PUDDOR'S PROFILE

Puddor
if squallbutts was a misao category i'd win every damn year
5702
aren't you tired of being nice? don't you just want to go apeshit?

there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
Nachtheulen
Two vampires. One plot to change all they know.

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Final Fantasy VIII: Sleeping Lion Heart

author=noory123
I a m waiting for this game very patiently. Any updates please?


I recently did an unarchived (to avoid giving too much away) stream, but there will be significant updates in the coming months, I'm actually about to post a few screenshots!

Cosplay Crisis

author=Jokerke12
Hi.

Sorry for the trouble but I just downloaded this game and it gave me an error on startup that said "Unable to find file Graphics/Tiles."

I copied the dll file into the proper folder the readme said to copy it into, I installed all the fonts, and I even installed the RPG Maker XP RTP, but nothing changed.

Could you please help?


Yup! Seems something went amiss with the file upload.

Here

Download and paste this file into the folder and the game should run no problem.

I've fixed the download as well.

Cosplay Crisis

author=noory123
Hi, Excellent game really enjoyable. But can I ask what is new in the anniversary download? Is it just bugs fix?


Hiya,

So anniversary download is kinda jank right now (I'm working on a fixed version) but there's a fair amount of new content added. A lot of map overhauls, an entirely new dungeon segment, adjusted (imho upgraded) dialogue in a handful of sections, and revamped boss fights, alongside the major bug fixes.

Cosplay Crisis

author=mappel6
Sometimes all you need to find the weirdest and most persistent of bugs is to play the game through with a fresh perspective.

Anyways, I just updated the list to clarify that technically the two move event locks are technically hardlocks as they can't be escaped without editing the game files, and I can confirm that the Mt. Fuji Cave passability issue was fixed on my end by setting the terrain tag of the cracked ice tile to 0. Many of these things just seem to be oversights from updated scripts/maps/music and are easily fixable, though I vaguely seem to remember being able to walk into the reactor void on that map back in v2.1 or v2.2 so maybe that one's just one that was never caught?

Anyways, I'll keep an eye out to see if I can spot any more than that. Keep up the good work!

EDIT - Aaaaand I found one!

9. This one's just a funny little sequence break more than anything. If you know how to get the secret character, you can actually get him as soon as you get the Ragnarok. You can even do this despite Levi being 'unavailable' at this stage, which will force Levi into your party, meaning you can have Levi in your party during the Volcanic Tunnels segment. (I don't think this affects anything other than immersion, but it's pretty funny.)
10. The hidden candy shop in Glaciera does not actually seem to work, the shopkeep says nothing and there is no shop window.
11. The dialogue for the Glaciera sidequest says there are 20 enemies to find, when there only appear to be 10.
12. The warpers on the left side of the map in Oak which has the entrance to the hideout are all broken, placing the player 2 tiles above where they should be, which is inside a wall and a softlock.


It's been a while, mostly because I burnt myself out on RMXP grinding to get this release done among other game work. A 3.1 is coming to remedy as many remaining softlocks/hardlocks I can.

As it turns out, it seems RMXP has some sort of internal issue regarding Wait for Move Route and Through that has cropped up as we've moved into the Win10 era. It might be something internally on CC's part, it might not, but pretty much the reason for the obvious softlocks is cutscenes I didn't change suddenly breaking. The Hotel is one, but the Ragnarok is another, and in some cases resolution is as simple as changing the means the character gets to an identical location (ie, move upper right/move up/ turn right vs move right/up/up/turn.) There aren't events in the way either.
I need to give the game a full run through to make sure every scene works. Hopefully, hopefully, once I'm done you'll be able to run through from start to end without a reload.

I also don't think Glaciera's candy shop is meant to be accessible, I'll have to check and delete the teleport because I certainly couldn't find it while playing. I'll make adjustments to anything overtly jarring but it won't be another big overhaul/bug fix like 3.0 was.

Cosplay Crisis

Would you believe when I say I have played the game through several times? Sigh.

I’ll take a look at these over the next couple of days and see if I can at least resolve most of the softlocks. Idk what is with the passability in this game, I’ve likely spent over 500 hrs messing with it.

I don’t believe terrain tags should have any kind of passability associated, that said— I’ll double check but all passability has been handled natively. I’m not surprised at music errors though I thought I’d resolved all of them.

But yeah, I’ll take this list and do some fixes.

Reaper of the Starless Sea

author=Faye
That guy Puddor has to chill lmao

no

edit: to make this post more useful, I think accessibility should absolutely be considered, if the intention is unable to be construed as a result of the high contrast. However, just based on what I know and the information provided here, it seems to me that any indistinguishable details caused by the absence of colour are very much intentional. It causes a sense of unease, in the same way indistinct shapes in the dark generate disquiet. Ideally, a medium between this sensation and accessibility should be reached, but I really would prefer Nessiah to avoid muddying her intention as much as possible.

Cosplay Crisis

author=Knozz
What to do here?
Nothing works, I tried searching this whole map and I'm stuck at this screen.
I'm at the very beginning of the game, on the Prelude.


Running right doesn't do anything?

Reaper of the Starless Sea

author=goji
author=Puddor
I'd take art that's ""hard to look at"" (it's not) over the homogenous consumer-diluted crap we get from triple A titles 95% of the time.
The game has a unique style to grasp - it's monochromatic and very detailed. A screenshot like this is overwhelming at first glance. Their short comment about it looking good but being overwhelming is concise, innocent feedback. Seems like you're taking pot shots at this comment for not sharing your opinion.


Backhanded comments aren't constructive or innocent. "Great art except its hard to look at" doesn't tell anyone anything and leaves nothing actionable.

I'm taking pot shots for the comment being worthless, actually! Last I checked 'hard to look at' tells everyone a whole lot of nothing at all. Which screen? Why? The pixels? The contrast? The linework? The content? Black and white pixel art is a specific style used by multiple artists, so its worthless without being a specific direction.

Dethmetal in fact has followed up with a comment that does have actual constructive methods suggested instead of being inane.

Infection has 4600 makerscore, I'm sure he can muster something more than hard to look at.

Reaper of the Starless Sea

author=InfectionFiles
Great art, but it's one of those things where it's hard to look at.


Art doesn't have to be easy to look at. They're going for a specific style, which they have achieved. This is such a back handed way to post a comment on a project, especially when there's nothing technically wrong with the work, you just think its hard to digest and decided everyone else needed to know.

I'd take art that's ""hard to look at"" (it's not) over the homogenous consumer-diluted crap we get from triple A titles 95% of the time.

Cosplay Crisis


this game is going to be the death of me, i swear.

calling a mulligan.

Please redownload it in about 10-15 minutes. I was in a rush to update a game-breaking bug last night and misplaced the starting position, but I've uploaded the fix now.