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Zelda: The Trident of Power DX

You are absolutely right. Thanks for the report, I will add a statue to the right to be added to the next update.

You are already very advanced, succeed with the rest of the game and I will be looking forward to continue reading your comments! :D

Zelda: The Trident of Power DX

author=BlueOctober
I'm really confused as to where I'm supposed to be going. I got the boomerang, bombs, etc... I know I'm supposed to be looking for the first 2 trident pieces but it seems like I'm running in circles...


You must return to the desert or go to the East Swamp (the order is up to you).

For the desert, you must return to one of the caves you have already visited. In one of them you will be able to open a passage with the bombs that will take you to another section of the desert.

For the swamp, you must go to the East of Tylistem City. There you will also have to go through the caves until you reach the swamp.

If you have many doubts, there are "let's plays" of the game in both youtube and Twitch. Just search as "Zelda Trident of Power".

Zelda: The Trident of Power DX

author=Gretgor
The ice palace boss is kickass! How did you manage to cram so many different attack patterns into RPG Maker like that? That was epic.


With an advanced use of variables many things can be done. Keep moving forward because even more epic battles await you!

Zelda: The Trident of Power DX

author=Gretgor
Sorry for the double post, but I wanted to give a quick update of my experience.

The moblin dungeon was pretty great as well! I like the way it develops, and has its own "mini-story" within.

Also,

the stealth sequence that comes after it, where you play as Irma and Miya, is pretty nice too! The climb to snowpeak was fun as well, but the density of cutscenes once we get to the city was a bit boring. I mean, the story itself is good, I just wish the cutscenes were shorter. Maybe less prolixious dialog and faster text animations would already go a long way.

I do love the angry magical elf girl, though. I love how sassy and salty she is once we beat her.



It is true, the arc of the North becomes a little slow, because a complete Lore develops around the elves and how that connects to the main story. Irma's development is also important here too. But yes, unfortunately the stay in Sirion is long and with long scenes.

I am so glad you are enjoying the game! The dungeons are one of the high points of the game so I hope you will continue to enjoy it :)

Zelda: The Trident of Power DX

author=Gretgor
Alright, so, after having played for a while, here's my feedback.

I think the game overall is quite competent and well made, with some flaws that annoyed me a bit. All in all, though, I quite like it!

Positive:
- The atmosphere is competent, it really conveys that Zelda feel.
- The ABS is quite well made too. It has its problems, but I'm impressed by the effort that went into it.
- Exploration is good, I like that there's optional stuff to obtain around the map, like in Zelda.
- Decent design for dungeons and exploration areas.
- There are some large monsters, instead of only monsters that fit the 16x16 space, indicating quite a lot of work went into the combat.
- Bosses are a blast for the most part.

Negative:
- I hate that climbing ladders takes you out of battle mode.
- Hit detection is rather finicky here and there, like sometimes the enemies will go right through my attacks. Is the hit detection pixel based or tile based?
- Combat only really clicked with me after I obtained the boomerang. Before that, it was a bit annoying. Not bad, but annoying. Having to land in a very specific tile to hit enemies is a bit of a chore.
- There's no reason a handful of atmosphere pictures should lag the game this much. How exactly are they being called into the game?
- Story is a bit cliché. Main character with a very specific form of amnesia (i.e. only remembers stuff that it's convenient to the plot that he remembers), evil empire, main character with a secret superpower, and so on. I wouldn't call it bad, but it's definitely a bit cliché.
- Getting sniped by an enemy while being teleported out of a hole may kill you. Why doesn't the game just pause in those situations?
- Lack of telegraphing for certain attacks made certain deaths feel cheap. It's not needed for all attacks, but at least for strong ones that can kill you in one hit. That one optional dragon boss took me longer than I wanted because of that.

My thoughts:
This game shows a quite admirable level of effort and competence. It brings the Zelda feel across very well, and the combat is well made for the most part. There are some annoying problems here and there, like the lag, the occasionally wonky hit detection, the getting out of combat stance when you climb ladders, but overall it's pretty good. I like that the map rewards exploration, and that sometimes the things we find while exploring can catch us off-guard.

