PORKATE42'S PROFILE

Porkate42
Goes inactive at least every 2 weeks
1869
Just some random guy who spends too much time on RPG Maker, move along.

Pronounce - (POOR-KATE)
Age - 22
Birthdate - 8/2/1998
Current project - Demise
Demise
Face off against a mysterious group of demons and slowly find out the truth behind them.

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[SCRIPTING] [RMVX ACE] Turning Switch on Ambush\Preemptive battles

So I attempted the script code and unfortunately nothing has changed, they still dont turn on for some reason.

It MAY be the fact that I'm using several scripts. One of them being this one that makes on map enemies trigger both ambush and preemptive

If switches don't work I could also work with calling common events.
And if calling it via the monster events could work, how would I go about that?
Thanks.

EDIT:
So I edited the code a bit like this
module BattleManager
#--------------------------------------------------------------------------
# * Processing at Encounter Time
#--------------------------------------------------------------------------
class << self
alias on_encounter_pes on_encounter
end
def self.on_encounter
self.on_encounter_pes
if @preemptive
$game_switches[431] = true
elsif @surprise
$game_switches[432] = true
end
end
end

and it appears to be working. The common event I want occurs after battle though. However this is a start. Thank you!

[SCRIPTING] [RMVX ACE] Turning Switch on Ambush\Preemptive battles

Hi there

So I'm trying to make a unique animation when running into either a pre-emptive or ambush battle. I made common events that will trigger when a switch it on however I'm struggling on having said switch turned on when either happen.

I'm not sure if this is important to note but I'm using on map battles through events.

Heres the script, keep in mind I barely know anything about scripting besides some basics.



Would appreciate any help!

Demise

1. It's been a while since I checked but if I remember the differences is when the bar stops at a certain point like selecting a option in battle. I should update the info lol
2. A. I'll see what skills is missing a file
B. Not sure how that happened but I'll look into it
C. This one occurs when two enemies attack you at the same time, like if two events happen at once it has that unfortunate problem. I'll continue to look into that
3. The books add to your bestiary and the camera settings change the speed. I never changed it when testing but people told me they like the option so I kept it.

I'm glad you enjoyed my game! I also appreciate the feedback a ton.

Demise

author=eevee93
Ummm. I need some help with the 4 pillars puzzle... Can someone help with the order? Thanks in advance.. :)


Did you see the riddle on the wall?

First and foremost, a review is written for the benefit of the audience and not the creator. Thinking that the criticism within a review isn't valid because it isn't sympathetic towards the creator is remarkably silly.

I'd argue it can be beneficial for both creator and audience. It can let the audience know if the game, movie, etc is any good and can give the creator pointers to improve on to create something better.

What is RMN even GOOD FOR?

It's a fun site to lurk on.
I feel like this site is the best when it comes to RPG Maker games. You may get more downloads on sites like GameJolt, but this site actually gives criticism to your games that isn't just a simple 5/5 rating system.
Also the community here, while has it's fair share of problems, is overall friendly to newer people. Also they finally realized that Discord is better than Slack.

The reminder blog episode 3: Rest in peace old savefiles

author=Zeigfried_McBacon
dude, im still on board if you need me. just shoot me a line.

I knooooow, I'm not ready yet.
It's just that you run certain RMN events and I don't wanna distract you from them.

Demise Review

This was a pleasant surprise to see after a long shift.
My mango, thanks for the review. Really means a lot.

Some responses:
I might want to admit that the prologue sounds a bit weird on the wording.
>Looking back, I should change the wording on that.

(in Mt. Volcano). I think that the hidden boss is too strong to beat at the current equipment level though (it can kill you in 2 hits and your damage barely scratches it).
>A lot of people had the same complaints so for now, I'll probably lock up the room un till I finish the game so I can properly balance him. (Although people say that the first superboss is fine, he's somewhere in the first dungeon. I believe there's a pathway in the first room after the spring)

There are some equipments that you can buy at the shops in each town. These equipments cost gold that can be earned from killing enemies. The enemies, however, don't respawn so it's kinda hard to grind for money to buy such expensive equipments.
>The respawning is a bit finicky. It takes around 30 seconds for them to respawn I believe, but you have to be near the place you killed them in order for the timer to start. Unless I screwed something up in the current version. Wouldn't be surprised.

There are some collision errors that i find when i played the game.
>That map in general is pretty garbage, I'll replace it in the next version.

The game also crashes when you press F12 to reset the game.
>Shit.

>Also I swore I got rid of those pesky sunlight overlay.

Again, thanks so much for the review. Much appreciated my man.

Demise

author=aquatorrent
I have some questions:
- i'm going to mt. volcano and it seems that i need a boat that might be available in "secret passage". where is this secret passage located?
- where is the ring that's in "missing ring" side quest?

i can't seem to find those two. thanks a lot!


Has my time lurking on this site finally been vanquished? Probably not.

After your interaction with the boat captain, a sailor tells you of a house at Great Tree where a group of people give out boat passes, go to Great Teee and I believe the biggest house has your location.

How to properly kill off a minor character

I know I'm late on this, been rather busy lately.

Holy shit you all gave me a ton of stuff to work with. I don't know if I should praise you all or be concerned.