RADNEN'S PROFILE

I like to make video games, especially action RPG's.

I make games slowly. Call me slow. But quality is always better than quantity!

Moo.

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The Other Adventurer 3D

Always impressed with your body of work, Beaker!

Hold the Line!

thesacredlobo: I can't believe you put time in reviewing this crusty piece of shit. Hahaha.

Ahem, anyways, yes, this game was made quickly like in a day or two. This is after all, an amateur game development forum and well, the basic intention of this game was more of a proof of concept: can I do a tower defense game in Sphere?

Also, all modern day tower defense games need to have a niche: Either a skill/theme/role/style that separates the game from all others. This game has none of that. In fact this game is so bare bones it's more of a toy than a game. It's like trying to review a spoon.

That said I had indeed been working on a sequel to it, where I actually looked at what would make a good tower defense game. In the end I canned it since there's a supersaturation of such games on the market and most anything has been tried and done before.

The only positive I can say about this game is that it's simplicity can make well for an introductory game to people new to the genre. That's 'bout it.

Edit: I will say I am slightly thrilled you made a video reviewing the game! :)

ikarus

Holy. Shit. Ika. It's been soooo long since I heard of it, it used to be very active in the early 00's but then dropped off the radar. Ika is as old as the Sphere community, and the two were two early competitors of each other. :P (/dinosaur)

This is rather neat! :)

Hold the Line!

author=calunio
Curious about the sequel!


I'll make a game page for it when I feel it is ready (well, far enough along in development that is). But yeah, I've had wanted to do this for some time now, and of all the things I want to do, this seemed the easiest and most tangible.

Hold the Line!

author=firevenge007
I like the game - but one thing you could fix is the mouse. It goes ballistic when I move my mouse an inch.


I won't be fixing this game, but I am making a sequel to it. So, how is it going ballistic? I remember a similar issue for a different Sphere game, but can't put my finger on it. Are you playing it in full screen or windowed? What kind of mouse do you have? Take note, Sphere's input library is a bit dated by now. So any information would help!

Diablo - RPG Maker

Blizzard called; they want their game back. :P I don't want to be a buzzkill, but be careful of any cease and desist letters. I was looking forward to a certain Chrono Trigger fan game and we all know what happened to it. :(

I think this game looks cool; don't quite know how you'll make the battle system in RM2000, but the menus and aesthetic is there.

The Legend of Blockman

author=bigtime
I find the buttons a little annoying. I dont know but the ctrl and enter keys, can they be put into one button. Pushing ctrl to check everything or speed up text and then enter for options and to move dialoge along is annoying. Maybe z in stead of enter so its close to ctrl and shift. Also im throwing bad guys and rocks but my skill isnt leveling. I ran into a script error. Something with an item when i went in equipment. Also bad guys have gotten me to zero health multiple times but i never die lol. Cool game so far. i had beat that first boss but didnt save and game shut down so ill have to re fight. Its fun though i enjoy action rpgs.


Nice, everything you said has been fixed by now. So It's just a matter of time until you play a much, much better version of the game! :)

The Legend of Blockman

I have been fervently working on this. If you hadn't noticed yet, there's a demo up for download. It's a pretty rough demo, and very short.

If you like it, tell me what you want to see more of and what needs fixing or adding. As I said, I'm going to continue working on this project until its finished.

I have started one too many projects, I now need to start finishing them.

Harvest Sprites

author=hypocriteaamber
ooh any download link...nice game ...


Not for a long while, it's in active development. -___-

Aegis

author=supremewarrior
What programming language/Game engine did you use to make this?

Microsoft C# with XNA game library. I haven't worked on this for a long time.... It's just a tech demo on my computer right now. I may work on this eventually (come this summer).
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