QZPRODUCTIONS'S PROFILE

Just a game dev who primarily uses RPG Maker VX Ace and enjoys writing and composing the most. I love horror games, adventure games, JRPGs, and practically any game with a compelling story.

A brief description of my projects:

Prom Dreams: A High School Love Story (Complete)

A high school dating sim with a dark twist. While you begin the game as a normal teenage boy looking for a date for prom, you'll quickly find yourself in the midst of a bloody, horrific mystery. Gameplay is primarily story and exploration driven, with numerous surprises for those who take their time to explore, with a touch of macabre adventure-style puzzles.

Turovero: The Celestial Tower (Completed)

A traditional JRPG that slowly unfolds into a deeper, darker mystery (I think this is going to become a theme with my games...). Play as four archetypal heroes ascending a mysterious tower to defeat an ancient evil, only for them to find that things aren't quite as they seem. Gameplay is a mixture of dungeon crawling and turn-based battles with plenty of environmental puzzles to solve, as well as a choice-driven narrative with multiple routes and endings.
Turovero: The Celestial ...
A dark fantasy RPG where truth and lies collide and nothing is as it seems.

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Turovero: The Celestial Tower Review

Thanks so much for the review and for your adorable little comic! I enjoyed watching you play the game and getting your views on it. :)

Thinking more about your critique, I think some things turned out "formulaic" and "symmetrical" as you put it because I was trying to create an even playing field where all routes had a similar probability of occurring for any first-time player. While I think I achieved this based on data I gathered from beta testers and early Let's Plays (all... two of them lmao) I can see how it'd be a double edged sword and make things more predictable. If I remake the game, I might try to challenge myself in maintaining that balance while shaking up the formula a bit, so to speak, even if that just means rearranging dungeons or adding more variability to trauma event spots.

That said, I'm glad you enjoyed the game overall (enough to give it 4/5 stars anyway!) and your LP and review can really only help in bringing the game more views and plays. Take care of yourself!!

Turovero: The Celestial Tower Review

Thank you so much for this wonderful review and I'm so glad you enjoyed the game!! :D

To be honest, I did initially want to do more with the combat than was really feasible for my experience level. An idea I scrapped, for example, was a unison attack system where multiple party members could use a special attack if they had enough points for it. While I know there's probably a way to do it with scripts etc. I didn't want potential feature bloat getting in the way of the game's emphasis on narrative. Maybe one day if I retool this game I might add it in, though... *insert thinking emoji here*

Prom Dreams: A High School Love Story Review

Thanks for the review! The three things I'd like to respond to:

1. Pacing - this is an area that I'm hoping to improve upon in a planned remake of the game, as this (aside from the artwork) was the biggest complaint people had. So, yes, I'm aware of this and I'm brainstorming some QOL upgrades to improve upon it.

2. The villain.

Her irrationally blaming Kyle despite him not doing anything was completely intentional. What I intended it to be was to show how legitimate hurt could very easily spiral into irrational hatred. Her mindset is essentially that of a magical school shooter who was intended to be about 50% sympathetic and 50% straight up villainous. If that intention was obscured in any way that may have been my own fault, so sorry about that.


3. Alleged Anti-Semitism

I'm going to be really honest and state that this particular part of your review felt like (whether intentional or not) a Tumblr-style callout post for people to use in order to claim things about me that aren't true. So to be extremely clear: I am NOT anti-Semitic, and none of the themes, imagery, or characters were intended to be in any way negative towards Jewish people.
Dolores' last name, when I researched it, was labeled as Germanic in origin. I was unaware of its connection with Judaism until long after the game's release. Her ancestry is (white) German and Brazilian. She is not and never has been Jewish. The magic used in her family was based in 16th/17th/18th century demonology and popular European occult literature from that time, e.g. Ars Goetia, which does admittedly borrow heavily from Judeo-Christian imagery and myths. The fact that she is wealthy is simply due to the fact that EVERYONE in the game is wealthy, or at least very well off, and that I needed a point of conflict between her and her aunt in the form of her inheritance.
I understand your intentions may be good but I want to both assure you that Prom Dreams was never meant in any way to be anti-Semitic and also to properly defend myself against any attacks upon my character that these statements may potentially lead to, because, well, you know how the internet is.

