PEPSIOTAKU'S PROFILE

Randal Graves: Which did you like better? "Jedi" or "The Empire Strikes Back"?
Dante Hicks: "Empire".
Randal Graves: Blasphemy.
Dante Hicks: "Empire" had the better ending. I mean, Luke gets his hand cut off, finds out Vader's his father, Han gets frozen and taken away by Boba Fett. It ends on such a down note. I mean, that's what life is, a series of down endings. All "Jedi" had was a bunch of Muppets.
Everlasting Journey
Characters, magic, stats, charm, plot, ADVENTURE!

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[DYNRPG] OpenGL Renderer & Video Options menu

For those using this plugin: I just updated it to use SFML (graphics library) v2.5.0 from v2.4.2. v2.5.0 has some performance improvements (sf::RenderTexture class), although they're probably too tiny to notice. The plugin code itself is the same. Just redownload it and update all of the included *.dll files if you want to try it out.

[RM2K3] Game launcher

I'm confused. Why don't windows shortcuts work?

RPG Maker 28th Birthday

Ugh I missed the submission deadline too.

My contribution, if it counts:
https://rpgmaker.net/engines/rt2k3/utilities/195/
https://rpgmaker.net/forums/topics/10254/?post=850151#post850151

Happy birth, RPG Maker.

+++ DynRPG - The RM2k3 Plugin SDK +++

My OpenGL plugin is finally finished! Get all the info about it here:
https://github.com/andrew-r-king/system_opengl

Direct download:
https://github.com/andrew-r-king/system_opengl/archive/master.zip

Its utilities page is still pending, but it will be available here:
https://rpgmaker.net/engines/rt2k3/utilities/195/



Why did it take so long?
It's built using SFML. For a while it was on SFML 2.3.2 which had some strange bugs on some machines (mainly my laptop with integrated video), but has since been updated to SFML 2.4.2 which fixes those bugs/concerns I had. Also in order to upgrade, I needed to custom build the library to the compiler that DynRPG requires since both DynRPG and the SFML stuff have to compile together.

Okay, but why did it take so long?
It's got a lot of stuff! Video Options menu, translations for said menu, shaders, handling of RM2k3's awful "Play Movie" command, compatibility with other patches & plugins.

I just read that readme! Wow! Stuff!
Yes! Enjoy!


I also have a fresh update to the DynRPG source. It's just a couple things added to Screen.h mainly.

Also this is my last DynRPG thing. This plugin broke me (although I may still update it if there's need).

Screenshot Survival 20XX

author=Momeka
Not rpgmaker, but here is something I've been tinkering on the last few days:
https://i.imgur.com/XSDbW35.gif

and a level editor for it as well

Having played the dos catacomb games back in the day, I am loving this!

My non-RPG Maker project from the past couple years (aka why Everlasting Journey isn't done). Been makin' a space racin' game.




The AI (red car) is still very primitive, so it does some jittery stuff.

Final Fantasy vs. Dog

This made me laugh quite a bit. Bravo, LBR!

Everlasting Journey

author=LordBlueRouge
I just took a glance at twitter for the Car Game - I don't want to spoil it for these guys, but everyone else should check this out as well, It's pretty crazy man, really impressive!


Haha thanks. It's definitely been a lot of fun and has been advancing my pixel art & programming skills.

Everlasting Journey


author=LordBlueRouge
I've been following Everlasting Journey since GamingW. Memory Leaks aside, What you have here, has always been pretty substantial man ❤.


Yep! You were the original beta tester!

author=LordBlueRouge
author=PepsiOtaku
Memory Leaks!!


Well I seemed to have fixed the leakages. I actually don't know for sure if it was considered a memory leak, but it seemed to be an issue with my OpenGL plugin, and updating/compiling one of the libraries fixed it (SFML 2.3.2 > SFML 2.4.2 for TDM GCC 4.8.1).

So in addition to being more or less okay with releasing an EJ demo now, I can also release that DynRPG plugin!

Everlasting Journey

author=Little Wing Guy
I don't think anyone on this site blames you, we all know how much time, effort and determination you need to complete a project of this size. This project has been in production for about 10 years? I think it's impressive you've got this stage. That said, you never know what the future holds and you may go back to the project in time. Sometimes you need a break - even if that break lasts a few years haha.

Any chance you can put an updated download on the page (or previous version)? You don't have anything to lose by doing that. You can only gain.


I'll try. There's this memory leak that I noticed on my laptop that I've been hung up on/discouraged about. Basically, the more you play, the worse the framerate gets, and you have to exit/reload to fix it. Happens after about 20-30 mins of playing.

Everlasting Journey

author=theloathableone
author=PepsiOtaku
author=hedge1
Frankly, I'm just excited to see work is still being done on this project.

I'm excited that you're excited! I take a lot of hiatuses, but at this point, quitting isn't an option for me!

Haha how dare you use my words against me!

In all seriousness though, I haven't been working on this for over a year anyway... soo... yeah it might be dead this time. It's honestly hard to sum up my feelings about this game because so much has been put into it, but it's got too many borrowed/hacked together resources still, a lot of hacky code built in a modified pirated engine that can't be released commercially, and a story that while goes some cool places, one that I'm bored of. In short: I'm tired and needed to work on something completely different!

Right now I'm working on a weird racing game that I've been writing from the ground up in C++ (started in Aug 2016). It's not even remotely an RPG so I haven't created a game page for it, but it'll at least have a story eventually where some of that RPG stuff might come back. I can't see myself revisiting EJ anytime soon though.

I don't have a devlog for it yet, but post screenshots on twitter occasionally: https://twitter.com/pepsiotaku