PEPSIOTAKU'S PROFILE

Search

Filter

Everlasting Journey

Haha. Things are happening. I'll share more soon, but I spent the past couple of days doing some playtesting, minor rewrites, and bugfixes.

+++ DynRPG - The RM2k3 Plugin SDK +++

author=OmegaMagnus11DA
I just recently added dynRPG for menu clock and now the battling is slower. I know one of the features is monster skill names being displayed longer but its really slowing the gameplay. Is there a way to turn that off? (so that monster skills doesn't slow the game too much)

Hmmm, I haven't updated this plugin on the site in several years (v4.1) but I apparently have a "4.2" version but have no recollection of doing. It refactors a couple things that may or may not affect performance. Try this version and let me know if it helps:
https://rpgmaker.net/media/content/users/40/locker/game_clock.dll

Otherwise, what are your PC specs? Are you using only that plugin right now, or do you have other plugins that might be the cause? Keep in mind RM2k3 is very old and DynRPG is like duct taping a bunch of stuff to it.

Screenshot Survival 20XX

author=Kaempfer
@bulma:You quoted a four year old post by someone who doesn't visit RMN anymore. Somehow, I don't think Pepsi's going to take your ideas to heart.

I just lurk these days... but yeah, 4 year old post, wtf?

Edit: Also, I'm writing an engine now. If I get back into RPG Maker, it will be when EasyRPG is finished.

[DYNRPG] OpenGL Renderer & Video Options menu

For those using this plugin: I just updated it to use SFML (graphics library) v2.5.0 from v2.4.2. v2.5.0 has some performance improvements (sf::RenderTexture class), although they're probably too tiny to notice. The plugin code itself is the same. Just redownload it and update all of the included *.dll files if you want to try it out.

[RM2K3] Game launcher

I'm confused. Why don't windows shortcuts work?

RPG Maker 28th Birthday

Ugh I missed the submission deadline too.

My contribution, if it counts:
https://rpgmaker.net/engines/rt2k3/utilities/195/
https://rpgmaker.net/forums/topics/10254/?post=850151#post850151

Happy birth, RPG Maker.

+++ DynRPG - The RM2k3 Plugin SDK +++

My OpenGL plugin is finally finished! Get all the info about it here:
https://github.com/rewrking/system_opengl

Direct download:
https://github.com/rewrking/system_opengl/archive/master.zip

Its utilities page is still pending, but it will be available here:
https://rpgmaker.net/engines/rt2k3/utilities/195/



Why did it take so long?
It's built using SFML. For a while it was on SFML 2.3.2 which had some strange bugs on some machines (mainly my laptop with integrated video), but has since been updated to SFML 2.4.2 which fixes those bugs/concerns I had. Also in order to upgrade, I needed to custom build the library to the compiler that DynRPG requires since both DynRPG and the SFML stuff have to compile together.

Okay, but why did it take so long?
It's got a lot of stuff! Video Options menu, translations for said menu, shaders, handling of RM2k3's awful "Play Movie" command, compatibility with other patches & plugins.

I just read that readme! Wow! Stuff!
Yes! Enjoy!


I also have a fresh update to the DynRPG source. It's just a couple things added to Screen.h mainly.

Also this is my last DynRPG thing. This plugin broke me (although I may still update it if there's need).

Screenshot Survival 20XX

author=Momeka
Not rpgmaker, but here is something I've been tinkering on the last few days:
https://i.imgur.com/XSDbW35.gif

and a level editor for it as well

Having played the dos catacomb games back in the day, I am loving this!

My non-RPG Maker project from the past couple years (aka why Everlasting Journey isn't done). Been makin' a space racin' game.




The AI (red car) is still very primitive, so it does some jittery stuff.

Final Fantasy vs. Dog

This made me laugh quite a bit. Bravo, LBR!

Everlasting Journey

author=LordBlueRouge
I just took a glance at twitter for the Car Game - I don't want to spoil it for these guys, but everyone else should check this out as well, It's pretty crazy man, really impressive!


Haha thanks. It's definitely been a lot of fun and has been advancing my pixel art & programming skills.