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So people on Mario Fangames Galaxy are hosting an SMB3-styled level design contest, and it uses a custom-made engine made to emulate SMB3 physics:
LINK HERE
Also check out the vid of the editor it looks sick:
LINK HERE
Also check out the vid of the editor it looks sick:
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I'm surprised engines like this still get used, never mind how crazy it is that someone just created a new one. I mean, Mario Maker 2 is coming out in a month. And if you don't like Mario Maker because the gameplay doesn't feel authentic, or because it costs money, then you would make a romhack - the romhacking tools for Mario 3 and Mario World are awesome.
author=LockeZ
I'm surprised engines like this still get used, never mind how crazy it is that someone just created a new one. I mean, Mario Maker 2 is coming out in a month. And if you don't like Mario Maker because the gameplay doesn't feel authentic, or because it costs money, then you would make a romhack - the romhacking tools for Mario 3 and Mario World are awesome.
Yeah but most romhacking tools aren't as particularly user-friendly or as flexible as custom-made engines. Like, especially for contests the differences in overall turnout really show in favor of custom, user-friendly engines versus romhack ones.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well Lunar Magic is far more flexible, and Mario Maker is far more user-friendly. This appears to just occupy a weird middle ground where it's neither of the above, and also nobody will ever find or play what you make because it's so obscure.
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