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Infinity 3

Hello. I'd like to introduce to you a concept known as "artificial difficulty". This term is used to describe something that doesn't challenge the player's skill, but instead forces the player to rely on a certain aspect of the game to go in their favor. Another facet of the aforementioned term is increasing all monster stats by 100% and calling it hard mode, but that is irrelevant at this point.

Why do I bring this up you ask? Simply put, you have committed a cardinal sin within the RPG genre, eloquently known as "having your boss spam confuse-all on the party". Not only is it spammed, it has, without exception, been cast on the first turn. Not only has it, without exception, been cast on the first turn, it has sometimes been cast TWICE on the first turn. Now, I'm sure there's some sort of item I can buy/find to equip to Santa to prevent his being confused, which then allows me to protect my entire party for 5 turns after gaining enough TP, but the simple fact that confuse-all EXISTS (with a significantly high hit rate I might add) is inexcusable in itself.

The purpose of the boss is to challenge the player's knowledge and understanding of the game. I know exactly what I have to do to beat this boss but now I have to go on a wild goose chase for an item that I'm not even sure exists in game.


Anywho, obligatory rage at being wrecked by a confuse-all spamming fucktard multiple times, I'm actually having a lot of fun with this and I'll be bailing on this local for the time being since I lack the means of actually beating this demon king boss of yours.

Aetherion

author=Anaryu
author=slashphoenix
That character model looks great, Anaryu! I'm excited to see what other people can whip up with Unity
Then go check out: http://rpgmaker.net/games/5708/ :)


I played that game. Gotta say, it took me longer then I'd care to admit to figure out how to play. Not sure how many of the issues I had could have been prevented by paying better attention to the tutorial though...

What I'd really like to know, is if there's a new and improved playable demo on the horizon (or released sometime after my last check in at 3-8-12)

Seraphic Blue (English)

Ah crap... That doesn't help me with the meat maniacs... I'm really not looking forward to this -_-

Seraphic Blue (English)

Laurentia was the giant tree right? I think I accidentally saved over any file I had from before Lake's revival.

Seraphic Blue (English)

Where and when do you get the reviver item? I never remember getting it. Did I miss the opportunity to get this item by chance? How far would I have to backtrack to get it?

Seraphic Blue (English)

I f*cking hate the meat maniacs. I swear to god the whole thing is more about luck then anything. I grinded up 2 lvls and I'm thinking I'll have to go back and get over 2khp on Lake before I give it another shot which'll probably be another 4 levels. What level should you be going into that part anyway?

Seraphic Blue (English)

With the whole resistance thing, are shorter bars better or worse when it comes to enemies?

Blood Haze: Reborn

The furious gladiator's hat says it gives 30sp but it gives none.

Are items that give % values only supposed to scale off of base stats? It seems like that's what they do.

Blood Haze: Reborn

I'm already well on my way to getting all 6 elements -dyne spells(I have the level below on all of them and 2 of them I have the first -dyne). I'll probably have them all by the end of act 4 depending on how much grinding I do.

Blood Haze: Reborn

30K for an end game super skill seems reasonable enough XD how much CP per battle do you get in the final dungeons?
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