing" command. I'm using it as sort of an "ask a question" prompt, so I'd also need to be able to somehow type more than 16 characters in the "Actor name" conditional branch. Possibly with a script call.

I'd be extremely grateful for any help provided, thanks!

Yume Nikki just released on steam, along with a countdown

[RMVX ACE] Auto load the players last save when they die

Heyo, I'm looking for a script that automatically loads the players last save when they get a game over, instead of taking them back to the title screen. I've searched around a bit for something like this, but to no avail. Anyone know of anything?

[RMVX ACE] Showing the skills that an item gives you

Hey, I've been looking around for a script like this for a while now, and I've come up empty handed so far, so this is my final attempt.

Right, so, what I'm looking for is a script that allows for the following: When your cursor is over an item, you can press a key, and another menu will pop up showcasing all of the skills that the item grants the player. It seems simple enough, and I feel as if something like this should already exist, although I haven't found anything. Does anyone know if this exists or not?

It's a bit tedious to comb through your skills after equipping a weapon to see if it's added anything new or not, and if you have more than one skill attached to an item, it's near impossible to fit all of the skills and the description of the skills in the item description.

[SOLVED] Help with a parallax mapping script

For my parallax mapping I've been using Ultimate Parallax Control by GDS. It's an amazing script, and works wonders for my game. Although I do have a problem with it, and I was hopping to get some help here.

Okay, so like others, this script allows you to have multiple layers for your parallax maps. It also fixes all parallaxes by default, and if you want to unlock a parallax, as in have it act like a default RM parallax, you can put that map ID in a part of the script configuration.
The problem is if you want the parallax to be fixed, all layers on that map are fixed, and vise versa. I'm trying to figure out how to have one parallax layer unfixed, and the rest fixed, in the same map. This seems like it should be pretty easy to do, but I haven't figured out a way. Any help is appreciated, thanks!

Edit: I've been trying to figure this out for weeks, then the same day I post a topic about it I finally figure it out.. Sorry.... so sorry...

[RMVX ACE] Looking for font suggestions

Howdy-do fellow bipedal primates. As much as I like the font I'm currently using for my game, Mozart NBP, it can be hard to read at times, for some people. At least, when being used in RPG maker.

I've messed around with a lot of fonts, but I can't seem to find one that works well with RPGmaker. Any and all suggestions are appreciated. Thanks!

What's your favorite thing

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