RED-CUBE'S PROFILE

Hi,...
I am a man of few words...
so...

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Grimorum
A shooter with a dark and twisted detective/crime story.

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Wartools Review

Thanks for the review dude.
It's old indeed. This is a more stable version from I think 2013. The original is from 2009. Far back when I started to get more familiar with the rm2k3 and it's functions. I had quite some ideas and experimented a lot these days.

Back in the day people tended to overlook it's problems due to the emotional story. Actually it earned a lot of praise (at least in Germany lol).

Looking back, I should a have reworked not only it's gunplay but also it's progression. More missions in the field while having smaller story segments as flashbacks in between.

I've been thinking about translating Gods of Ashes a lot. Let's see what time brings...

Grimorum Review

author=IndependentArt
added to my playlist. :)

You know that there is a German version as well? ;)

author=TheRpgmakerAddict
Hey you did a great job anyway. Story parts were perfect, and I liked the art style (recent rpgmaker versions have that silly super-deformed charas and too clean scenarios). But yes, Rpgmaker is not well suited for some game styles (other games I played had poorer stealth sections, but usually these were just diversions), but it has a special place for me.

Thanks.
You mean the RmMV? I dunno. I'm stuck with Rm2k3 when it comes to game making.

Grimorum Review

Thanks for the review dude.
It's true, the rm2k3 wasn't the best engine to choose for the desired gameplay.
It was one reason to deliver a better story and some nicer looking graphics.
I guess I'll go with Game Maker next time.

Grimorum Review

Thanks a lot for reviewing my game. Great article by the way. I had a good laugh about myself at some points because I can very well understand how your experience must have been.

I heard about Heavy Rain much later but I was heavily inspirated by the Dooms Series by Mr.Big T.

Well, if you think the cutcenes are long, you should've seen the original version. The whole WW2 scene was one giant cutscene until I decided to change it for good. But your complaints are very fittingly. I believe a good story is important but shouldn't stand in the players way. I'm still working on a way around that for further projects.
The cutscene with the two witnesses is actually just to relate to another game of mine. Back in 2009 I was working on another titel, which I paused for the original of Grimorum. The two brothers are the main protagonists of that one. I wanted to create one big universe consisting of three games and they exist. One is a demo and the other one is untranslated but hey, they exist.

Don't get me started about the engine. It wasn't meant to be but it still happened. I would rather used GameMaker but the self build engine was just not ready. So I tried my best with the rm2k3, even though it's quite unfitting for games like that.

There was a trigger warning, right at the beginning. I just tried to be a little creative with that one. Anyway, great review.

Rezident Evil: It Is Escape Review

I would have given the game a similar rating. It's exactly my kind of humor and the game does a pretty nice job in what it tries to be.
Keep up the professional work, lol.

Forever's End Review

True

but putting trigger warnings for some slack anime cliché villain behavior is a little dull, isn't it?

Wartools Review

No way Jose!

Wartools Review

author=Deacon Batista
It's your best game ever. So the time is NOT better spend with translating your other projects ... except you are a fame whore that wants more and more Makerscore! :-O


How dare you say that??? Haven't you played Gods of Ashes with so much pleasure?

Edit: And people who don't know who Johnny Cash is lost control over their lives.

Wartools Review

Hey, thanks for leaving a review!
I agree in many ways. There is a clear lack of gameplay in the far too thick story segments. The gameplay also needs a lot of improvement. Back in 2009 I was far more interested in writing rather than actual game mechanics.
Unfortunately fixing it's issues wouldn't be possible without remaking the entire game and I think the time is better spend with translating some more of my stuff. :)

Nightmare Johnny Review

Hey, nice!

To be honest, there is a lot worth improving. Mapping, game mechanics and the minigame sequences in gerneral and so on. It was kept quite rudimentary because it was created within a very short timelimit (about 2 weeks).
I won't fix it though. It was never meant to be a masterpiece anyway and I already got other stuff in my sleeve.
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