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RMN helped me pass a final exam!

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Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9191
One of the questions in my game design final was: "name some common mistakes indie devs usually make"

I knew we covered that in class, but I couldn't for the life of me remember anything that we actually talked about! So instead, I wrote down some mistakes that I saw around here and my own experiences. Now that I see my grade I ended up getting at least partial credit since it was relevant to the subject matter but still not at all what we discussed in class.

See? There's value in slacking off on gam mak and hanging out here!
Besides, you learn a ton of stuff by trying to create stuff.

A lot of my language skills came from games and reading fantasy novels, so praise be to the Lords and Lady of the Moon and Stars for their aid in that.


...some side effects have been known to occur but I don't really see them as a detriment.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
Whoa, you're actually learning game desing in school? :O
slash
APATHY IS FOR COWARDS
4158
I swore I thought the first post would be:

"...because the site was down for the weekend, so I was forced to study instead of goof off."


Good deal tho!
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9191
author=iddalai
Whoa, you're actually learning game desing in school? :O


Yep!

author=slash
I swore I thought the first post would be:

"...because the site was down for the weekend, so I was forced to study instead of goof off."


Well... that's not wrong...
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
That's amazing. I wish I could've done that...

By the way, did you mention "big empty spaces" in your answer? Just curious, since I've even seen big name games fall into that one.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9191
author=iddalai
That's amazing. I wish I could've done that...

It's not that bad... if you don't mind documenting every tiny little thing about your game, coding entire games from scratch, and standing there with a smile while you professors get in your face and tell you how much the stuff you've been staying up til 2 AM every morning sucks.

Creativity can't really be taught from one person to another, so the courses focus on programming, business, game design basics, and the state of the industry and how to change it/fix the problems.

By the way, did you mention "big empty spaces" in your answer? Just curious, since I've even seen big name games fall into that one.

That's an issue with the game itself, where the course was focused on development of the actual game. If you're curious, the answers I gave were overscoping, lack of development plan (especially a final release date), overestimation of one's capabilities, feature creep, lack of marketing, and dismissal of criticism.

As it turned out, the answer to the question turned out to be more specific to the lack of marketing skills.
Curious -- was your class a standalone course or like an introductory class as part of a major/track? (I assume university level?)
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9191
Yeah, it's part of a major.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
author=Red_Nova
It's not that bad... if you don't mind documenting every tiny little thing about your game, coding entire games from scratch, and standing there with a smile while you professors get in your face and tell you how much the stuff you've been staying up til 2 AM every morning sucks.


I see, I guess it's just like any other thing then :/ It seems fun from the outside, but the education method has a way to ruin what you enjoy.

author=Red_Nova
Creativity can't really be taught from one person to another, so the courses focus on programming, business, game design basics, and the state of the industry and how to change it/fix the problems.


Sounds like a lot of the business side, which is the bit I don't like much.

author=Red_Nova
That's an issue with the game itself, where the course was focused on development of the actual game. If you're curious, the answers I gave were overscoping, lack of development plan (especially a final release date), overestimation of one's capabilities, feature creep, lack of marketing, and dismissal of criticism.

As it turned out, the answer to the question turned out to be more specific to the lack of marketing skills.


Ah, I get it. Maketing, how I loathe thee :P
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