Even newspapers have those nowadays.
In business there is no room for friendship. Competitors have to be eliminated at any cost. Fortunately for you, I'm not businessman. I'm a spy.
That's an interesting way to do it, though I always use dummy events that I get Screen X/Screen Y coordinates of (not map x as it gives coordinates in pixels) and display pictures based on that.
Ok that works for both, thanks. Most programs aren't programmed to be so finicky.
Most programs haven't been written in Borland Delphi which basically inherited its command line parameter handling from Turbo Pascal (via the ParamStr function). Yes, RM 2k and 2k3 have been written in Delphi. Not sure about 95, but XP and onwards were written in C++ and Ruby (scratch the latter in favor of JS in case of MV).
This also goes against the common knowledge that C++ is the fastest language since 2k3 is way more performant than even VX Ace (which got close to 2k3 performance but couldn't quote reach it). There are no fast programming languages, there are only fast compilers/interpreters (source code may be the most competently written thing in the world, but if compiler/interpreter can't generate performant code, it's useless).
Yeah, can someone explain how to work the expressions? Just noticed this as well and I just need it as I am writing my own turn-based battle system and having expressions would simplify coding very much (I plan using it in similar way you'd use battle formulas in newer makers).
Maybe it would work on vanilla, but I don't want it to break the patch.
[RM2K3] [Maniacs Patch] Is there any way to transfer monster data (HP, etc.) from database to variables?
So I've decided to do my own CBS for my game to have full control over it. Probably will have to "remake" monster data (hp, mp, agi, other stats) in variables, but before I do it, since I am using Maniac Patch, I wanted to ask whether it is possible to access monster data stored in the DB (mainly stats, but also exp and gold given at the end of battle) using Maniac Patch's features. Probably unlikely, but I have to ask before reinventing the wheel that's already there.
Cool. Could you write a tutorial on making a turn-based battle system? I can find many about zelda-like combat but none about turn-based one.
No. This patch as well as pretty much any patch made by Cherry (including DynRPG, sadly!) is not compatible with the official version of the engine. But Maniac Patch has a similar functionality and is compatible with the official version of the engine.
Anyone knows how to make player to be able to click events? I want to use it for a shooting gallery minigame.
Yeah, already contacted him on twitter.