Thanks again for your feedback and I'm glad you at least liked some of the game. :)

Prom Dreams: A High School Love Story Review

author=Nedras
I haven't finished Prom Dreams but...

author=AtlasAtrium
Ouch. Okay, so there’s not a whole lot of gameplay in the first place, but this is as good a place as any to vent over the fact that a staggering amount of your time will be spent walking around the campus, back and forth, over and over, occasionally getting lost and touching everything to find out where you’re supposed to go next or what you missed, talking to a bunch of irrelevant NPCs (except a select few that actually have to be talked to in order to get a hold of the true ending). It gets old. Fast.


I'd say this is probably why I didn't finish the game. As a player, I get really distracted and if I have to stop and talk to everyone I click out because I'm an impatient bastard. I do remember reloading from my save once but I was simply just like "???" Because I had no idea what I was doing either, haha.

As for the characters, I liked what I saw so far. I didn't think they were over the top cliché but they were still relatable to me. c: Side Note: I really need to finish this game fully.

Opinions aside and what not, I think this is a very well written review.


I had added the Class Schedule item to version 1.3 to address this very issue, but... I guess it didn't help as much as I thought it would. orz

If nothing else, this gives me ideas for if/when I remake the game commercially how I can make it more user friendly. An objectives screen would probably help, and maybe a fast travel feature to certain parts of the school? idk.

Prom Dreams: A High School Love Story Review

author=AtlasAtrium
Ah, well I wouldn't take the words of an outlier to heart too much, since most folks seemed to have enjoyed a lot of the points that I otherwise criticized.

Hm I see your point with Neela, though for Maggie it was less about whether or not she would actually do it, but the possibility that she could as a high risk liability.

I can't speak for your experiences so I'll take your word for it on the dialogue, though maybe it was just the framing of it all that was throwing it off for me. And like you say, I don't mean for it to apply to all of the dialogue (though there are probably better ways I could've worded it).

Dolores' melodrama is its own kind of fun and I can see why people liked it, it's just that personally I felt like the game would've benefited from more nuance given the circumstances (again, very subjective).

And I'm sorry you feel that way about your art! I think you're on the right track with it, if you could work digitally and smoothed out those lines, I think you might have something you can use if you keep at it! (then again, I tend not to care that much even if a game does happen to have less quality art but I see your concern). It's good that you're commissioning artists though, that's nice to hear.

The review came off harsher than I intended, I did actually find it an interesting and compelling experience despite all of my complaints (rip) I hope your new game goes well, knowing your style I'm sure a lot of people will love it!


Thanks :) To be honest I tend to not know how to react to "mixed message" sorts of scenarios so I may have gotten a touch more butthurt at the writing/characterization stuff than I needed to be, so I apologize if my confusion came across as saltiness haha.

Prom Dreams: A High School Love Story Review

Hey there, thanks for the review! I'm sorry that the game didn't hit any sweet spots in the areas you mentioned; I'd tried to make the characters as rounded as I could (the main ones anyway) given the kind of game it is, and most other feedback cites the characters as a strong point of the game, so I guess it's kind of subjective huh?

And regarding the "plotholes" with Brooke and company that you mentioned, I don't think it would have easily worked out that way - Neela would have eventually found out the date was a hoax, and she, like Kyle, would have been an unpredictable variable in Brooke's plans, as without the blackmail she would have gladly spilled the beans about it (even with the blackmail she began to crack, until Hell World happened. oops.) when she DID find out. Also, Maggie would not have been able to rat on Brooke without implicating herself in the cheating as well, and until she realized how far Brooke was willing to go to hurt Dolores, she was prioritizing her own goals and dreams over everything else. So, yeah, that's just my thoughts on the matter.

