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Red_Nova

Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9191
There are now two possible outcomes:
1) He's going to like it and tell me to keep working on it.
2) He's going to scoff at me for wasting my life making something that'll get me laughed out of any game design conversation I ever have in my life, crushing all my hopes and dreams and make me give up gam mak forever.
Disclaimer: he doesn't care that it's made in RPG maker, as long as he understands the effort from a game design perspective.
Time to pull an all-nighter working on this thing!
1) He's going to like it and tell me to keep working on it.
2) He's going to scoff at me for wasting my life making something that'll get me laughed out of any game design conversation I ever have in my life, crushing all my hopes and dreams and make me give up gam mak forever.
Disclaimer: he doesn't care that it's made in RPG maker, as long as he understands the effort from a game design perspective.
Time to pull an all-nighter working on this thing!
Red_Nova

Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9191
Tomorrow. Hence the all-nighter.
I'm really freaking out over here. Oh jeez...
I'm really freaking out over here. Oh jeez...
Hell yeah man!
I really think some people underestimate the time and effort we put into our games. I mean, show him some of the game design topics around here and I think he will understand that we aren't just lulzing around.
I respect you and anyone else that puts as much thought and talent into their games.
Best of luck and kick your own games ass in a all-nighter!
I really think some people underestimate the time and effort we put into our games. I mean, show him some of the game design topics around here and I think he will understand that we aren't just lulzing around.
I respect you and anyone else that puts as much thought and talent into their games.
Best of luck and kick your own games ass in a all-nighter!
author=Red_Nova
Tomorrow. Hence the all-nighter.
I'm really freaking out over here. Oh jeez...
Haha, try to relax. I'm sure he'll enjoy it, especially when he finds out you did the tilesets and menus yourself ^_^ He'll probably love the writing as well!
Red_Nova

Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9191
author=InfectionFiles
Hell yeah man!
I really think some people underestimate the time and effort we put into our games. I mean, show him some of the game design topics around here and I think he will understand that we aren't just lulzing around.
Yeah, he's very aware of the stigma of RM games, but he cares about the game's design first and foremost, as a good game is a good game regardless of engine. Funnily enough, he even went on to say the same stigma about RM can be applied to Unity! None of the big name companies would even touch Unity with a ten foot pole, but its accessibility and ease of use allow designers to show that they're capable and willing.
It's not the engine, it's the developer. And that's what I'm going to be judged on tomorrow. *scared twitching*
Thanks! I'm about to go make about two gallons of coffee to get this in a presentable shape.
author=unity
Haha, try to relax. I'm sure he'll enjoy it, especially when he finds out you did the tilesets and menus yourself ^_^ He'll probably love the writing as well!
Thanks unity. Here's hoping things will go well tomorrow! I think I'll have a better chance if I show him the character art I've been working on as well, all the stuff that's in the game now is quite outdated.
I can't with a clear conscience recommend staying awake all night to work on a game... But since I probably can't stop you either, let me just say: Don't worry too much about it. You've put a lot of work into this project and it shows. And no matter whether your professor likes the game or not, he is just one person after all. But either way, you're going to do great and everything's going to be fine.
Red_Nova

Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9191
Haha nah, I'm not actually gonna do it. Maybe a late night, but I do plan on getting some sleep. It'll be hard to present myself when I'm about to collapse, after all.
I'll probably just crunch out the concepts for the cast and tweak the battles a lot. This opportunity came when I was right in the middle of some major overhauls to the battle system, so I need to fix those before I even think about presenting it to him.
Hey, that's one way to boost motivation. The sudden shock that your incomplete work is gonna be shown off soon, so you better complete it!
I'll probably just crunch out the concepts for the cast and tweak the battles a lot. This opportunity came when I was right in the middle of some major overhauls to the battle system, so I need to fix those before I even think about presenting it to him.
Hey, that's one way to boost motivation. The sudden shock that your incomplete work is gonna be shown off soon, so you better complete it!
Yeah, don't stress yourself too much. If anything, I'm pretty sure your professor just wants to see your progress and from there, he can then advise you on how to improve things and stuff.
You mean Refugeee, right?
Also, yeah, don't overstress yourself. He asked because he's interested. You've already got him hooked. Just give what you already have a polish up - no need to go above and beyond. He knows it's a work in progress, he's going to understand that it's going to have some issues and bits that won't meet big game standards. Chill a little and be excited instead of stressed, okay?
He is, after all, just one person who is giving his opinion on your game. You've had a lot of people do that for you already, so it's really just another person. Think of it that way and you'll be fine. ^.^
Also, yeah, don't overstress yourself. He asked because he's interested. You've already got him hooked. Just give what you already have a polish up - no need to go above and beyond. He knows it's a work in progress, he's going to understand that it's going to have some issues and bits that won't meet big game standards. Chill a little and be excited instead of stressed, okay?
He is, after all, just one person who is giving his opinion on your game. You've had a lot of people do that for you already, so it's really just another person. Think of it that way and you'll be fine. ^.^
Is he going to sit down and play it with you watching? Or is he going to play it and then give you feedback/criticims/thoughts etc?
Or worse, in front of a class or something O.O
But you got this man, like NeverSilent said it's just one man and his opinion even if he has experience and expertise. I'm sure you respect his opinion though and want to impress but still, take it all in stride.
It's basically a face to face review or Let's Play lol so I can't blame you about being nervous. That's natural for anyone and their work, especially their peers/mentors
Or worse, in front of a class or something O.O
But you got this man, like NeverSilent said it's just one man and his opinion even if he has experience and expertise. I'm sure you respect his opinion though and want to impress but still, take it all in stride.
It's basically a face to face review or Let's Play lol so I can't blame you about being nervous. That's natural for anyone and their work, especially their peers/mentors
This seems like a really cool thing to me. Though, in all honesty, if I were in your shoes, I'd be an absolute, nervous wreck!
Red_Nova

Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9191
author=eplipswich
Yeah, don't stress yourself too much. If anything, I'm pretty sure your professor just wants to see your progress and from there, he can then advise you on how to improve things and stuff.
I hope so. It feels like I've got to prove that I'm not making another shovelware RM game, and that this will actually be something worth putting on a resume.
author=Liberty
You mean Refugeee, right?
Also, yeah, don't overstress yourself. He asked because he's interested. You've already got him hooked. Just give what you already have a polish up - no need to go above and beyond. He knows it's a work in progress, he's going to understand that it's going to have some issues and bits that won't meet big game standards. Chill a little and be excited instead of stressed, okay?
I'm excited and stressed at the same time.
He is, after all, just one person who is giving his opinion on your game. You've had a lot of people do that for you already, so it's really just another person. Think of it that way and you'll be fine. ^.^
Yeah, good point.
author=InfectionFiles
Is he going to sit down and play it with you watching? Or is he going to play it and then give you feedback/criticims/thoughts etc?
Or worse, in front of a class or something O.O
But you got this man, like NeverSilent said it's just one man and his opinion even if he has experience and expertise. I'm sure you respect his opinion though and want to impress but still, take it all in stride.
It's basically a face to face review or Let's Play lol so I can't blame you about being nervous. That's natural for anyone and their work, especially their peers/mentors
Nah, it's just a one-on-one showcase. The game is about 1:30 hours long, so he certainly doesn't have the time to play the whole thing and talk about it. I'm probably going to polish up one area and just do a live demo showcasing all the planned systems as well as some story moments.
author=Marrend
This seems like a really cool thing to me. Though, in all honesty, if I were in your shoes, I'd be an absolute, nervous wreck!
Once I polish the demo, I think I'll be a lot more confident in showing it off.
Nah, it's just a one-on-one showcase. The game is about 1:30 hours long, so he certainly doesn't have the time to play the whole thing and talk about it. I'm probably going to polish up one area and just do a live demo showcasing all the planned systems as well as some story moments.
Ahh, that's cool then. I honestly wouldn't even be nervous if that was the case. :D
Game Design professor? I didn't even know that was a thing! :O I thought all video/pc game studies were all about programming and nothing else.
The fact that he doesn't judge games by engine is simply astonishing and great! Most people on Steam would immediately attack a game as soon as they found out that it was made in RM (and yes, if they liked, or even loved the game before they knew about that fact, it wouldn't make any difference).
I'm sure you'll do just fine, since you're professor already seems like a cool dude just from the fact I mentioned before. Best of luck, Rova! :)
EDIT: I apologize for my English grammar. I know that it's not the best by a looong shot.
The fact that he doesn't judge games by engine is simply astonishing and great! Most people on Steam would immediately attack a game as soon as they found out that it was made in RM (and yes, if they liked, or even loved the game before they knew about that fact, it wouldn't make any difference).
I'm sure you'll do just fine, since you're professor already seems like a cool dude just from the fact I mentioned before. Best of luck, Rova! :)
EDIT: I apologize for my English grammar. I know that it's not the best by a looong shot.
This is awesome, Red_Nova!
I don't know your professor, but I'm in the same boat as everyone else in that you should relax a bit. The guy is taking time out to play your game and potentially provide you with feedback. Even if you don't really impress him, you'll at least leave with some valuable advice that'll help you grow as a designer.
I hope it goes well for you, dude!
I don't know your professor, but I'm in the same boat as everyone else in that you should relax a bit. The guy is taking time out to play your game and potentially provide you with feedback. Even if you don't really impress him, you'll at least leave with some valuable advice that'll help you grow as a designer.
I hope it goes well for you, dude!
Red_Nova

Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9191
In the end, the final product is what matters.
This might be the most important piece of information to take away from the meeting. You have nothing to prove just because you're using RPG Maker. However, you can't use that as a crutch either. Being good, "for an RM game," is no longer an acceptable qualifier if you're really serious about game design. A good game is a good game, regardless of engine. There's plenty of shovelware games in Unity, after all.
The meeting went quite well. I just did a 5 minute live demo featuring some of the systems, showed off the character artwork, and talked a little bit about development plans and processes. He was incredibly supportive and encouraged me to keep working on the game.
The biggest surprise about the meeting was how few questions/comments he had about the game itself. He was a lot more interested in how I was developing the game, my goals and milestones and what I'm doing to achieve them, and my online presence for both the game and myself.
I told him about both the praise and criticism that the game has gotten, and he said to take the critique to heart, even if you don't agree with it. Throw your pride in the trash can and fix your game.
This might be the most important piece of information to take away from the meeting. You have nothing to prove just because you're using RPG Maker. However, you can't use that as a crutch either. Being good, "for an RM game," is no longer an acceptable qualifier if you're really serious about game design. A good game is a good game, regardless of engine. There's plenty of shovelware games in Unity, after all.
The meeting went quite well. I just did a 5 minute live demo featuring some of the systems, showed off the character artwork, and talked a little bit about development plans and processes. He was incredibly supportive and encouraged me to keep working on the game.
The biggest surprise about the meeting was how few questions/comments he had about the game itself. He was a lot more interested in how I was developing the game, my goals and milestones and what I'm doing to achieve them, and my online presence for both the game and myself.
I told him about both the praise and criticism that the game has gotten, and he said to take the critique to heart, even if you don't agree with it. Throw your pride in the trash can and fix your game.
I'm glad to hear that things worked out for you and I do agree with his sentiments as well. An RM game is as much of a game as a PS17 game. It's important to always be open-minded about your games, since we're always developing ourselves, as developers, during the process game development.