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RPG Maker Lingo

there's only 1 .dll you need.

and if it's not rpg maker vx, they need to install the fonts. if it is, you can make a "Fonts" folder and drop them into it.

The Do's and Don'ts of Mapping Part 1

Yeah, it took me about 10 seconds LOOKING for clouds on that pic you used to replace mine to see the difference. Same with the birds/rain.

The Do's and Don'ts of Mapping Part 5


idk I appreciate that you're trying to put some rules out for this stuff but I really don't like your examples. :\ Sometimes the difference between the "good" and "bad" isn't obvious, and sometimes the "good" just isn't... good.

The Do's and Don'ts of Mapping Part 1

I think this is a little too general, among other things, but I'd really like to point out that this



is hideous.

The myth of games as escapism

author=Crystalgate
As far as I'm concerned, whether or not something is escapism depends on the mindset of whoever uses the medium, not on the medium itself. Basically, what the game is for is totally irrelevant in determining whether or not someone playing it is practicing a form of escapism. Of course, some games may be more "escapism friendly" than others, but that just determines the likelihood of any given player to be using it as escapism.

True, but when making games, you have to consider either the average player, or the average player in your niche. This is assuming you want as many people as possible to play/buy your game.

The myth of games as escapism

Also this is totally ignoring games that are for socialisation, like Mario Kart and same-console multi-player and stuff.

The myth of games as escapism

author=chana
I would say the immersive games are the ones some people get most addicted to and they allow for much greater escape
This said i also have the feeling we're getting somewheres, but i would say (maybe) its that all video games players (you're speaking strictly from the makers's side) are not "escapors" or/and not always, as obvious as it may seem, i think its something that is not totally acquired today.
I think using an immersive game to escape is a much larger jump, though. Think about it; if you're at work, playing Solitaire when you're bored isn't weird at all, but going for a raid on World of Warcraft is like a big fuck-you to your boss(also note that Solitaire is a lot easier to walk away from, with no penalties for just leaving it sitting while you talk to a customer, wheras if you leave WoW sitting you'll probably die). Right now, I'm writing this instead of doing an assignment about diabetes. But I'm not off playing LA Noire, because that would basically be showing I have no intention of doing my assignment at all. I suppose if I said "screw it" and went and played LA Noire right now, you could say I'm addicted to LA Noire. Is me writing this me being addicted to RMN? I don't really know(also I think we're flying off-track again).

The myth of games as escapism

author=chana
Maybe the difference is not so much in the games as in the way and in which circumstances you play them
Yep, I think that's pretty much it. I was going to post on this article like a week ago, but I thought, "What's arguing this going to achieve? What does it change for us when we're making games?" I think now we're getting to the point where this is in some way a productive discussion.

Browser games, mobile/iPod games, and light computer games are for escapism. Not always to escape work, maybe it's just because you're bored. The main points for these types of games are short play-sessions, and easy access to content.

Larger computer games and console games are for immersion. These games should be long, hearty games, with more tolerance for load times and things such as dialogue and tutorials. When you sit down to play one of these you're doing to play the game, and your full attention is on the game.

Handheld consoles, I feel, sit somewhere in the middle. On the one hand, they can be very immersive, but they also have the advantage of portability. If you look at the library of DS games, you'll find probably the most varied collection of any other gaming machine, except maybe PCs.

The importance of this is in knowing what sort of game you are making, and what sort of technology it belongs on, although we RPG Makers have to look at it the other way around.

RPG Maker games have to be downloaded, and is for making RPGs, which I feel are very much immersive games. So, yes, RPG Maker games are probably more for immersion than escapism.

The myth of games as escapism

Well, you certainly don't play Minesweeper to feel like a minesweeper. But you do play an aircraft simulator to feel like you're flying an aircraft. I find that definite statements in discussions about something as versatile as video games are always overturned.

The myth of games as escapism

Got me there. ;P Well, photography isn't much of a stretch as art because it's presented in the same form as a painting. Movies... Well...

It's really a lot about the demographics of these things, I think. Movies and photography were always adult media, but games are still viewed as childish(which becomes less and less true every day) and a niche(Console, handheld and mobile games combined I think you'd find most 1st-world people are some type of gamer). Things that are made primarily for children are often assumed to be shallow and only mindless entertainment(Anyone who's played more than a few games can tell you that they can be very mentally taxing, and can evoke emotions that other mediums can't to the same extent). Cartoons, for instance, took longer than other forms of media to emerge as adult entertainment rather than just for kids. As a result, most people don't really respect the finer points of cartoons, and what they do to achieve what they do.

tl;dr I don't see how someone scribbling on a piece of paper can be said to be art when someone lovingly crafting an experience can't.
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