Randal Graves: Which did you like better? "Jedi" or "The Empire Strikes Back"?
Dante Hicks: "Empire".
Randal Graves: Blasphemy.
Dante Hicks: "Empire" had the better ending. I mean, Luke gets his hand cut off, finds out Vader's his father, Han gets frozen and taken away by Boba Fett. It ends on such a down note. I mean, that's what life is, a series of down endings. All "Jedi" had was a bunch of Muppets.
Everlasting Journey
Characters, magic, stats, charm, plot, ADVENTURE!



[DynRPG] Battle: ATB Overhaul!

By the way, it could be very useful if you make a simple plugin which allow to have "Wait" by default.

You're in luck because that's already been code in the next version of this plugin. Basically so you can have wait enabled by default in test battle. :P

[DynRPG] Battle: ATB Overhaul!

I'm working on an update but still testing for bugs at the moment. I might be able to have that out by some time this coming week. The documentation is probably confusing as well, so I'm also going to try to break it down a little easier.

Latest version is here if you guys aren't already using this one but there's still some broken stuff as others have mentioned. Use for experimentation for now.

As far as the formula goes:

(ActiveSpeed or WaitSpeed) + ((AddValue * Agility) * SpeedVar)...

ActiveSpeed/WaitSpeed: % of the default speed (0-100) & are values set in the ini. WaitSpeed should be 0 in most cases. ActiveSpeed is basicshould be 75 or 50. What I forgot to explain in the readme I think is that this is the speed of the ATB bars when another hero is ready to act. Otherwise, it'll use the rest of the formula.

AddValue: It's like a base multiplier, so you want to keep that low (between 150 and 300 is usually pretty good). If you make this higher, it's a pretty good idea to make ActiveSpeed lower.

Agility: What I did for Agility was keep it between around 5 and 25 for each of my characters and make it the same value for all levels, and only use various equipment or seeds to raise/lower it. I set Monster's agility at about 5-20 as well. It's kind of a garbage stat in 2k3's engine to begin with, so having it set really high doesn't serve much of a purpose.

SpeedVar: The 12 variables (4 heroes, 8 monsters) that get defined based on the HeroSpeedMasterVar & MonsterSpeedMasterVar at the battle's start, but can be manipulated mid-battle. You generally want to keep it small (between 1 and 5 for instance). DefaultHeroSpeed & DefaultMonsterSpeed assign those variables a default value at startup. If this is 0, then AddValue will also be 0 because math. :-/

Bugfix for those who downloaded v1.31!!

i dont see a download anywhere

Yeah, the current version with all the Mode7 and tech stuff isn't out yet. This was for a previous version from like 4 years ago.

RM2k(3) Bugfix Patch/IPS: Consistent z-order of events which are on the same tile, finally!

Cool to see a fix for this! If I ever noticed it in the past, it was one of those "ugh wtf 2k3" type of things.

[RM2K3] [RM2K] MIDI Music Issue Windows 7

I sort of noticed this back when I made the move from XP to 7. For other people's games, I would just get used it, but if it's your game, there's definitely some stuff you can do. I was okay with the sound differences until I watched NicoB's playthrough of my game on youtube and the music sounded really bad. This prompted me to convert all the midi music to mp3 using It took some work, but it guarantees that the music will sound the same on every system. Buuuuut it's been a couple years since then and I want to just hire a composer or something now, and replace all the music I did that crap with. :)

System switching! (yet another tech update)



Is there a language name for RM2K/3 event script?

As far as I know, it doesn't have a name, but I can tell you it's not a "real" scripting language or anything. Typically, any sort of coding language can be completely textual (no GUI to interact with). For instance, you could write uncompiled C++, Java, Ruby, HTML or something entirely in a text editor, but in 2k3's case, you have to use the GUI editor (point and clicking your way through), and the scripts basically get saved into the lmu files with a mess of other information related to the maps that you can't edit other than with the editor.

That's not to say you can't do a lot with 2k3's scripting, but there's a lot of roundabout ways of doing things that from a programming perspective are really inefficient. For instance, to make a custom battle system or menu system, you really have to understand how certain scripting techniques impact performance, and can only build that sense through trial and error. Prior to using DynRPG (C++ built into the unofficial 2k3), I've basically built menu systems multiple times just trying to get them to be faster, more responsive, and more efficient.

[RMXP] [RM2K3] [RM2K] come on

Take your K-Pop lyrics elsewhere, sir. (It's spam gibberish)

We need to talk about the fan games here after what happened to the Metroid 2 Project

Fan games don't hurt the original products. Never have and never will. Whether a game (fan project or not) is good is based on its own merit alone.

you can only get it via torrents now.
Don't fucking do this. It was shut down for a reason. Protect the indie developers by not keeping it open and distributed after Nintendo's cease and desist. They don't know who these people are or who they know. This could get them into some serious trouble.

Actually, do do this because it's a great god damn project? Torrents don't really have anything to do with the developer because anyone can make and post a torrent and start sharing. It's why you can google for "Chrono Trigger Crimson Echoes" and still find it. Once a game has been distributed, that's it. There's not much a company can do, and takedowns/C&D's are just a formality.

We need to talk about the fan games here after what happened to the Metroid 2 Project

Summary: 2 days ago, the 10? year project, AM2R, a beautiful Metroid Zero Mission styled remake of Metroid 2 (gameboy game), was released to mark Metroid's 30th anniversary. The shitty part was that Nintendo didn't even acknowledge the anniversary. No mention of Metroid or anything on social media, so for fans, the release of this project was a huge godsend. News of the fan project's release was making tons of rounds all across the internets and it was only a matter of time before it got a C&D notice. That happened earlier today. The post on the Project AM2R site announcing its release was removed, and you can only get it via torrents now.

As a Metroid fan, we get abused by Nintendo every year around E3 time, and this was just yet another punch in the face. The fact that they didn't even acknowledge Metroid's 30th and basically jerk off about Zelda's all year long is just insulting. It's like they got skiddish about the franchise after Other M (which was a terrible game made by a completely different studio from the Prime series) and gave up after that because they didn't want to take the risk on it again. Then they announced that shitty Metroid: Federation Force last year which is like a co-op 3DS game with chibi characters (seriously, wtf), so it's clear they have no fucking clue what to do with the franchise anymore.

At any rate, AM2R was bound to get a C&D, so that part doesn't really bother me as much. It's out there now, so you can find it if you look for it (which shouldn't be too hard).

It's brilliant though. I have already put like 8 hours in, have 100% items and am on the last boss. It's extremely polished sans the pixel art on some of the enemies, and definitely deserves to be talked about. It might be the best fan game I've ever played in general.

Fan projects are always at risk though. I don't think this changes anything.