RADNEN'S PROFILE

I like to make video games, especially action RPG's.

I make games slowly. Call me slow. But quality is always better than quantity!

Moo.

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Why your name?

Radnen, as because it's a partial anagram of my name Andrew, but I removed the W since I didn't like it. I first used it in one of my very first games as a friend of the protagonist. I liked it ever since.

Before I was known as FEEK. A name I would love to forget, but sadly, can't. It sounded too much like Feck, or 'fuck' so ugh, I changed it.

Whatchu Workin' On? Tell us!

I've been working on Hold the Line 2 tower defense game. Currently trying to flesh out all of the menus in the game state manager. Adding general polish and shininess.

The Screenshot Topic Returns

Some one say HECTIC!?

Wave 50, very hard difficulty in an attempt to balance all the turrets!


The pulses can get very seizure-inducing, so I might want to try to find a way to tone it down.

Link 2112: I'll put a video up once I finish the game so I can get some menu action going, and then put it up on the game page. But yeah, a video will do this justice.

The Screenshot Topic Returns

More action in this one, Hard mode, wave 30.

The Screenshot Topic Returns

Are you ready for some tower defense!?



It's back baby! Notice the grid like structure up top, it's a new unit. As enemies pass through the line, they get hurt. But if you build up too big of a network you may suffer more downtime across all the units. So it's better to construct smaller networks of those types of turrets than larger ones.

RMN Dropbox integration testing

Dropbox will backup files everytime it detects a change. You delete something, they still keep it. But I don't remember for how long...

What Videogames Are You Playing Right Now?

Skyrim in anticipation of Dawnguard.

Commercial games are not allowed on RMN

If you do have a commercial game, posting it on Desura* would be a great place for indie developers looking to make profit.

* won't provide link here; google it.

What motivates ya?

Progress motivates me. When I stop working on something, then my motivation is gone. But once I start tinkering around again the fire in me builds back up.

It's also fairly vicious since real life gets in the way of game making, meaning I'm often stopping for other things and losing focus. I usually dedicate a good weekend or free days to work on stuff. I can't work on a project 7 days straight. I must take breaks. As long as I have something to do each week I'm fine.

Secret content: How hidden is too hidden?

Play older ID Software games for a good sense of secret locations. I just recently played the online version of Wolfenstein on the Bethesda website, and I would not be able to find all 100% of the secret locations. That was also before the internet. I'm sure in a matter of seconds I could google the correct locations.

Secrets nowadays must be clever enough to hide, but simple enough to find. You wouldn't want too many people looking up a help document, unless that's your intention. Maybe on a second or third playthrough a secret becomes clear to you.