PEPSIOTAKU'S PROFILE

Randal Graves: Which did you like better? "Jedi" or "The Empire Strikes Back"?
Dante Hicks: "Empire".
Randal Graves: Blasphemy.
Dante Hicks: "Empire" had the better ending. I mean, Luke gets his hand cut off, finds out Vader's his father, Han gets frozen and taken away by Boba Fett. It ends on such a down note. I mean, that's what life is, a series of down endings. All "Jedi" had was a bunch of Muppets.
Everlasting Journey
Characters, magic, stats, charm, plot, ADVENTURE!

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Final Fantasy vs. Dog

This made me laugh quite a bit. Bravo, LBR!

Everlasting Journey

author=LordBlueRouge
I just took a glance at twitter for the Car Game - I don't want to spoil it for these guys, but everyone else should check this out as well, It's pretty crazy man, really impressive!


Haha thanks. It's definitely been a lot of fun and has been advancing my pixel art & programming skills.

Everlasting Journey


author=LordBlueRouge
I've been following Everlasting Journey since GamingW. Memory Leaks aside, What you have here, has always been pretty substantial man ❤.


Yep! You were the original beta tester!

author=LordBlueRouge
author=PepsiOtaku
Memory Leaks!!


Well I seemed to have fixed the leakages. I actually don't know for sure if it was considered a memory leak, but it seemed to be an issue with my OpenGL plugin, and updating/compiling one of the libraries fixed it (SFML 2.3.2 > SFML 2.4.2 for TDM GCC 4.8.1).

So in addition to being more or less okay with releasing an EJ demo now, I can also release that DynRPG plugin!

Everlasting Journey

author=Little Wing Guy
I don't think anyone on this site blames you, we all know how much time, effort and determination you need to complete a project of this size. This project has been in production for about 10 years? I think it's impressive you've got this stage. That said, you never know what the future holds and you may go back to the project in time. Sometimes you need a break - even if that break lasts a few years haha.

Any chance you can put an updated download on the page (or previous version)? You don't have anything to lose by doing that. You can only gain.


I'll try. There's this memory leak that I noticed on my laptop that I've been hung up on/discouraged about. Basically, the more you play, the worse the framerate gets, and you have to exit/reload to fix it. Happens after about 20-30 mins of playing.

Everlasting Journey

author=theloathableone
author=PepsiOtaku
author=hedge1
Frankly, I'm just excited to see work is still being done on this project.

I'm excited that you're excited! I take a lot of hiatuses, but at this point, quitting isn't an option for me!

Haha how dare you use my words against me!

In all seriousness though, I haven't been working on this for over a year anyway... soo... yeah it might be dead this time. It's honestly hard to sum up my feelings about this game because so much has been put into it, but it's got too many borrowed/hacked together resources still, a lot of hacky code built in a modified pirated engine that can't be released commercially, and a story that while goes some cool places, one that I'm bored of. In short: I'm tired and needed to work on something completely different!

Right now I'm working on a weird racing game that I've been writing from the ground up in C++ (started in Aug 2016). It's not even remotely an RPG so I haven't created a game page for it, but it'll at least have a story eventually where some of that RPG stuff might come back. I can't see myself revisiting EJ anytime soon though.

I don't have a devlog for it yet, but post screenshots on twitter occasionally: https://twitter.com/pepsiotaku

[DynRPG] CMS Tools: Advanced Faster ATB

Looks like the "rm2k3" part of the url was changed to rt2k3:


http://rpgmaker.net/engines/rt2k3/utilities/60/

Lakria Legends is officially completed!

Right on, Koopa! Can't wait to play it!

+++ DynRPG - The RM2k3 Plugin SDK +++

author=bulmabriefs144
And at the very least, updating the website, so that the updates are at least zipped together and you don't have "click me here" for the download, and scrounging around for the github link. I mean, how hard is it to make a standing Patch & Library set in a .zip file? Even I can do that, and I very definitely would if I could remember which page the github link it is on (def not on the http://www.rewking.com/dynrpg/ page from what I can see). If you want ppl to stop complaining either: permalink it to that page for easy download or zip it all together.


Could you do it for me? I don't know how.

+++ DynRPG - The RM2k3 Plugin SDK +++

author=LD
I have an issue ! I have a game already patched with DynRPG and the plugins work fine, except one. After investigating a little it looks like I had an outdated version of the DynRPG's patcher.

So I try to patch my RPG_RT.exe with the latest version (http://www.rewking.com/dynrpg/), but when I do that the game just doesn't launch anymore when I click on Play - no error message.

Is there something I'm missing ? How should I correctly apply the DynRPG patch given my project is already patched with an older version of DynRPG ?

Thanks in advance for your answers :)

Make sure you patch from a fresh RPG_RT.exe (from ye olde RPG Advocate's translation - v1.08), not your existing patched RPG_RT.exe. That's probably why it borked the .exe. If you have other patches to add, make a folder in your game folder called DynPatches and place any .ips files you need in there and DynRPG will auto-load them. Just make sure they are for RPG_RT.exe version 1.08 and don't conflict with DynRPG.

author=bulmabriefs144
I think PepsiOtaku made the last patch, and decided to basically add updates externally. Personally, I don't like this model, because it means you basically need version 0.20 or whatever, then scrounge around for external updates to it, then you have to take your chances that it's been tested.

It made some older patches actually no longer work because the implementation became obsolete. The Pathfinder .dll in particular no longer works, and I've had some conflicts where newer plugins need one patch and older ones need another. I'd personally like to see an all-in-one general update that added new features and overall stopped certain battle glitches.

My updates still use Cherry's last patcher (0.20). You're talking about differences between plugins that were made with versions prior to that (like Pathfinder, which was made for 0.13 I believe). Write a new version of the plugin if you need it that badly.

+++ DynRPG - The RM2k3 Plugin SDK +++

Shaders are cool