PERIHELION'S PROFILE

Writer, programmer, and artist with Project BC.

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Peri's assorted art

I started doodling some quick portraits as a character design thing, except I couldn't be bothered designing clothes too. I'm probably going to hire a better artist to draw all of my portraits for the actual game, though.








Something about this one is fishy, but I can't figure out what exactly it is. I might just redraw him.

Peri's assorted art

Ah, yeah, probably. Unfortunately I never got around to finishing it, but thanks for the feedback!

For some reason I felt like doodling random alternate universe evil versions of my characters. These are quick and sloppy.


I like cats and hats and cats wearing hats.

I dunno why a gladiator, but I like the severed head.

Peri's assorted art

I'm working on a painting:


I've really been struggling with the face, but I can't put my finger on what's wrong with it. :\ Characters are a lot harder than environments for me.

Peri's assorted art

I'm working on one, actually. It's an urban fantasy RPG/visual novel hybrid. I'm currently on the second draft of the story.

Peri's assorted art

Thanks, everyone! I'm glad you guys enjoy the art. :)

author=Max McGee
Hey, Perihelion, do you do this kind of stuff professionally or just for fun? If the former, are you available for freelance work for an (ANALOG) game company? And do you have a website somewheres around that gives some indication of your rates for painting?
Unfortunately I'm very busy with my own projects right now and don't do commissions in general anyway. I'm a software engineer professionally, so it doesn't make financial sense to freelance as an artist. Thanks for the interest, though!

Peri's assorted art

Glad you guys like the art! karins_soulkeeper, if you want some insight into my painting process, the walkthrough I linked in my last post goes into a little bit of detail about it. Basically, I start with flat colors, then build up highlights and shadows with a brush with opacity set to pressure control (to blend colors more easily), then go back over it and add areas of greater highlights and shadows.

(Also, I noticed the first environmental piece was broken for some reason, so I fixed the link.)

Peri's assorted art

Yeah, the flat shading was because I was focusing on the design aspect rather than the art aspect. The design won't go into a game, so I didn't see the point of shading it. Anyway, glad you enjoyed the art!

I did another background and another, more detailed, walkthrough explaining the process.

Peri's assorted art

Yeah, I'm more of an environmental artist than a character artist. I'm planning on getting another artist to do the portraits for my game. What don't you like about the designs, though?

And yes, pixel art takes forever. That's one reason I'm moving towards painted graphics. It takes so much less time.

Anyway, thanks for the feedback!

Peri's assorted art

Thanks for the compliment! If you have any specific questions, I'd be happy to explain my process. Also, the one tutorial I did was pretty well received, so I'm thinking about doing more. Let me know if there's anything you're particularly interested in.

Peri's assorted art

Hi, I'm Peri. I'm mainly a programmer these days, but I do art too.

Pixel art:

Making this mockup a while back demonstrated to me the folly of trying to make an entire game like that by myself.


More from that game.


Some roguelike sprites and tiles for an asset pack that I have been meaning to finish. The sprites are pretty old, but I had a bunch of them lying around, so I figured why not make some tiles too and sell them.


Was experimenting with a quick sprite style for battles but never went anywhere with it. The monster designs are kinda neat, I guess.


A big landscape I did a while back.


Despite hating myself while doing the previous landscape, I for some reason decided it was a good idea to do another one. This has been sitting unfinished on my hard drive for quite some time because I couldn't motivate myself to clean up all of the grass. The clouds need to be finished too. Someday...


Painting:

This one I did yesterday. I'm trying to figure out how to make backgrounds very quickly, so the painting is rather messy. The building is 3D. I wrote a quick walkthrough if you're interested in how I did it.

Here are a few old speedpaints I did:




I also did a brief foray into painted tiles:


Environmental concept art with composited photos:
Painting takes forever, so recently I decided to speed up the concept process by compositing photos instead. The compositing is pretty quick and lazy, but the point was to generate ideas, and I think they came out kinda cool. Sorry these are a little big.



Some character designs:
The point was the design, so I didn't paint them, and some of them are pretty messy. Man, designing modern characters to look interesting without looking improbable is really tough! I struggled with the first two in particular.



I promise there's a reasonable explanation for the dumb spear with a chain attached...


The tattoo from the first character design:

Supposed to be Hermetic-flavored. My setting has a lot of magic glyphs and tattoos, so I'll probably do more of these at some point.


I do 3D as well as of late, but I'll skip that for now since there's a lot here and people tend to find my 3D less interesting.