RAVE'S PROFILE

Rave
Even newspapers have those nowadays.
290
In business there is no room for friendship. Competitors have to be eliminated at any cost. Fortunately for you, I'm not businessman. I'm a spy.

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Need testers for my game

Hello, I'm looking for testers for my game. Since I don't feel comfortable making gamepage for it just yet (though it would probably go accepted, it's just that I think my game isn't polished enough to deserve a game page), I'll send link to beta version via PM to interested parties.

[Ace] Setting picture angle directly

Thanks. You pointed me in the right direction, though I did it bit differently. Instead of adding method, I've changed line 22 of the script so it reads
attr_accessor :angle

instead of
attr_reader :angle


Then:

$game_map.screen.pictures[picture].angle = value

(Script request) Advanced screen pan (Ace)

No, map doesn't loop and yes I did it after pixel scroll.

[Ace] Setting picture angle directly

How can I set specific picture's angle directly? I'm making "flashlight" which uses picture to mask rest of the scene off, but don't want to make 4 separate pictures for each direction. So I need a way to set specific angle to the picture.

(Script request) Advanced screen pan (Ace)

author=Quasi
Yeah I'll give this a look, seems like a pretty big issue that I never caught. I'll have it done before the end of the week hopefully. Don't have much free time until Thursday.
Also for testing/fixing purposes, how far did you scroll and what speeds? I probably only need the distance though, it probably starts bugging after a few distances since I've never tried scrolling past 15 I think.

scroll_to(0,10) - it still isn't instant but just as buggy

//edit: Is there any way to set viewport x/y directly? If so I could possibly cook up something on my own.

Controls are acting up while playing Goddess's Tears

It sometimes happens even without gamepad. Usually frantically pressing numlock fixes it for me.

(Script request) Advanced screen pan (Ace)

Quasi, got some problems with your script: If speed is too big (for instance when I want to instantly scroll somewhere) camera misses its target. It can even end up on the other side of the map. It is especially visible in case of big maps (like 100x100 big). Could you somehow fix the problem, perhaps after scroll is finished to stiffly assign camera position to x/y of the object/position that is the target?

Will Write, Map, or Voice act for free

Could you record sample of your voice? I may have interesting offer for you if I'll like way you sounds like.

Walking The Line: Development vs. Promotion

I, with my current project, am going with "stealth release" thing. I'll do "some" marketing before (just as I gave it to Fidchell to stream, but it won't be really much and bulk of promotion I'll do after I'll release it.

This promotion would consist of writing to sites that review free indie games, like IndieStatik, RPS (to some extent), etc. I'm not going to stick ONLY to RM corner of the Internet, but get a word out on as many game sites as possible.

Anyway, I don't do demos anymore since I've found out that after I released demo I am losing interest in a project. Anyone remembers The Missile? That was one of many victims.

(Script request) Advanced screen pan (Ace)

Thanks, didn't see the edit, probably because you finished writing it after I've already left the page. That will do, thank you.

Also consider adding this to main script as I imagine that it may be useful for others.