As for the writing, I was going for "quirky high school hijinks" for the most part, and some of the dialogue is based on personal experiences from when I was in high school myself, so I'd argue your point that no "real human being" talks like that. But, my high school was a bit strange and unorthodox, like St. Giles, so idk. (And yeah, Dolores was SUPPOSED to be melodramatic, that's just the kind of villain she is. She's like if Beatrice from Umineko no Naku Koro ni and Carrie had a baby, lol. I personally had a lot of fun writing her and others seemed to enjoy her trollish brand of villainy, but, again, subjective.)

The lack of art assets is purely due to the fact that my art is pretty shit compared to others who draw for their own games. I thought it'd be better to have stock artwork that was at least presentable than hand-drawn stuff that everyone would laugh at. It's also why I'm commissioning artists for my next game, and the end result is much easier on the eyes thanks to them. :V

I do appreciate your kind words on the music and the endings though, and I also appreciate you sticking with it enough to write a review.

Selling Sunlight Review

author=Bricabrac
author=QZProductions
I have absolutely zero involvement, interest, or stake in this game, I haven't even PLAYED this game, but I personally wouldn't put too much salt in a review complaining about the amount of reading - in an RPG Visual Novel! - when the reviewer is clearly barely literate themselves.

But, hey, that's just me.
Thanks :D I think it's important to get reviews from all kind of people, so folks with similar tastes can decide whether the game is for them or not!
The important part for a developer is to distinguish between subjective and objective feedback ^^


I got feedback on my horror game stating that they didn't like the supernatural/demon elements in it once like

Okay? You don't like an entire subgenre of horror that's been well established and built upon for decades? Good for you I guess?

I just want reviewers to be fair in their reviews, and not give developers crap because they ordered a a pizza and expected Chinese take-out. Or complain about characterization right after admitting to skipping dialogue. Or basically blaming us for their inability to pay attention to anything.

Selling Sunlight Review

I have absolutely zero involvement, interest, or stake in this game, I haven't even PLAYED this game, but I personally wouldn't put too much salt in a review complaining about the amount of reading - in an RPG Visual Novel! - when the reviewer is clearly barely literate themselves.

But, hey, that's just me.

Prom Dreams: A High School Love Story Review

author=Miremira
author=QZProductions
Oh yeah speaking of the scares, did you have a favorite "haunting event" or just a favorite scary scene? I don't get a lot of feedback about those specifically so I'm curious :o (sorry if this is too many questions, I'm just curious!! orz)
I personally loved all the spooky scenes so much.
I loved the one with the mirror in that one bathroom, that gave me a good jump. I also loved the haunting even with Neela in the hallway, and how she followed you in another hallway. I was just like "oh come on, you just gotta mess with my heart, dontcha!!" And every scene with Selena was heartbreaking as well as terrifying. Like, imagine being in Kyles shoes there! Seeing someone you love in such a terrifying state, and then having them chase after you? That alone would be enough to traumatized me!

But yeah, I put it all behind spoilers just in case. But yeah I can't express how great I enjoyed everything in this game honestly!


Ahhh thanks!! I'm glad those scenes got to you huehue >:3

Did you know you can hear similar noises for when Brooke and Maggie die too, in the courtyard and the second floor of the library? :o

Prom Dreams: A High School Love Story Review

Neela does seem to be a fan favorite, haha! I wanted her to be the "nice girl" of the group so I'm glad she resonated so well with everyone ^^

Though I'm actually really surprised at the amount of people who wanted Claire or even Dolores to be dateable options, like... y'all have a death wish, doncha? lmao


Oh yeah speaking of the scares, did you have a favorite "haunting event" or just a favorite scary scene? I don't get a lot of feedback about those specifically so I'm curious :o (sorry if this is too many questions, I'm just curious!! orz)
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