Given the amount of effort and talent on display here, I can't help but wonder why the author chose to make a Zelda fangame instead of working on their own thing. If a fangame starts gaining too much traction, Nintendo is gonna stomp on it anyway, so why not just use the exact same systems that are already in place and turn the game into its own thing instead? Just a thought.


Thank you very much for your comments. Let's see:
1) Unfortunately I did the ATB based on Tiles' collision. When the game was already very advanced I learned well to handle the images coordinates. My learning was increasing as I developed the game and due to the length of the game, redoing the battle system would have taken too much time (because of all the maps I had to modify). I'm sorry, I'm aware that one of the lowest points of the game is the ATB, but as the game advances, more and more epic bosses and enemies are appearing hahaha, at least that compensates it a little (or so I think xD)

2) Possibly in the hole in question I forgot to disable the damage engine. I would have to check it. Regarding the big dragon: well, that enemy is not meant to be defeated at the beginning of the game. The idea is that one sees it and when dying in front of it one says: well, I'll come back later.


3) The story and all the characters are a huge cliché, I won't deny it. But I like to believe that it can be tolerated due to the charisma of many characters. The amnesia thing, it's true, there are many things that narratively are somewhat forced. This project will serve to improve my narrative ability to tell a story. In a next project I will try much harder!

4) When I started this project, I was very involved in the ZC Classic community. In love with the dungeons I saw in that community, I tried to do the same in RPG Maker. As time went by, the project got bigger and bigger. Many times I thought about transforming it into an original game, but I decided to continue with the fangame. Anyway I think I was not wrong, since the fact of being a Zelda made the game known in that community. Many Zelda ToP players are Zelda fans, not from the Rpg Maker scene.

5) Anyway, it is possible that in the future I will remake the game by removing all the elements of Zelda. Changed or improved the ATB and other elements. Who knows, only time will tell.

PS: Thanks a lot for playing! I hope you keep on playing the game, I promise it will get better and better!

PS2: I'm sorry about my English, it's very basic. My native language is Spanish and I have to support on a translator. Greetings!

Zelda: The Trident of Power DX

author=TheNecromancer
author=Pizus
Go to the shop, try to buy the shield and then talk to Miya (the redhead) again.
Is this the shop?
https://rpgmaker.net/media/content/users/9179/locker/zelda.png

Aaaahhh, you need the wallet. The first time you talk to Miya, she tells you that she left it on her drawer by her bed. Go to Miya's house and open the drawer.

Zelda: The Trident of Power DX

author=TheNecromancer
I'm stuck in the first town. I triggered a cutscene with a Garudo woman, everyone says to wait for the Mayor to come back tomorrow, but I can't do anything else. I seem to have talked to everyone but I can't sleep in a bed or go anywhere. I always disliked when a game starts this way. You can't leave cause you don't have any gear and it's not straightforward how to get it.

Other than that, it seems very over the top dramatic for a Zelda game. So far I've been thrown all kinds of major story plot points and complex names that make no sense and don't resonate. I'm not invested yet and I got something of an info dump and cliche dramatic lines. Plus the text speed is kind of slow. NPC's are too wordy and end up saying nothing at all, reminds me of FFxiv. The graphics are kind of mishmash, but not a big deal.

I was hoping to be able to dive right in to some gameplay but so far this game seems like it will be more tedious than anything. Can someone give me a save file part way through the game so I can see how the items work?


Go to the shop, try to buy the shield and then talk to Miya (the redhead) again.

Zelda: The Trident of Power DX

author=chao1997
author=chao1997
with the Libra ability is it just for mid Bosses or Just Bosses and how you use it
Once you buy it, it is automatically activated. It will make you see the HP of the Bosses.

If you want to deactivate it (and activate it again) you must go to the Main Menu and open the Extra Items Menu.

Zelda: The Trident of Power DX

author=TheRpgmakerAddict
author=Pizus
The English translated version of Zelda ToP has been published!
Yay, that's great Pizus, I was waiting for this game (even if I already tried the Spanish version at the time!)


Great! You can carry your savestate without problems, just copy all the "save" files from the Data folder and you can continue the same game :D

Zelda: The Trident of Power DX

The English translated version of Zelda ToP has been published!