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Serious props to everyone out there making their own tilesets. Holy crap this is hard.
- Red_Nova
- 12/29/2015 06:41 PM
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I make 'em as I go. I never really sit down and say "I am going to make every feasible asset for this game right now."
Of course, doing this for too long a development period can lead to noticeable Art Evolution.
Of course, doing this for too long a development period can lead to noticeable Art Evolution.
author=SgtMettool
I make 'em as I go. I never really sit down and say "I am going to make every feasible asset for this game right now."
Of course, doing this for too long a development period can lead to noticeable Art Evolution.
This is generally my method, and yeah, it can get a little noticeable when the later areas look a lot better than the earlier ones, but I don't think it's a huge issue ^^;;
It can be quite a chore, yes.
I usually reference the level design documents when doing tiles, with some winging it for anything setting-appropriate I think of during production. Time spent on tiles is basically 50% making them and 50% adjusting them later. The adjusting is whst gets to me, honestly, although it's fun in a very precise, delicate way.
I usually reference the level design documents when doing tiles, with some winging it for anything setting-appropriate I think of during production. Time spent on tiles is basically 50% making them and 50% adjusting them later. The adjusting is whst gets to me, honestly, although it's fun in a very precise, delicate way.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Ugh, yeah. It all looks great when you look at the tile sheet, but once you apply to the game, suddenly it looks like garbage.
That's generally what happens to me with character art. The first character I draw quickly get overshadowed by subsequent characters, and then I feel the need to go back and redo the old ones.
author=unity
This is generally my method, and yeah, it can get a little noticeable when the later areas look a lot better than the earlier ones, but I don't think it's a huge issue ^^;;
That's generally what happens to me with character art. The first character I draw quickly get overshadowed by subsequent characters, and then I feel the need to go back and redo the old ones.
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