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Rhuan

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Looking over your feature plans, it looks like RPG Maker is going to make this game a lot harder to make than it would otherwise be - seeing as there's so much "default" stuff in the way of the suikoden features you want.
I could script all those features you're talking about in Sphere would take a little while but there's nothing too hard there; but I don't know Ruby/RGSS at all; feeling curious now though... *begins downloading RPG Maker VX Ace trial to take a look at how this stuff works*
I could script all those features you're talking about in Sphere would take a little while but there's nothing too hard there; but I don't know Ruby/RGSS at all; feeling curious now though... *begins downloading RPG Maker VX Ace trial to take a look at how this stuff works*
[RMVX ACE] Need some help with tilesets
What are you thinking about? (game development edition)
@grindalf Are you making a Space RPG? Or maybe something like Elite? Or is it a more normal RPG but with multiple worlds? Whichever way it looks like an awesome start - what engine are you working in?
As for what I'm thinking about... Should I add the ability to rotate the camera to my combat engine? (If I do it will be 4 camera angles only as I'm using 4 directional sprites.)
As for what I'm thinking about... Should I add the ability to rotate the camera to my combat engine? (If I do it will be 4 camera angles only as I'm using 4 directional sprites.)
Screenshot Survival 20XX
So I've been working on being able to combine different sprite components and recolour them on the fly with script to avoid needing to pre-prep lots of sprites and then thought... "What if I made an in game interface for this, it could be a cool character creation system"; I have no idea if I will end up using this - and it's got a lot wrong with it, but it works (note screenshots in hide tags as they're kinda large and my attempts to scale down blurred them - I'll find a better method in future:
Example 1:

Example 2:

Other note: I did not make the component images that I'm putting together with this script they're from the Liberated Pixel Cup and are licensed CC-BY-SA 3, full list of artists can be read here: http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/Universal-LPC-spritesheet/AUTHORS.txt
Example 1:



Example 2:



Other note: I did not make the component images that I'm putting together with this script they're from the Liberated Pixel Cup and are licensed CC-BY-SA 3, full list of artists can be read here: http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/Universal-LPC-spritesheet/AUTHORS.txt
Screenshot Survival 20XX
author=Xenomic
Nah, that's just how I take screenshots usually. There is going to be a parallax for this particular map (debating if I WANT to do the parallax for this map, all maps, or only for final floors. I don't really have much to put on the walls here, and as for the lake, probably because it's not the right water I'd imagine.
Hmm actually one other thing - I knew something seemed wrong about those walls but I couldn't place what I've just twigged it now on taking another look; the walls look clean/pristine when the rest of the map looks rundown/abandoned - they ought to have some dirt or mess or other sign of brokenness/decay.
(either that or in game it should be mentioned that they're maintained by magic or some dude has been by with a paintbrush)
[RMVX ACE] Looking for a team for Psychological Horror Game!
No guarantees anyone will help you but here a couple of tips to have a higher chance:
1. Post in the right subforum: https://rpgmaker.net/forums/job/
2. Emphasise what you can do and have done already, to persuade people to work with you you need to sell your ability - at the moment the comments on your own ability seem to be hidden away in the middle without any title or emphasis.
3. Write a better summary of the game - the text behind the hide tag has weak grammar and doesn't sound particularly compelling - the game idea may be great but you're not selling it at the moment.
1. Post in the right subforum: https://rpgmaker.net/forums/job/
2. Emphasise what you can do and have done already, to persuade people to work with you you need to sell your ability - at the moment the comments on your own ability seem to be hidden away in the middle without any title or emphasis.
3. Write a better summary of the game - the text behind the hide tag has weak grammar and doesn't sound particularly compelling - the game idea may be great but you're not selling it at the moment.
Screenshot Survival 20XX
@Xenomic: the updated version looks like an improvement except for the slightly odd transparencies - I assume you took the screenshot from the wrong view or something?
Other queries:
-I assume there's going to be parallax of some kind behind the turquoise part at the bottom? Or is it just incomplete?
- the shrine walls look very plain, intentional? or decoration pending?
- the water in the waterfall doesn't seem to match the lake - possibly due to transparency and the layer underneath?
- Where is the water coming from? - to sustain a waterfall either need a river into the lake or a spring underneath the surface which would make the surface ripple
Overall looks pretty nice.
Other queries:
-I assume there's going to be parallax of some kind behind the turquoise part at the bottom? Or is it just incomplete?
- the shrine walls look very plain, intentional? or decoration pending?
- the water in the waterfall doesn't seem to match the lake - possibly due to transparency and the layer underneath?
- Where is the water coming from? - to sustain a waterfall either need a river into the lake or a spring underneath the surface which would make the surface ripple
Overall looks pretty nice.
What are you thinking about? (game development edition)
I'm planning how to script a "paper doll" system, I want changing someone's armour to mean them looking different.
I also want to be able to generate new sprites with a couple of lines of code to minimise the long term effort involved in having a large cast.
I also want to be able to generate new sprites with a couple of lines of code to minimise the long term effort involved in having a large cast.
[Poll] IS THE BREATH OF THE WILD (THE ZELDA) REALLY THAT BAD?
Brilliant game - feels a bit lacking on closure and I really felt it needed some superbosses or other tougher enemies; maybe the forthcoming DLC will help with these points.