PORKATE42'S PROFILE

Porkate42
Goes inactive at least every 2 weeks
1869
Just some random guy who spends too much time on RPG Maker, move along.

Pronounce - (POOR-KATE)
Age - 22
Birthdate - 8/2/1998
Current project - Demise
Demise
Face off against a mysterious group of demons and slowly find out the truth behind them.

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Tileset passive problem

author=GreatRedSpirit
Check the passability of the upper-left tile on the B tileset and make sure it is a star. That tile is applied across the map if no other upper tile is there and so is its passability. Since an upper tile with an O means the user can walk over it regardless of the passability of the lower tile that can make it so the player and events can walk wherever they want. Star prevents that as it inherits the passability of the lower tile it is on.


Star a'int avalible for walls

Tileset passive problem

author=Link_2112
From what I remember when I used Ace, if you pick different tabs it automatically gives tiles passibility that isn't always what you chose in the database. Do you have different tabs like A, B, C. There's 5 different A tabs, maybe put the tiles in a different one?

I dunno, I don't have much experience with Ace mapping, but I remember having similar trouble cause of the tabs.


All the A parts sadly...

Tileset passive problem

author=Liberty
Double check the events that allowed you to move into the house. Check to see if you left the 'Through' command 'unclosed' (that is, forgot a Through Off command).

Also, it would help if you told us which maker as their property settings are a little different to each other.

If 2k or 2k3, double check the arrow properties. Make sure that all arrows are dots (an arrow indicates the ability to walk on that tile in that direction, so if a wall tile has an up arrow on it then you can walk up on that wall.)


RPG Maker VX Ace, I tried that but it still wouldn't let me, now npcs are roaming around them as well

Tileset passive problem

author=Link_2112
Make sure the map properties are pointing to the right chipset.


If you're talking about the right tileset, then yes it is

Tileset passive problem

So I was testing my game, I went inside a house and for some reason it letting me walk on walls, I double checked my tilesets and it was on X, I made a new tileset and it STILL made me walk on walls, I need some help, I am using RPG Maker VX Ace. Btw this happens for NPC's too

World Map finished!

author=Red_Nova
It's got the same concept. A land of sand, a land of ice, and a land of perfect balance of temperatures.

If you could do something to make each area of the map FEEL different, that could really make each area shine, like a different battle theme for each area. Just please don't do the stupid thing that Graces did and wait until the very end of the game to give you a means of easy transportation.



I have tried using a telport (when you can choose which area u can tele to) after you beat a dungeon, but it keeps saying I couldn't add it in due to other scripts (I had the core as well and it was below it) But I'll try that

World Map finished!

author=Red_Nova
Reminds me a lot of the Tales of Graces world map.

Not that that's a bad thing, mind you. I liked that map.

I have never played tales of graces, that somehow suprises me

Moghunter's Boss HP Bar problem

So I got Moghunter's boss HP bar, setted up everything in the enemy notes, but for some reason, it keeps saying the boss is level 1, even though I putted the level number note, is this normal or am I doing something wrong?

Demise

author=Roy
At the end when it gives the option to save, it doesnt ALLOW you to save.


I knew I was forgetting somthing

Demise

Hope this game is fun for you guys