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[RM2K3] Keeping equipment after class change.
Long story short - I got events that switch characters' class dependent on what weapon current character has equipped. When it comes to weapons, it works like a charm, but other equipment (armor 'n' stuff) gets unequipped, and I'd rather like to keep it, especially when it comes to "cursed" items that are part of my stat raising system.
I tried to solve this problem by checking equipment before entering the menu, then restoring all pieces according to variable values, but this doesn't seem to work.
I tried to solve this problem by checking equipment before entering the menu, then restoring all pieces according to variable values, but this doesn't seem to work.
[RM2K3] Checking skill use by certain character
Without any ado, here's the deal:
I want to make custom skills in RM2k3 that involve user's self-damage, and others that heal the team at user's cost and vice versa. One solution I'm aware of is to assign these skills permanently to characters, but I'd like them to be acquired by all of the characters under certain conditions. So I need some way to check if certain character has used given skill and execute it when conditions are met.
For example: Character A uses a skill that takes half of his own HP to deal critical damage to single target. Or Character B uses a skill that drains party members' HP to restore his own.
Is that even possible in 2k3?
I want to make custom skills in RM2k3 that involve user's self-damage, and others that heal the team at user's cost and vice versa. One solution I'm aware of is to assign these skills permanently to characters, but I'd like them to be acquired by all of the characters under certain conditions. So I need some way to check if certain character has used given skill and execute it when conditions are met.
For example: Character A uses a skill that takes half of his own HP to deal critical damage to single target. Or Character B uses a skill that drains party members' HP to restore his own.
Is that even possible in 2k3?
[RM2K3] Simple song request
A friend of mine is making a little, short game in the vein of good old arcades. We've been looking for one particular song which would fit Chinese theme of the game. Said song is I love Beijing Tiananmen (yes, a reference to the infamous HK97!) but sadly, there's no MIDI of it on the 'net. I hope someone around here will be willing to do a MIDI sequence based on this song :D
[2k3] Variable value in item's name/description
Hey folks.
I want to insert a variable value into item's/skill's/whatever name or description. Is this possible in RM2k3 (by any means - patches included)?
I want to insert a variable value into item's/skill's/whatever name or description. Is this possible in RM2k3 (by any means - patches included)?
MP-powered shield
So, I'm preparing myself to make a new, cyber-punk themed project, ivolving standard RM2k3 battle system. And I'm thinking of making an equipment item (call it ShieldBelt if you like :P) that uses up one's MP pool to protect one from damage dealt by enemy (either by reducing damage output to 1 or totally ignoring any). Additionaly, as such shield would be overpowered in some way, the character wearing it will not be able to use any skills.
But first I'd better be sure if this is even possible?
Regards
But first I'd better be sure if this is even possible?
Regards
Little question 'bout "dependancy scanner"
Defusing Minigame
http://www.youtube.com/watch?v=pjn8yUEfHOA
Do you remember that game? :D Heheh, anyway, I wanted to recreate in RM a "bomb defusing" minigame, shown in 04:49 minute of the movie above. Do you have any ideas? :)
Do you remember that game? :D Heheh, anyway, I wanted to recreate in RM a "bomb defusing" minigame, shown in 04:49 minute of the movie above. Do you have any ideas? :)
AAG's site @ RMN
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